Difference between revisions of "Vacant Ark"

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[[File:Valogo.GIF|frameless|center]]
 
[[File:Valogo.GIF|frameless|center]]
  
'''Vacant Ark'''(ヴェイカント・アーク in Japanese) is a horizontal doujin shooter developed by '''[[Buster]]''' in 2005 for Windows 95/98/ME/XP using [https://vgmdb.net/product/14207 Shooting Tkool 95]. The game takes inspiration from past shooters such as [[Radiant Silvergun]], [[Darius]] and [[R-Type]] series with its atmospheric deep sea settings and option/weapon system. The game spans over 3 hadal zones(A, B, and C) each one with numbered subzones. In addition, there are 4 difficulties. Practice, Easy, Normal, and Hard(dubbed Shallow, Middle, Deep, and Abyss respectively). The gameplay is somewhat novel. Boasting an interesting ammo economy, demanding awareness and precise execution from the player. Gameplay details will be further explained below.
+
'''Vacant Ark'''(ヴェイカント・アーク in Japanese) is a horizontal doujin shooter developed by '''[[Buster]]''' in 2005 for Windows 95/98/ME/XP using [https://vgmdb.net/product/14207 Shooting Tkool 95]. The game takes inspiration from past shooters such as [[Ikaruga]], [[Radiant Silvergun]], [[Darius]] and [[R-Type]] series with its atmospheric deep sea setting and option/weapon system. The game spans over 3 hadal zones. In addition, there are 4 difficulties. Practice, Easy, Normal, and Hard(dubbed Shallow, Middle, Deep, and Abyss respectively). The gameplay is somewhat novel. Boasting an interesting ammo system, demanding awareness and precise execution from the player.
  
 
{{VideoIndex}}
 
{{VideoIndex}}
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* '''Shift/Enter/Space:''' Confirm button in the menu.
 
* '''Shift/Enter/Space:''' Confirm button in the menu.
 
* '''Z:''' Shoots weapon currently equipped. No autofire.
 
* '''Z:''' Shoots weapon currently equipped. No autofire.
* '''X:''' Cycles to the next weapon(Cannon > Riot > Force).
+
* '''X:''' Cycles to the next weapon(Cannon > Riot > Force). There is a small delay before the player can cycle again. So learning the timing is important.
  
 
=== Other controls ===
 
=== Other controls ===
* '''Q:''' Quits back to the title screen or resets score and skips to the next zone(not much is understood about this function, but killing an enemy and collecting a fish stone seems to consistently do the latter).
+
* '''Q:''' Quits back to the title screen or resets score and skips to the next zone(not much is understood about this function, but killing an enemy and collecting a gem seems to consistently do the latter).
 
* '''F1: ''' Pauses the game. Game can be paused at any time.
 
* '''F1: ''' Pauses the game. Game can be paused at any time.
  
 
== Gameplay ==
 
== Gameplay ==
The player controls a Cyborg mermaid with 3 cycleable weapons and a 6 ammunitions. Each weapon use consumes 1 ammo. When the player doesn't shoot. An option spawns on a position depending on what weapon is currently equipped. If the player is out of ammo. Then the player shoots a close range low-damaging shot instead. The player always starts with 3 lives and full ammo. Lives can be increased up to 6. There are 4 different difficulties each with their differences. And the run consists of 3 Zones with 4 subzones each.<br>
+
The player controls a Cyborg mermaid with 3 cycleable weapons and 6 ammo chambers. Each weapon use consumes 1 ammo. When the player doesn't shoot. An option spawns on a position depending on what weapon is currently equipped. If the player is out of ammo. Then a close range low-damaging weapon is shot instead. The player always starts with 3 lives and full ammo. Lives can be increased up to 6. If all lives are lost,  then the game will end and the player will he brought back to the main menu. There are 4 different difficulties each with their differences. And the run consists of Zone A and B, each with 4 subzones. And Zone C, which consists of 1 enemy wave, 1 boss, and the final boss with 4 phases.<br>
  
 
=== Player hitbox ===
 
=== Player hitbox ===
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| style="text-align:center;" | Riot
 
| style="text-align:center;" | Riot
 
| style="text-align:center;" | '''Orbit/Rolling'''
 
| style="text-align:center;" | '''Orbit/Rolling'''
| Shoots a burst of bubbles. Deals relatively low damage but can be aimed by moving vertically. Slow fire-rate and has semi-piercing property. Useful for dealing with zakos and other low HP enemies. Useless on Abyss difficulty(refer to the Difficulties section).
+
| Shoots a barrage of bubbles. Deals relatively low damage but can be used as a shotgun and it can be aimed by moving vertically. Slow fire-rate and has semi-piercing property. Useful for dealing with zakos and other low HP enemies.
 
|-
 
|-
 
| [[File:Hpfor.GIF|center]]
 
| [[File:Hpfor.GIF|center]]
 
| style="text-align:center;" | Force
 
| style="text-align:center;" | Force
 
| style="text-align:center;" | '''Back'''
 
| style="text-align:center;" | '''Back'''
| Enchants a close range Force-field that erases bullets and turns them into small explosions. Those small explosions can turn other bullets into more explosions thus causing a chain reaction. In a vacuum the weapon deals moderate damage with a moderate fire-rate. By far the most versatile weapon in the game and in the right situations deals more damage than the cannon albeit less consistent.
+
| Enchants a close range Force-field that erases bullets and turns them into small explosions. Those small explosions can turn other bullets into more explosions thus causing a chain reaction. In a vacuum the weapon deals moderate damage with a moderate fire-rate. In the right situations becomes more destructive than the Cannon.
 
|}
 
|}
 
== Items ==
 
== Items ==
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|-
 
|-
 
| [[File:FishStone.png|32px|center]]
 
| [[File:FishStone.png|32px|center]]
| style="text-align:center;" | '''Fish Stone'''
+
| style="text-align:center;" | '''Fish Gem'''
| Acts as a score item and replenishes ammo. They are obtained by defeating an enemy, erasing bullets or after defeating a boss. Auto-collection of all fish stones on screen is done by cycling weapons.
+
| Acts as a score item and replenishes ammo. They are obtained by defeating an enemy, erasing bullets or after defeating a boss. Auto-collection of all gems on screen is done by cycling weapons.
 
|-
 
|-
 
| [[File:Life2xratio.GIF|128px|center]]
 
| [[File:Life2xratio.GIF|128px|center]]
 
| style="text-align:center;" | '''Life/2X Ratio'''
 
| style="text-align:center;" | '''Life/2X Ratio'''
| After killing enough enemies. A tune will play and an item will appear in the middle of the screen. It will start as a Life item which increases your HP(The red gems seen on the top right). If the player waits a couple of seconds, the Life item will drift slowly to the left then turn into a 2X ratio and will start floating upwards slightly. The 2X ratio as the name entails, doubles your counter value. How close the player is to getting this item is indicated by a thin red bar under the live count on the top right.
+
| After killing enough enemies. A tune will play and a large red gem will appear in the middle of the screen. It will start as a Life extend which increases your HP(The red gems seen on the top right). If the player waits a couple of seconds, the gem will drift slowly to the left then turn into a 2X ratio gem and start floating upwards slightly. The 2X ratio as the name entails, doubles your counter value. How close the player is to getting this item is indicated by a thin red bar under the live count on the top right.
 
|}
 
|}
  
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[[File:Redmermaid.png|128px|thumb|center|The red mermaid during Zone C]]
 
[[File:Redmermaid.png|128px|thumb|center|The red mermaid during Zone C]]
  
Upon defeating the red mermaid during Zone C. The player will be rewarded with a Life/2X Ratio.
+
Upon defeating the red mermaid during Zone C. The player will be rewarded with a Life/2X Ratio. The player has to use a mix of Cannon and Force weapons to defeat her before she runs away.
 
== Difficulties ==
 
== Difficulties ==
 
[[File:VaModeselect.png|thumb|center|Difficulty select]]
 
[[File:VaModeselect.png|thumb|center|Difficulty select]]
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|-
 
|-
 
| style="text-align:center;" | '''Shallow'''
 
| style="text-align:center;" | '''Shallow'''
| A trail mode of sorts, spawns a fish stone every couple of seconds. The run ends after the first zone. The Q key can still access different zones.
+
| A trail mode of sorts, spawns a Gem every couple of seconds. The run ends after the first zone. The Q key can still access different zones.
 
|-
 
|-
 
| style="text-align:center;" | '''Middle'''
 
| style="text-align:center;" | '''Middle'''
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|-
 
|-
 
| style="text-align:center;" | '''Abyss'''
 
| style="text-align:center;" | '''Abyss'''
| Hard mode, Lots of revenge bullets. Most enemies shoot back bullets instead of rewarding fish stones. Some enemies/bosses are more aggressive.<br><br>
+
| Hard mode, Lots of revenge bullets. Most enemies shoot back bullets instead of rewarding Gems. Some enemies/bosses are more aggressive.<br><br>
 
|}
 
|}
  
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[[File:ammocounter.png|128px|thumb|center|Ammo and Fish Stone Counter.]]
 
[[File:ammocounter.png|128px|thumb|center|Ammo and Fish Stone Counter.]]
  
Scoring in Vacant Ark is straight forward. It involves the Fish stones and '''Fish Stone Counter'''. Located under the ammo chamber on the top left. This counter increases when killing enemies/bosses and doubles in amount when collecting a '''2X Ratio'''. What this counter entails is that the Fish Stone(base value at 10pts) is multiplied by the current counter value. The counter can counterstop at +25600 and depletes slowly but freezes when a boss is defeated. Other factors that can affect the counter is the option. While it does help in erasing bullets and produces tick points. Whenever the options come in contact with an obstacle, wall, enemy, or a bullet. The counter starts decreasing faster. It is highly encouraged to not use options for anything other than erasing a few bullets if the player wants to score. Since the counter depletes slowly. The player should find the most efficient ways to defeat bosses as fast as possible to maintain a high counter value. In some situations the player can milk fish stones by using the Force weapon to erase a large cluster of bullets. But the player has to also damage the boss while also milking at the same time to make sure the boss is defeated fast.<br><br>
+
Scoring in Vacant Ark is straight forward. It involves the Fish Gems and '''Gem Counter'''. Located under the ammo chamber on the top left. This counter increases when killing enemies/bosses and doubles in amount when collecting a '''2X Ratio Gem'''. What this counter entails is that the Fish Stone(base value at 10pts) is multiplied by the current counter value. The counter's max value is at +25600 and depletes slowly but freezes when a boss is defeated. The player should find the most efficient ways to defeat bosses as fast as possible to maintain a high counter value. In some situations the player can milk fish stones by using the Force weapon to erase a large cluster of bullets. But the player has to also damage the boss while also milking at the same time to make sure the boss is defeated fast.<br>
  
Triggering '''Auto-Sheild''' takes away a flat 3,000 from the counter. But losing a life takes away 50% of the counter.
 
  
 +
Other factors that can affect the counter is the option. While it does help in erasing bullets and produces tick points. Whenever the options come in contact with an obstacle, wall, enemy, or a bullet. The counter starts decreasing faster. It is highly encouraged to not use options for anything other than erasing a few bullets if the player wants to score. Triggering '''Auto-Sheild''' takes away a flat 3,000 from the counter. Subsequent Auto-Shields within a short time will cut the counter by 2,000, then 1,000. Losing a life takes away 50% of the counter.
 +
 +
== General Tips ==
 +
* Use the '''Shallow''' difficulty as a means to get used to the game's systems.
 +
* In most situations you don't want to use up all of your ammo. Keep 2 to 3 shots for a potential Force use to replenish your ammo.
 +
* Taking down enemies is important for survival, as it inches you closer towards your next extend drop.
 +
* Never use '''Riot''' in '''Abyss''' difficulty.
 +
* Learn how to ''Cannon Force''. It's a combo in which you use cannon(2 to 3 shots) Switch to Force and use it on a cluster of bullets, rinse and repeat. Incredibly helpful during some bosses in Zone B with high health bullets.
 
== Trivia ==
 
== Trivia ==
* Zone A starts with no music and a few waves of zakos. The music starts later when the boss appears. Which might be a nod to [[G-Darius]] Zone α.
+
* Zone A starts with no music and a few waves of zakos. The music starts later when the boss appears. Which might be a nod to [[G-Darius]] Zone α. The difference is Zone α's music eventually fades in.
 
* The Track for Zone B-1 and B-2 is called ''zunchacha~''. A homage to [[Taito]]'s house band Zuntata.
 
* The Track for Zone B-1 and B-2 is called ''zunchacha~''. A homage to [[Taito]]'s house band Zuntata.
 
* [[Buster]] also made another game called [[Iwanaga]]. Taking inspiration from [[Treasure]]'s Sin and Punishment series.
 
* [[Buster]] also made another game called [[Iwanaga]]. Taking inspiration from [[Treasure]]'s Sin and Punishment series.
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<small>
 
<small>
 
# The developer's [http://kerubin.web.fc2.com/game.html website] contains 3 games free to download including [[Vacant Ark]].
 
# The developer's [http://kerubin.web.fc2.com/game.html website] contains 3 games free to download including [[Vacant Ark]].
# Vacant Ark's online [[http://kerubin.web.fc2.com/va_manu/vamanual.html Manual]].
+
# Vacant Ark's online [http://kerubin.web.fc2.com/va_manu/vamanual.html Manual].
 
# Primary info provided by [[Birb]].
 
# Primary info provided by [[Birb]].
 
# Files and images provided from the game's files.
 
# Files and images provided from the game's files.
 
</small>
 
</small>

Latest revision as of 03:51, 14 February 2026

Valogo.GIF

Vacant Ark(ヴェイカント・アーク in Japanese) is a horizontal doujin shooter developed by Buster in 2005 for Windows 95/98/ME/XP using Shooting Tkool 95. The game takes inspiration from past shooters such as Ikaruga, Radiant Silvergun, Darius and R-Type series with its atmospheric deep sea setting and option/weapon system. The game spans over 3 hadal zones. In addition, there are 4 difficulties. Practice, Easy, Normal, and Hard(dubbed Shallow, Middle, Deep, and Abyss respectively). The gameplay is somewhat novel. Boasting an interesting ammo system, demanding awareness and precise execution from the player.

For replay videos, visit the Video Index.

Controls

Just like many Windows games. Vacant Ark utilizes the keyboard for controls.

  • Arrow Keys: navigates the menu and moves the character.
  • Shift/Enter/Space: Confirm button in the menu.
  • Z: Shoots weapon currently equipped. No autofire.
  • X: Cycles to the next weapon(Cannon > Riot > Force). There is a small delay before the player can cycle again. So learning the timing is important.

Other controls

  • Q: Quits back to the title screen or resets score and skips to the next zone(not much is understood about this function, but killing an enemy and collecting a gem seems to consistently do the latter).
  • F1: Pauses the game. Game can be paused at any time.

Gameplay

The player controls a Cyborg mermaid with 3 cycleable weapons and 6 ammo chambers. Each weapon use consumes 1 ammo. When the player doesn't shoot. An option spawns on a position depending on what weapon is currently equipped. If the player is out of ammo. Then a close range low-damaging weapon is shot instead. The player always starts with 3 lives and full ammo. Lives can be increased up to 6. If all lives are lost, then the game will end and the player will he brought back to the main menu. There are 4 different difficulties each with their differences. And the run consists of Zone A and B, each with 4 subzones. And Zone C, which consists of 1 enemy wave, 1 boss, and the final boss with 4 phases.

Player hitbox

Hit.gif


The player hitbox is placed on the chest of the mermaid indicated by the white orb. Exact size is unconfirmed.

Auto-Shield

Getting hit by a bullet or an obstacle protects the player from losing a life but empties the ammunition. Getting hit with empty ammunition will take away one life.

Weapons

It's important to note that every weapon fires in front of the player sprite and that the option position has nothing to do with where it fires. Rather, the options act as a shield that erases bullets and deals tick damage to enemies.

Icon Weapon Option Description
Hpcan.GIF
Cannon Front Shoots a fast single-targeting projectile. Deals a considerable amount of damage and has a fast fire-rate. The projectile can sometimes erase bullets on the way. Useful for bosses and high HP enemies.
Hprio.GIF
Riot Orbit/Rolling Shoots a barrage of bubbles. Deals relatively low damage but can be used as a shotgun and it can be aimed by moving vertically. Slow fire-rate and has semi-piercing property. Useful for dealing with zakos and other low HP enemies.
Hpfor.GIF
Force Back Enchants a close range Force-field that erases bullets and turns them into small explosions. Those small explosions can turn other bullets into more explosions thus causing a chain reaction. In a vacuum the weapon deals moderate damage with a moderate fire-rate. In the right situations becomes more destructive than the Cannon.

Items

Icon Name Description
FishStone.png
Fish Gem Acts as a score item and replenishes ammo. They are obtained by defeating an enemy, erasing bullets or after defeating a boss. Auto-collection of all gems on screen is done by cycling weapons.
Life2xratio.GIF
Life/2X Ratio After killing enough enemies. A tune will play and a large red gem will appear in the middle of the screen. It will start as a Life extend which increases your HP(The red gems seen on the top right). If the player waits a couple of seconds, the gem will drift slowly to the left then turn into a 2X ratio gem and start floating upwards slightly. The 2X ratio as the name entails, doubles your counter value. How close the player is to getting this item is indicated by a thin red bar under the live count on the top right.

Secret Extend

The red mermaid during Zone C

Upon defeating the red mermaid during Zone C. The player will be rewarded with a Life/2X Ratio. The player has to use a mix of Cannon and Force weapons to defeat her before she runs away.

Difficulties

Difficulty select
Name Description
Shallow A trail mode of sorts, spawns a Gem every couple of seconds. The run ends after the first zone. The Q key can still access different zones.
Middle Easy mode, no revenge bullets. Overall slightly easier patterns and less aggressive enemies.
Deep Normal mode, minimal revenge bullets.
Abyss Hard mode, Lots of revenge bullets. Most enemies shoot back bullets instead of rewarding Gems. Some enemies/bosses are more aggressive.

Because of revenge bullets in higher difficulties. The Riot weapon becomes a liability because it can put the player in danger. Thus, Force becomes essential especially on Abyss.

Scoring

Ammo and Fish Stone Counter.

Scoring in Vacant Ark is straight forward. It involves the Fish Gems and Gem Counter. Located under the ammo chamber on the top left. This counter increases when killing enemies/bosses and doubles in amount when collecting a 2X Ratio Gem. What this counter entails is that the Fish Stone(base value at 10pts) is multiplied by the current counter value. The counter's max value is at +25600 and depletes slowly but freezes when a boss is defeated. The player should find the most efficient ways to defeat bosses as fast as possible to maintain a high counter value. In some situations the player can milk fish stones by using the Force weapon to erase a large cluster of bullets. But the player has to also damage the boss while also milking at the same time to make sure the boss is defeated fast.


Other factors that can affect the counter is the option. While it does help in erasing bullets and produces tick points. Whenever the options come in contact with an obstacle, wall, enemy, or a bullet. The counter starts decreasing faster. It is highly encouraged to not use options for anything other than erasing a few bullets if the player wants to score. Triggering Auto-Sheild takes away a flat 3,000 from the counter. Subsequent Auto-Shields within a short time will cut the counter by 2,000, then 1,000. Losing a life takes away 50% of the counter.

General Tips

  • Use the Shallow difficulty as a means to get used to the game's systems.
  • In most situations you don't want to use up all of your ammo. Keep 2 to 3 shots for a potential Force use to replenish your ammo.
  • Taking down enemies is important for survival, as it inches you closer towards your next extend drop.
  • Never use Riot in Abyss difficulty.
  • Learn how to Cannon Force. It's a combo in which you use cannon(2 to 3 shots) Switch to Force and use it on a cluster of bullets, rinse and repeat. Incredibly helpful during some bosses in Zone B with high health bullets.

Trivia

  • Zone A starts with no music and a few waves of zakos. The music starts later when the boss appears. Which might be a nod to G-Darius Zone α. The difference is Zone α's music eventually fades in.
  • The Track for Zone B-1 and B-2 is called zunchacha~. A homage to Taito's house band Zuntata.
  • Buster also made another game called Iwanaga. Taking inspiration from Treasure's Sin and Punishment series.

References

  1. The developer's website contains 3 games free to download including Vacant Ark.
  2. Vacant Ark's online Manual.
  3. Primary info provided by Birb.
  4. Files and images provided from the game's files.