Difference between revisions of "Sonic Wings 2"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
m (Plasmo moved page Aero Fighters 2 to Sonic Wings 2: standardized to Japanese name as main reference)
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
 
|bordercolor = #85b8e4
 
|bordercolor = #85b8e4
 
|innerbordercolor = #4455f1
 
|innerbordercolor = #4455f1
|title = Aero Fighters 2
+
|title = Sonic Wings 2
 
|background = #fbfcff
 
|background = #fbfcff
 
|image = SW2-infoboxtitle.jpeg
 
|image = SW2-infoboxtitle.jpeg
Line 12: Line 12:
 
|developer = [[Video System]]
 
|developer = [[Video System]]
 
|releasedate = '''JP''':  1994
 
|releasedate = '''JP''':  1994
|previousgame = [[Aero Fighters]]
+
|previousgame = [[Sonic Wings]]
|nextgame = [[Aero Fighters 3]]
+
|nextgame = [[Sonic Wings 3]]
  
 
}}
 
}}
  
'''''Aero Fighters 2''''' (JP: '''''ソニックウイングス2''''', Sonic Wings 2) is a [[Neo-Geo]] MVS / Neo-Geo CD game developed by [[Video System]] and published by [[SNK]] in 1994 (JP). It is notable for having a silly atmosphere in contrast to its archetypical military theming, for having a relatively large selection of 8 different playable characters and ships, and for having a very large number of ending sequences (40+). Like other games in the Aero Fighters series, it contains random elements such as certain randomly chosen bosses and random stage orderings.
+
'''Sonic Wings 2''' (JP: ソニックウイングス2, '''Aero Fighters 2''' outside of Japan) is a [[Neo-Geo]] MVS / Neo-Geo CD game developed by [[Video System]] and published by [[SNK]] in 1994 (JP). It is notable for having a silly atmosphere in contrast to its archetypical military theming, for having a relatively large selection of 8 different playable characters and ships, and for having a very large number of ending sequences (40+). Like other games in the Sonic Wings series, it contains random elements such as certain randomly chosen bosses and random stage orderings.
  
 
__TOC__
 
__TOC__
Line 123: Line 123:
  
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
 +
[[Category:Bomb_mechanic]]
 +
[[Category:Vertical orientation]]

Latest revision as of 22:00, 13 April 2024


Sonic Wings 2
SW2-infoboxtitle.jpeg

Promotional flyer

Developer: Video System
Release date: JP: 1994
Previous game: Sonic Wings
Next game: Sonic Wings 3

Sonic Wings 2 (JP: ソニックウイングス2, Aero Fighters 2 outside of Japan) is a Neo-Geo MVS / Neo-Geo CD game developed by Video System and published by SNK in 1994 (JP). It is notable for having a silly atmosphere in contrast to its archetypical military theming, for having a relatively large selection of 8 different playable characters and ships, and for having a very large number of ending sequences (40+). Like other games in the Sonic Wings series, it contains random elements such as certain randomly chosen bosses and random stage orderings.

Story

Once a wicked organization schemed to destroy the world but it was wiped out by 8 pilots. 2 years later, a mighty, unknown army suddenly appeared and soon occupied the world. The United Nations Peace Keeping Force rushed in to intercept them but missed in the enemy. Their last reports say that the super weapons which had attacked the world 2 years ago still exist. But does the organization behind them still exist?

The U.N. has requested the International Secret Rescue team to take action. The commander was ordered all members to destroy them completely. Now, the time to sortie is upon us!

Gameplay Overview

Controls


  • A: Description
  • A (Press): Description
  • A (Hold): Description
  • B: Description

Unlockable Secrets



Characters / Ships / Styles


Weapons



Items



Rank



Loops



Scoring



Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.



Story


Development History


Version Differences

Original JP version

  • Has more varied character expressions between stages. For instance, Mao-Mao's face only has one expression in overseas versions. These may have been removed for porting / data space reasons.
  • There is a special congratulations message / character animation when completing stage 20.

Name differences

  • Spanky (JP) Whitey (NA)
  • Angela (JP) Steve (NA)

Trivia

  • Tenuki Chaud (one of the final bosses) is a play on the expression 手抜きちゃう (Tenukichau, "My hand slipped!"), something that might typically be said when accidentally taking a hit in an arcade game
  • Entering the highscore initials 'SEX' plays a special sound effect

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.