R-Type/Strategy
Contents
Basic Strategy
- Include some good "starter advice" for a player interested in playing this game.
- It's probably not a bad idea to explain good "times" to take advantage of certain mechanics (such as, "leave lots of bullets on screen and then do a big cancel for big points").
- Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc.
Advanced Strategy
- This section would contain particularly advanced gameplay techniques and more scoring information.
- Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.
Individual Stage Breakdown
Stage 1
Boss: Dobkeratops
Stage 2
Boss: Cyst
Stage 3
Boss: Warship
Stage 4
Boss: Compiler
Stage 5
Boss: Bellmite
Stage 6
Boss: Dops Rush
Stage 7
Boss: Bronco
You can fight this boss honestly, or cheese it with a safe spot.
The safe spot, if you choose to use it, is between the two leftmost yellow trash chutes. You want you ship to just overlap with the open chute spite. It is ambiguous where the ceiling starts, so fly too high and you will meet instant death by collision. But get it right, and all trash and bullets will either sail past you or die to your force pod, and you simple wait out the fight until the boss gives up.
If you decide to fight it honestly, your upper bit device is going to earn it's keep. Most of the trash that falls will be destroyed by the bit, with one exception,: the large green boxes. You have to be prepared to dodge these, and hope none of them fall directly from above you later in the fight, when things have sped up. Where and when they fall seems to be random.
Don't move around too much: your bit moves around too, and might not be directly above you when you need it. Kill the boss quickly, because the falling of the trash speeds up the longer the fight goes. Know what your vertical position needs to be to hit the boss when he appears (lining yourself up with something in the background helps).
Though there is always a bit to collect before the boss, if you died after the checkpoint and (against all odds!) managed to struggle your way here, you will have to fight the boss without a force pod, as there is no opportunity to collect a single laser crystal after the checkpoint. Needless to say, this will be the hardest version of the fight, and without the force pod you won't be able to take advantage of the safe spot. It is possible — try and stay between the chutes, be prepared to dodge the large green boxes, and kill the boss while the garbage is still dropping slowly — but you will need a healthy serving of luck, so I hope it's good to you!
Stage 8
Boss: Bydo (Core)
Weapon Tier List
This is a section that doesn't necessarily need to be included, depending on the game in question. This section should be used to list out all strengths and weaknesses with the weapons in the game, and to sort of evaluate their general strength and usefulness. Ideally, every weapon should include a positive ( + ) and a negative ( - ).
(X) Tier: Weapon Name
- ( ~ ) Unique element of the weapon, nothing necessarily "better" or "worse" than any other weapon
- ( + ) A positive aspect of the weapon that it does well, such as high damage, high refire, homing, etc.
- ( - ) A negative aspect of the weapon, such as poor refire, low damage, weak homing, and the like.
Enemy Overview
In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!