Difference between revisions of "Darius Twin"

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== General remarks ==
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[[File:DarTwin jp.webp|center]]
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Template_Logo.png|center]]
 
  
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
|title = Game Title
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|title = Darius Twin
 
|background = #f8f8f8
 
|background = #f8f8f8
|image = Template_Title.png
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|image = Darius Twin (Japan).png
|width = 324px;
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|width = 224px;
 
|imagecaption = Title screen
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Dev here
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|developer = [[Taito]]
 
|
 
|
|music = Person A
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|music = Norihiro Furukawa, Pochi
 
|
 
|
|program = Person B
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|program = Yasutaka Minami, Mituo Ogura, Junichiro Noguchi
 
|
 
|
|art = Person C
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|art = Keisuke Miyanaga, Tōru Kawaishi, Shin Saitō, Yoshihiro Wakita
 
|
 
|
|releasedate = Release Date
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|releasedate = November 1991
 +
|
 +
|previousgame = [[Darius II]] (Release) <br> [[Dariusburst Chronicle Saviours]] (Chronology)
 +
|nextgame = [[Darius Force]] (Release and Chronology)
 +
}}
  
|nextgame = Next game in a series
+
'''Darius Twin''' is a horizontal-scrolling shoot-em-up by Taito released for the Super Nintendo/Famicom in November 1991. It is the first home Darius game to feature an original scenario, rather than be a port of one of the existing arcade games. It was re-released on the Wii Virtual Console in 2010, and again in the Darius Cozmic Collection (Console) release by M2 in 2019 for Switch and PS4.
}}
 
  
 +
{{VideoIndex}}
 
__TOC__
 
__TOC__
 
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{{clear}}
 
 
== ( Insert Game Title Here ) ==
 
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
 
 
 
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
 
 
 
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
 
 
 
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
 
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
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* '''X:''' Shot
* '''A (Press):''' Description
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* '''A:''' Subweapon
* '''A (Hold):''' Description
 
* '''B:''' Description
 
 
 
=== Unlockable Secrets ===
 
----
 
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
 
 
=== Characters / Ships / Styles ===
 
----
 
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
==Stages==
 +
Much like other past and future games in the Darius series, Darius Twin allows the player to select which levels or "zones" to play; however, this system is heavily neutered in Darius Twin for two major reasons.
 +
*The final zone is '''always the same''' and does not determine the ending.
 +
*The map is not structured like other Darius games and instead only gives multiple options at certain points. Specifically, 2 to pick from after the first stage, only 1 option after the second, 2 after the third, 2 from a pool of 3 after the fourth, 1 from a pool of 2 after the fifth (if you take the middle option for Stage 5 you may pick between either of the sixth stages), and only 1 option for the final stage after the sixth stage.
  
=== Weapons ===
+
Additionally, each zone is now assigned to a fictional planet in the Rakia galaxy, although this is purely decorative and has no actual effects on the level itself.
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
  
=== Items ===
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A list of stages and some info about them can be found below.
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
=== Rank ===
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===Stage 1===
----
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*'''Zone A:''' Planet Rilair. Takes place in a coastal area. Boss is Killer Higia.
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
 
  
=== Loops ===
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===Stage 2===
----
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*'''Zone B:''' Planet Danto. Takes place in outer space.
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
*'''Zone C:''' Planet Koloba. Very similar to Danto.
 +
For every Stage 2 Zone, the boss is a double boss battle with Emperor Fossil and Queen Fossil.
  
=== Scoring ===
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===Stage 3===
----
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*'''Zone D:''' Planet Lankus. Takes place in a large grey base. Boss is Demon Sword.
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
  
== Strategy ==
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===Stage 4===
<div style='text-align: center;'>
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*'''Zone E:''' Planet Padi. Takes place in a mountainous area, similar to those found in some stages of the original [[Darius]].
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
+
*'''Zone F:''' Planet Rear. Similar to Zone E but with a different colour scheme.
</div>
+
For every Stage 4 Zone, the boss is Dual Shears SP.
----
 
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
+
===Stage 5===
 +
*'''Zone G:''' Planet Narukini. Takes place in a mass of thick stormy clouds, similar to those found in some stages of [[Darius II]]. Boss is Dark Coronatus.
 +
*'''Zone H:''' Planet Sabia. Takes place underwater in a coral reef. Boss is Red Mist.
 +
*'''Zone I:''' Planet Karudo. Similar to Zone G but with a different colour scheme. Boss is also Dark Coronatus.
 +
If the player previously played Zone E, they will get to choose between Narukini and Sabia. If they previously played through Zone F, they will get to choose between Sabia and Karudo.
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
+
===Stage 6===
 +
*'''Zone J:''' Planet Noeru. Takes place in a massive enemy base the player must navigate through to reach Darius. Boss is Full Metal Shell.
 +
*'''Zone K:''' Planet Horolain. Similar to Zone J, but scrolls upwards rather than downwards. Boss is Hyper Great Thing.
 +
Noeru will be the only option if the player chose Narukini for Stage 5. Likewise, Horolain will be the only option if the player chose Karudo for Stage 5. If the player chose Sabia, they will get to choose between Noeru and Horolain.
  
 +
===Stage 7===
 +
*'''Zone L:''' Planet Darius. This is the only option for the final zone. Takes place in outer space, similar to the Stage 2 zones but significantly more difficult to compensate for the player's power.
 +
The final boss is a double boss battle with Super Alloy Lantern and Great Tusk. However, instead of fighting the two at once, the battle is split up into two "halves". Super Alloy Lantern is the first half, once it is destroyed the player flies in and fights Great Tusk during the second half. Once Great Tusk is destroyed, the zone is over and the game is complete.
  
 
== Story ==
 
== Story ==
Basic story breakdowns, plot information, and endings are included here.  
+
Taking place thousands of years after the events of the original Darius, Darius Twin sees the Belsar Army stage an assault on the planet Olga. The Silver Hawks are launched to put a stop to the invasion and drive back the Belsar forces.
 +
 
  
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
+
Unlike most other Darius games, Darius Twin always ends with Zone L and always ends with the player destroying Super Alloy Lantern, then flying inside it to destroy the final boss Great Tusk.
----
+
There are 5 known endings for the game; how to get them is not precisely recorded, so we can only use our intuition.
  
== Development History ==
+
*Ending 1 (Fake Ending): The game simply congratulates the player for clearing every level, then tells them to pull themself together and go for a better ending. This is likely "achieved" by running out of time during a bossfight.
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
+
*Ending 2 (Bad Ending): Darius is reclaimed, but the player/s are forced to return home to Olga instead of resettling on their mother planet as they were informed of the enemy fleet approaching Olga.
 +
*Ending 3 (Neutral Ending): Darius is reclaimed, and the player/s go to rest after the long battle.
 +
*Ending 4 (Good Ending): Darius is reclaimed, and the galaxy's allied forces establish bases on both Darius and Olga to secure power and maintain peace and order throughout the galaxy.
 +
*Ending 5 (True Ending): Darius is reclaimed. In addition, the player/s are able to retrieve important information concerning the Belsar armies, which enables the allied forces to launch a full-scale assault on the Belsar home planet and end the war once and for all. This is achieved by clearing the game without deaths, and without running out of time during a bossfight.
 
----
 
----
  
 
== Version Differences ==
 
== Version Differences ==
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
+
The European and North American releases feature stereo audio, compared to the Japanese version's mono output.
----
 
 
 
== Trivia ==
 
* Cool facts and random tidbits go here!
 
 
----
 
----
 
== Gallery ==
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
 
</div>
 
----
 
 
== Video References ==
 
 
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
 
 
== Other ==
 
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==

Latest revision as of 09:25, 21 November 2023

DarTwin jp.webp
Darius Twin
Darius Twin (Japan).png

Title screen

Developer: Taito
Music: Norihiro Furukawa, Pochi
Program: Yasutaka Minami, Mituo Ogura, Junichiro Noguchi
Art: Keisuke Miyanaga, Tōru Kawaishi, Shin Saitō, Yoshihiro Wakita
Release date: November 1991
Previous game: Darius II (Release)
Dariusburst Chronicle Saviours (Chronology)
Next game: Darius Force (Release and Chronology)

Darius Twin is a horizontal-scrolling shoot-em-up by Taito released for the Super Nintendo/Famicom in November 1991. It is the first home Darius game to feature an original scenario, rather than be a port of one of the existing arcade games. It was re-released on the Wii Virtual Console in 2010, and again in the Darius Cozmic Collection (Console) release by M2 in 2019 for Switch and PS4.

For replay videos, visit the Video Index.

Gameplay Overview

Controls


  • X: Shot
  • A: Subweapon

Stages

Much like other past and future games in the Darius series, Darius Twin allows the player to select which levels or "zones" to play; however, this system is heavily neutered in Darius Twin for two major reasons.

  • The final zone is always the same and does not determine the ending.
  • The map is not structured like other Darius games and instead only gives multiple options at certain points. Specifically, 2 to pick from after the first stage, only 1 option after the second, 2 after the third, 2 from a pool of 3 after the fourth, 1 from a pool of 2 after the fifth (if you take the middle option for Stage 5 you may pick between either of the sixth stages), and only 1 option for the final stage after the sixth stage.

Additionally, each zone is now assigned to a fictional planet in the Rakia galaxy, although this is purely decorative and has no actual effects on the level itself.

A list of stages and some info about them can be found below.

Stage 1

  • Zone A: Planet Rilair. Takes place in a coastal area. Boss is Killer Higia.

Stage 2

  • Zone B: Planet Danto. Takes place in outer space.
  • Zone C: Planet Koloba. Very similar to Danto.

For every Stage 2 Zone, the boss is a double boss battle with Emperor Fossil and Queen Fossil.

Stage 3

  • Zone D: Planet Lankus. Takes place in a large grey base. Boss is Demon Sword.

Stage 4

  • Zone E: Planet Padi. Takes place in a mountainous area, similar to those found in some stages of the original Darius.
  • Zone F: Planet Rear. Similar to Zone E but with a different colour scheme.

For every Stage 4 Zone, the boss is Dual Shears SP.

Stage 5

  • Zone G: Planet Narukini. Takes place in a mass of thick stormy clouds, similar to those found in some stages of Darius II. Boss is Dark Coronatus.
  • Zone H: Planet Sabia. Takes place underwater in a coral reef. Boss is Red Mist.
  • Zone I: Planet Karudo. Similar to Zone G but with a different colour scheme. Boss is also Dark Coronatus.

If the player previously played Zone E, they will get to choose between Narukini and Sabia. If they previously played through Zone F, they will get to choose between Sabia and Karudo.

Stage 6

  • Zone J: Planet Noeru. Takes place in a massive enemy base the player must navigate through to reach Darius. Boss is Full Metal Shell.
  • Zone K: Planet Horolain. Similar to Zone J, but scrolls upwards rather than downwards. Boss is Hyper Great Thing.

Noeru will be the only option if the player chose Narukini for Stage 5. Likewise, Horolain will be the only option if the player chose Karudo for Stage 5. If the player chose Sabia, they will get to choose between Noeru and Horolain.

Stage 7

  • Zone L: Planet Darius. This is the only option for the final zone. Takes place in outer space, similar to the Stage 2 zones but significantly more difficult to compensate for the player's power.

The final boss is a double boss battle with Super Alloy Lantern and Great Tusk. However, instead of fighting the two at once, the battle is split up into two "halves". Super Alloy Lantern is the first half, once it is destroyed the player flies in and fights Great Tusk during the second half. Once Great Tusk is destroyed, the zone is over and the game is complete.

Story

Taking place thousands of years after the events of the original Darius, Darius Twin sees the Belsar Army stage an assault on the planet Olga. The Silver Hawks are launched to put a stop to the invasion and drive back the Belsar forces.


Unlike most other Darius games, Darius Twin always ends with Zone L and always ends with the player destroying Super Alloy Lantern, then flying inside it to destroy the final boss Great Tusk. There are 5 known endings for the game; how to get them is not precisely recorded, so we can only use our intuition.

  • Ending 1 (Fake Ending): The game simply congratulates the player for clearing every level, then tells them to pull themself together and go for a better ending. This is likely "achieved" by running out of time during a bossfight.
  • Ending 2 (Bad Ending): Darius is reclaimed, but the player/s are forced to return home to Olga instead of resettling on their mother planet as they were informed of the enemy fleet approaching Olga.
  • Ending 3 (Neutral Ending): Darius is reclaimed, and the player/s go to rest after the long battle.
  • Ending 4 (Good Ending): Darius is reclaimed, and the galaxy's allied forces establish bases on both Darius and Olga to secure power and maintain peace and order throughout the galaxy.
  • Ending 5 (True Ending): Darius is reclaimed. In addition, the player/s are able to retrieve important information concerning the Belsar armies, which enables the allied forces to launch a full-scale assault on the Belsar home planet and end the war once and for all. This is achieved by clearing the game without deaths, and without running out of time during a bossfight.

Version Differences

The European and North American releases feature stereo audio, compared to the Japanese version's mono output.


References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.