Difference between revisions of "Trizeal"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 46: Line 46:
 
Weapons for Antares are presented each with one color, "WIDE" as red, "MISSILE" as green and "LASER" as blue, each can be swapped out at any given time, it will also transform the shape of your ship, differences exist between 1P and 2P Antares ships
 
Weapons for Antares are presented each with one color, "WIDE" as red, "MISSILE" as green and "LASER" as blue, each can be swapped out at any given time, it will also transform the shape of your ship, differences exist between 1P and 2P Antares ships
 
Weapons for XII is a bit more straight-forward, XII only has a WIDE shoot that will increase up to 5, but XII has access to a backthruster and a side attack, XII also can get faster fire rates when combining "even" and "odd" frame AutoFire buttons (Just like in XII Stag/XII Zeal).
 
Weapons for XII is a bit more straight-forward, XII only has a WIDE shoot that will increase up to 5, but XII has access to a backthruster and a side attack, XII also can get faster fire rates when combining "even" and "odd" frame AutoFire buttons (Just like in XII Stag/XII Zeal).
 +
 
=== WIDE ===
 
=== WIDE ===
  
Line 52: Line 53:
 
=== MISSILE ===
 
=== MISSILE ===
  
Each ship has a unique special weapon, deployed by pressing the '''B''' button. The special weapons are the closest analogue to traditional smart bombs in Battle Garegga, but have subtle differences. The special weapon can be used to destroy enemy bullets and background scenery in addition to damaging enemies, but does not clear the screen of all obstacles as in other shmups. When a special weapon is triggered, the player will get a brief period of invincibility and the special weapon will then be deployed. All ships have different properties when it comes to special weapon deployment time and invincibility frames.
 
  
Activating a special weapon requires ammunition which may be gathered by collecting weapon fragments that drop from grounded enemies such as tanks or turrets. Picking up 40 small weapon fragments gives the player one full weapon stock, whereas a large weapon fragment will award a full weapon stock. Up to five weapons may be stocked at once. Activating a special weapon consumes one weapon stock. If the player does not have a full weapon stock available, the weapon will use the stocked weapon fragments to activate at reduced power.
+
=== LASER ===
 +
 
 +
 
 +
=== IN THE MEANTIME PAGE IS COMPLETED ===
 +
XII and Antares both have completely different scoring potentials, XII can regenerate bombs faster, while Antares has an overall better arsenal for other purposes (piercing for example).
 +
The game is full of secrets, all worth high ammounts of points, will mention some of the discovered ones.
  
=== LASER ===
+
Stage 1: Press B (Either as Antares or XII) 12 times before getting to the "cloudy" section of the stage.
 +
As Antares you can Press 3·3·3·1·1 (Every time you morph, in the frames of animation you press the button said times), the point is to get to laser at the beggining of the starting zako, then after killing it, transform one last time, so you get Wide, DO NOT Trans any more after that, a little UFO will appear, it will bring you 10,000 points after a couple of frames
 +
 
 +
As XII you simply press the button 12 (Or 24) times, you will need to drop a bomb for this, while the animation of the bomb happens, you can press the button said times, do not bomb after pressing the button until the UFO has spawned.
 +
 
 +
Stage 2:
 +
1) Destroy all the stationary tanks, and you will see some towers, Head to the first two right ones, then head to the third and fourth ones on the left, then stay on the center, a Red Sports car (Pun to Raiden) will appear, after reaching the left part of the screen, it will bring 10,000 points.
 +
2) Almost half point in the stage, you will see a pointy tower, stay on it a couple of frames and you will see a pigeon flying, after it reaches a certain point, it will bring you an extra bomb.
 +
3) Nearly the end point of the stage, you will confront two turrets, destroying one will bring the central Robot (Called "A-MON") will stand up and throw a brick, you will need to bounce it by touching it with your ship, the first time it will bring 10 points, then 100, then 1000 and finally 10,000 after every contact, a lot of potential scoring will be on this particular part (As the brick will stay with you until it lefts the screen or your can't keep the chain anymore, in the superplay DVD, the player ACF using the XII ship suicides to continue the chain, that's how important it can get).
 +
 
 +
Stage 3: If you have your bomb stock at max (5 bombs) by nearly the end of the stage, an R-Type Final Boss looking bullet will appear, it will bring 10,000 points before leaving.
 +
 
 +
Stage 4: Not fully known, but after killing a really big ammount of meteors after the Break Out section, you will see the missile "HOPE" pop-up, after the point of it leaves the main body, it will bring you 10,000 points.
 +
 
 +
Stage 5: Near the middle of the stage, just before the part with the shaft and the roads, you can see some corkscrew-like ships flying underneath. There are always as many ships as there are bombs in your stock (0-5). You get 10,000 points for each of them.
 +
 
 +
Stage 6: You have to press Start during a 25-frame window as Trydine (the midboss) extends his right hand. Just begin tapping Start like mad when he gets out of his seated position and you should trigger him giving you the gift.
 +
 
 +
 
 +
HOW TO PLAY AS XII:
 +
After inserting a coin, in the "PRESS START" screen, press "Right, Left, Left, Shoot (12 times)".
 +
If you are playing on a port, should you press what button you have mapped as your shoot button, if it's "A", then you press A 12 times, if it's "Y", then you press it instead.
 +
A "XII" icon will appear in the top of the screen when done.
  
Each ship can collect option power ups to gain miniature drones that fly in formation around the player ship. These options shoot when the main shot is fired and their formation may be manually cycled through five preset formations with the '''C''' button.
+
HOW TO ACTIVATE THE IN-GAME KILL RATIO:
 +
After inserting a coin, in the "PRESS START" screen, HOLD "B+C" and press start, you can do the XII Ship code first and then this one to select the XII ship with the Kill Ratio.
 +
The "B"/"C" rule also applies in the ports for this one.

Latest revision as of 07:51, 5 April 2021

Trizeal

Title screen

Developer: Triangle Service Games
Music: [1]
Program: T.Fujino
Art: H.Toki
Release date: Arcade: 2004
Sega Dreamcast: 2005
Playstation 2 2006, Xbox 360 (as part of Shooting Love 200X): 2009
PC (Via Steam) 2016
Previous game: XII Stag (Also known as XIIZeal)
Next game: Shooting Love 2007 (EXZEAL / Shmups Skills Test


Trizeal is a vertically scrolling shoot'em up game developed by Triangle Service Games and published by Taito in 2004 for Arcades, by SEGA for the SEGA Dreamcast in 2005, by DATAM Polystar in 2006 for the PS2 and lastly by Degica Games for PC in 2016. It's well known for being part of "Triangle's SOS call", calling people to help buying the game in order to save the company, which ended up being successful, making the game having a re-realese on the Dreamcast and later ports.

The game on the SEGA Naomi, SEGA Dreamcast and PS2 are all similar (with some really small and expected differences, particularly the PS2 port), and later called "REMIX" ever since it joined the Shooting Love 200X port (Which seems to be remade inside the "EXZEAL" engine).

As a little easter egg, it is possible to play as the "XII Stag/XII Zeal" ship by inputing a secret code, the mechanics of XII are still the same with some differences to make better balance in its potential scoring.

Controls

Trizeal uses 3 buttons, Both ships (Antares and XII) use them for different purposes as explained above.

  • A: Fires the ship's main shot.
  • B: This button does different things according which ship are you currently using.

|Antares: "B" is called "Trans", as every time you press it, you will switch between Wide, Missile and then laser (In that order). |XII: "B" activates the black hole bomb.

  • C: Just as "B", "C" will make different things according to what ship are you currently using.

|Antares: "C" will deploy a screen clearing bomb, a pretty powerful one too, most enemies (large or small) will often die with a single bomb, alongside clearing bullets. |XII: "C" will use an autofire 15hz Button.

Weapons

Weapons for Antares are presented each with one color, "WIDE" as red, "MISSILE" as green and "LASER" as blue, each can be swapped out at any given time, it will also transform the shape of your ship, differences exist between 1P and 2P Antares ships Weapons for XII is a bit more straight-forward, XII only has a WIDE shoot that will increase up to 5, but XII has access to a backthruster and a side attack, XII also can get faster fire rates when combining "even" and "odd" frame AutoFire buttons (Just like in XII Stag/XII Zeal).

WIDE

MISSILE

LASER

IN THE MEANTIME PAGE IS COMPLETED

XII and Antares both have completely different scoring potentials, XII can regenerate bombs faster, while Antares has an overall better arsenal for other purposes (piercing for example). The game is full of secrets, all worth high ammounts of points, will mention some of the discovered ones.

Stage 1: Press B (Either as Antares or XII) 12 times before getting to the "cloudy" section of the stage. As Antares you can Press 3·3·3·1·1 (Every time you morph, in the frames of animation you press the button said times), the point is to get to laser at the beggining of the starting zako, then after killing it, transform one last time, so you get Wide, DO NOT Trans any more after that, a little UFO will appear, it will bring you 10,000 points after a couple of frames

As XII you simply press the button 12 (Or 24) times, you will need to drop a bomb for this, while the animation of the bomb happens, you can press the button said times, do not bomb after pressing the button until the UFO has spawned.

Stage 2: 1) Destroy all the stationary tanks, and you will see some towers, Head to the first two right ones, then head to the third and fourth ones on the left, then stay on the center, a Red Sports car (Pun to Raiden) will appear, after reaching the left part of the screen, it will bring 10,000 points. 2) Almost half point in the stage, you will see a pointy tower, stay on it a couple of frames and you will see a pigeon flying, after it reaches a certain point, it will bring you an extra bomb. 3) Nearly the end point of the stage, you will confront two turrets, destroying one will bring the central Robot (Called "A-MON") will stand up and throw a brick, you will need to bounce it by touching it with your ship, the first time it will bring 10 points, then 100, then 1000 and finally 10,000 after every contact, a lot of potential scoring will be on this particular part (As the brick will stay with you until it lefts the screen or your can't keep the chain anymore, in the superplay DVD, the player ACF using the XII ship suicides to continue the chain, that's how important it can get).

Stage 3: If you have your bomb stock at max (5 bombs) by nearly the end of the stage, an R-Type Final Boss looking bullet will appear, it will bring 10,000 points before leaving.

Stage 4: Not fully known, but after killing a really big ammount of meteors after the Break Out section, you will see the missile "HOPE" pop-up, after the point of it leaves the main body, it will bring you 10,000 points.

Stage 5: Near the middle of the stage, just before the part with the shaft and the roads, you can see some corkscrew-like ships flying underneath. There are always as many ships as there are bombs in your stock (0-5). You get 10,000 points for each of them.

Stage 6: You have to press Start during a 25-frame window as Trydine (the midboss) extends his right hand. Just begin tapping Start like mad when he gets out of his seated position and you should trigger him giving you the gift.


HOW TO PLAY AS XII: After inserting a coin, in the "PRESS START" screen, press "Right, Left, Left, Shoot (12 times)". If you are playing on a port, should you press what button you have mapped as your shoot button, if it's "A", then you press A 12 times, if it's "Y", then you press it instead. A "XII" icon will appear in the top of the screen when done.

HOW TO ACTIVATE THE IN-GAME KILL RATIO: After inserting a coin, in the "PRESS START" screen, HOLD "B+C" and press start, you can do the XII Ship code first and then this one to select the XII ship with the Kill Ratio. The "B"/"C" rule also applies in the ports for this one.