Difference between revisions of "Dogyuun/Strategy"
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== Weapon Tiers == | == Weapon Tiers == | ||
'''A Tier:''' Mega Shot (Blue) | '''A Tier:''' Mega Shot (Blue) |
Revision as of 15:03, 25 May 2020
Click here to return to the Dogyuun information overview page.
Contents
Weapon Tiers
A Tier: Mega Shot (Blue)
- (~) When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high, making it more of a risk and potentially not worth utilizing (needs more research)
- (+) Best damage potential with rapid fire
- (+) Fantastic vertical coverage
- (+) Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's options when rapid firing
- (+) Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!
- (-) Weak crowd control ability without a Thruster equipped
- (-) Limited horizontal range
- (-) Extremely difficult to use against some bosses (such as the Stage 5 boss)
B Tier: Homing Fire (Red)
- (~) Prioritizes ground enemies over flying enemies
- (+) Highly versatile weapon
- (+) Great damage with point-blanking + rapid fire, potentially rivaling Mega Shot in damage
- (+) Excellent crowd control
- (+) Sharp angled bullet movement gives the weapon good overall accuracy
- (-) Only two volleys can be on screen at once
- (-) Fairly slow bullet travel speed
- (-) Reckless rapid-fire can create problematic situations in zako rushes
- (-) In boss fights, when not point-blanking, volleys are more likely to home in on destructible parts instead of the base of the boss itself
C Tier: Psycho Beam (Purple)
- (~) Prioritizes flying enemies over ground enemies
- (+) Moderate to good damage potential
- (+) Large bullet trails that deal damage
- (+) As a homing weapon, it allows you to position yourself in safe positions (extremely useful in most boss fights)
- (-) Only one volley can be on screen at once
- (-) Extremely weak point-blank weapon
- (-) Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen
- (-) Slow refire rate
D Tier: V-Laser (Green)
- (+) Persistent hitboxes by holding the Fire button
- (+) Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
- (+) No bullet travel time -- press the button to instantly start dealing damage
- (-) Very low damage weapon
- (-) Huge blind spot in the center
- (-) Horrible to useless for point blanking
- (-) Severely underpowered in almost all boss encounters in the game
- (-) Awful earsore of a sound effect when firing the weapon
Basic Strategy
(in progress)
Advanced Strats
(in progress)
Enemy Overview
(in progress)
Individual Stage Breakdown
Stage 1
(in progress)
Stage 2
(in progress)
Stage 3
(in progress)
Stage 4
(in progress)
Stage 5
(in progress)
Stage 6
(in progress)
Stage 7
(in progress)
Stage 8
(in progress)
Stage 9
(in progress)
Stage 10
(in progress)