Mahou Daisakusen
Mahou Daisakusen
Title screen
Developer: | Raizing |
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Official site: | M2 Shot Triggers |
Music: | Atsuhiro_Motoyama |
Program: | Yuichi Toyama |
Art: | Kenichi Yokoo |
Release date: | JP/EU: May 1993 |
Next game: | Shippu Mahou Daisakusen |
Controls
- A (Press): Fires standard shots from the ship at a semi auto rate.
- B: Activates a bomb. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.
Characters / Ships
- Gain the Warrior:
- Chitta the Witch:
- Miyamoto the Samurai Dragon:
- Bornman the Necromancer:
Items
- Coin Bag/Coins: Coin bags will contain 4 coins each. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining a level. Level 2: 1 coin Level 3: 2 coins, Level 4: 3 coins, Level 5:4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot level for your characters main shot.
- Bomb Icon: Bomb icons are dropped by predetermined enemies in each stage. You can carry as many bombs as you can get a hold of but the bomb counter only displays 9.
- H-Book:
- F-Book:
- W-Book:
Game Play
- Upon death all held Magic Books will fly across the screen with the opportunity to recollect them on respawn and your shot level will decrease.
- The shot levels on death decrease in this manner: Level 6 > 4 > 3 > 2 > 1. Shot level 5 is skipped in the death sequence.