Difference between revisions of "USAAF Mustang"
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Revision as of 03:09, 10 December 2022
Title screen
Developer: | NMK |
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Planning: | Saburou Yotsuya (alias) (and others?) |
Music: | Kazunori Hideya |
Program: | Youichi Koyama |
Art: | Kenji Yokoyama (and others?) |
Release date: | Arcade: 1990 |
Previous game: | Task Force Harrier |
Next game: | Black Heart |
USAAF Mustang is a shmup developed and published by NMK in 1990. It is a spiritual sequel to the earlier P-47, and was called P-51 during development to reflect this.
There is a port released for the Sega Mega Drive and Genesis called Fire Mustang.
Gameplay Overview
Controls
USAAF Mustang is a two-button game.
- A: Shot (with internal autofire)
- B: Bomb
It's worthwhile to have an autofire A button at 30Hz, as it is much faster than the internal autofire.
Rank
Rank in USAAF Mustang is tied to number of stages cleared time and increases by +1 every stage cleared. It only affects the number of enemy bullets. Dying reduces rank by -1. After the 1st loop, rank is fixed at 3 (maximum rank) and cannot be lowered again.
Loops
USAAF Mustang loops infinitely. Any loop after the first one is a simple repetition of the second loop. Therefore, the difficulty stays the same.
References & Contributors
- Page created and written by trap15.