Difference between revisions of "USAAF Mustang"

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Revision as of 03:09, 10 December 2022

USAAF Mustang

Title screen

Developer: NMK
Planning: Saburou Yotsuya (alias)
(and others?)
Music: Kazunori Hideya
Program: Youichi Koyama
Art: Kenji Yokoyama
(and others?)
Release date: Arcade: 1990
Previous game: Task Force Harrier
Next game: Black Heart

USAAF Mustang is a shmup developed and published by NMK in 1990. It is a spiritual sequel to the earlier P-47, and was called P-51 during development to reflect this.

There is a port released for the Sega Mega Drive and Genesis called Fire Mustang.

Gameplay Overview

Controls


USAAF Mustang is a two-button game.

Joystick (Two Buttons).png
  • A: Shot (with internal autofire)
  • B: Bomb

It's worthwhile to have an autofire A button at 30Hz, as it is much faster than the internal autofire.

Rank


Rank in USAAF Mustang is tied to number of stages cleared time and increases by +1 every stage cleared. It only affects the number of enemy bullets. Dying reduces rank by -1. After the 1st loop, rank is fixed at 3 (maximum rank) and cannot be lowered again.

Loops


USAAF Mustang loops infinitely. Any loop after the first one is a simple repetition of the second loop. Therefore, the difficulty stays the same.

References & Contributors

  1. Page created and written by trap15.