File:Dogyuun Stage1 Safespot.gif
Revision as of 14:27, 12 June 2020 by CHA-STG (talk | contribs) (A safespot at the start of Stage 1. The File:Dogyuun_EN-001.gif is programmed to fly away from the player once they reach a certain range of distance. The player can hug this space near the top of the screen to thus make all of the File:Dogyuun_EN-001.gif fly away without firing a shot. If the positioning is too low, the player will likely get shot by the zako's bullets. However, if they are positioned too high, the incoming zako are likely to crash directly into the player.)
Dogyuun_Stage1_Safespot.gif (240 × 320 pixels, file size: 1.12 MB, MIME type: image/gif, looped, 39 frames, 2.0 s)
Summary
A safespot at the start of Stage 1.
The is programmed to fly away from the player once they reach a certain range of distance. The player can hug this space near the top of the screen to thus make all of the
fly away without firing a shot.
If the positioning is too low, the player will likely get shot by the zako's bullets. However, if they are positioned too high, the incoming zako are likely to crash directly into the player.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 14:27, 12 June 2020 | ![]() | 240 × 320 (1.12 MB) | CHA-STG (talk | contribs) | A safespot at the start of Stage 1. The File:Dogyuun_EN-001.gif is programmed to fly away from the player once they reach a certain range of distance. The player can hug this space near the top of the screen to thus make all of the File:Dogyuun_EN-001.gif fly away without firing a shot. If the positioning is too low, the player will likely get shot by the zako's bullets. However, if they are positioned too high, the incoming zako are likely to crash directly into the player. |
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