Giga Wing 2

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Gw2.png
Giga Wing 2
GW2 Title.png

Title screen

Developer: Takumi
Music: Yasushi Kaminishi
Program: Yoshitaka Kobayashi
Naoaki Hashimoto
Yuichirou Sarou
Kazuo Ikeda
Ryo Hasegawa
Art: Kei Toume
Release date: 2000
Previous game: Giga Wing
Next game: Mars Matrix: Hyper Solid Shooting

Giga Wing 2 (ギガウイング2) is a vertical shooting game developed and published in 2000 by Takumi. Developed for Sega's Naomi board, it is a 3D sequel to Giga Wing. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held.

Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a "Volcanon." Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly "Giga" scores, jumping into the quintillions of points.

The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.

For replay videos, visit the Video Index.

Gameplay Overview

Giga Wing 2 is a 2 Button game

  • A Button (Press): Shot; light tapping will result in a full stream of fire.
  • A Button (Hold): Reflect Force (when meter is full; recharges over time)
  • B Button: Bomb (limited quantity)

The Dreamcast port adds a button for dedicated autofire.

Reflect Force

Note the shrinkage and then growth of the Reflect Force

The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.

  • Reflect Barrier: The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.
  • Reflect Laser: New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.

Approximately 3/4 through the Reflect Force's activation, the shield will contract before growing rapidly and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.

Items

Certain enemies will drop items when destroyed.

Item Base Score Value Description
GW2 - Power Item.png
Power Item
830
Increases your shot power
GW2 - Bomb Item.png
Bomb Item
830
Give you one bomb

Stages

The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential.

Character Stage 1 Stage 2 Stage 3
Kart
Cloud City
Factory
Capitol
Romi
Factory
Cloud City
Capitol
Limi
Capitol
Factory
Cloud City
Chery
Cloud City
Capitol
Factory
Ralugo
Capitol
Cloud City
Factory

Unlockable Secrets

Characters/Ships

Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.

Kart Default Ship Secret Ship
Kart.png
GW2 - Kart Kingfisher.jpg
Kingfisher
  • Shot: A wide vulcan shot
  • Speed: Very Slow
GW2 - Kart Raijin Kai.jpg
Raijin Kai
  • Shot: A spreading wide shot
  • Speed: Very Slow
Bomb: SPAAAAAARK BOMBAAAAAAA

Stage Order: Cloud City | Factory | Capitol

Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.

Romi Default Ship Secret Ship
Romi.png
GW2 - Romi Sparrow.jpg
Sparrow
  • Shot: A thin forward shot
  • Speed: Fast
GW2 - Romi Porchka Dash.jpg
Porchka Dash
  • Shot: Homing missiles
  • Speed: Medium
Bomb: Wing Bomber - Damages everything to the left and right of Romi

Stage Order: Factory | Cloud City | Capitol

Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.

Limi Default Ship Secret Ship
Limi.png
GW2 - Limi Raven.jpg
Raven
  • Shot: Slow moving missiles
  • Speed: Slow
GW2 - Limi Neo Stranger.jpg
Neo Stranger
  • Shot: A high-damage piercing laser
  • Speed: Very Fast
Bomb: Wing Bomber - Damages everything to the left and right of Limi

Stage Order: Capitol | Factory | Cloud City

Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.

Chery Default Ship Secret Ship
Chery.png
GW2 - Chery Stork.jpg
Stork
  • Shot: A low damage homing shot
  • Speed: Medium
GW2 - Chery Carmine Plus.jpg
Carmine Plus
  • Shot: A thin forward shot
  • Speed: Fast
Bomb: Prominis Bomber - A blast of fire that damages everything in front of Chery

Stage Order: Cloud City | Capitol | Factory

Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.

Ralugo Default Ship Secret Ship
Ralugo.png
GW2 - Ralugo Albatross.jpg
Albatross
  • Shot: A thin forward shot, and blasts that explode a short distance around Ralugo
  • Speed: Slow
GW2 - Raluga Widerstand 2.jpg
Widerstand 2
  • Shot: Mines that can be aimed forwards or to the sides
  • Speed: Fast
Bomb: Gravity Bomber - Summons a black hole that damages everything near the center of the screen

Stage Order: Capitol | Cloud City | Factory

Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.

Scoring

Score Multiplier

The primary driver of score in Giga Wing 2 is the Score Multiplier. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to everything from killing enemies to picking up medals to even tick points.

Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.

Medals and the Medal Combo

Medals have both a base score value and a medal combo value. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.

For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.

The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.

Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.

Most enemies drop a medal when they're killed. However the main way to generate medals is with the Reflect Force. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).

Volcanons

Unique to Giga Wing 2 is the Volcanon mechanic. Anytime at least 110 medals are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.

The number of volcanon medals a single "regular" medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.

Medal Values

Base Score Value Combo Value Volcanon Medals Generated
GW2 - +1 Medal.png
830
+1
10
GW2 - +5 Medal.png
830
+5
11
GW2 - +10 Medal.png
830
+10
12
GW2 - +50 Medal.png
830
+50
13
GW2 - Volcanon Medal2.png
210
+3
N/A

Strategy

Survival Tips

Scoring Tips

References

  1. Primary info provided by EC2151 and Marus