Difference between revisions of "TwinBee Yahho!"
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Standard mode. | Standard mode. | ||
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Acts as a second loop, items have a x2 multiplier. | Acts as a second loop, items have a x2 multiplier. | ||
Latest revision as of 19:54, 16 April 2024
Title screen
Developer: | Konami |
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Publisher: | Konami |
Director: | Tsukasa Tokuda |
Music: | Akihiro Juichiya Kazuhiro Senoo Naoki Maeda Michiru Yamane |
Program: | Tsukasa Tokuda Masaki Fukui V.Mailer |
Art: | Shūjirō Hamakawa Chiyoko Hanano Rika Ishimaru Natsumi Bouike Misugi Inagaki |
Release date: | Arcade: April 19, 1995 PS1/Saturn: September 29, 1995 PSP: January 25, 2007 |
Previous game: | Gokujou Parodius |
Next game: | Salamander 2 |
TwinBee Yahho! (Japanese: ツインビーヤッホー! ふしぎの国で大あばれ!! "TwinBee Yahho!: Uproar in Wonderland!!") is a vertically-scrolling shoot-em-up developed and published by Konami in 1995. It is the last of three arcade games from the series following Detana!! TwinBee.
The game received ports on Sega Saturn, PlayStation, and PlayStation Portable.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Controls
TwinBee Yahho! is a 2-button shooter with 6 stages.
- A button: Fires the player's main weapon. Holding down the A button releases a charge shot.
- B button: Fires the player's ground bomb (losing both arms disables the bomb).
Game Modes
In Yahho, the player can choose between 3 different modes before starting.
Practice
Ends at stage 3 (stage 6 if 50 bells are chained without dropping).
Normal
Standard mode.
Special
Acts as a second loop, items have a x2 multiplier.
Items
Excess powerups give a 57,300 point bonus. Vulcan, Bazooka, 4-Way, Flamethrower, and Spread Bomb modify the player's arm(s).
Yellow Bell Score item. Value increases with subsequent collection: 500 > 1000 > 2,500 > 5,000 > 10,000. Value resets when a Yellow Bell goes off screen or upon death. | |
White Bell Upgrades the players shot (stops at level 4). | |
Blue Bell Increases the player's speed. Can be equipped up to 4 times. | |
Green Bell Creates 3 duplicates of the player's ship. | |
Red Bell Adds a shield barrier. | |
Pink Bell Repairs the player's arm(s). | |
Fruit Ground item worth between 50 and 1000 points. | |
Vulcan Rapid fire shot. | |
Bazooka Fires slow, powerful cannonballs. | |
Flamethrower Short-ranged flamethrower. | |
4-Way 4-way multi-color shot. | |
Spread Bomb Fires large bombs toward ground enemies. | |
GwinBee Adds a helper ship to the player's main ship. Can only take 1 hit. | |
Michael Adds a pair of wings and a 9-way shot to the player's main ship. Can only take 1 hit. |
The bell cycle starts at yellow, every 5 hits will advance the bell to the next color.
Bell Cycle |
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Extra Lives
The player recieves no extra lives throughout the entire game.
Strategy
WIP