Hyper system
Revision as of 20:00, 28 May 2020 by CHA-STG (talk | contribs) (→Games that feature a hyper system)
The term "hyper system" refers to a game mechanic where the player can spend a gauge or power-up that grants them massively increased firepower for a limited time, in exchange for harder game difficulty, such as faster bullet speeds, denser bullet patterns, overall rank increase, and/or more aggressive enemy AI. The concept of the hyper system was originally conceived in DoDonPachi Campaign Version, a special arrange mode of DoDonPachi, and was refined and popularized by DoDonPachi Dai-Ou-Jou. It has since appeared in a variety of games, such as Crimzon Clover.
Games that feature a hyper system
Game | Year | Developer |
---|---|---|
DoDonPachi Campaign Version | 1997 | CAVE |
DoDonPachi Dai-Ou-Jou | 2002 | CAVE |
Crimzon Clover | 2011 | YOTSUBANE |
Ketsui Deathtiny: Kizuna Jigoku Tachi | 2018 | CAVE |