User:Danbo/Sandbox

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Blue Revolver Plasma Lancer.png

A fast-firing lancer weapon with limited enemy piercing capability. While easy and flexible to use, it does lack raw power.

Uses 2 ammo per shot, firing up to 10 shots per second.

  • One of the game's less consistent weapons - each shot has a random velocity, and damage potential is tied to the projectile's velocity.
  • Overpenetration can be a concern against small targets at short range.
  • On the very edge of being powerful enough to take down scoring targets in later stages, though only a few shots are needed in the earlier ones.

Blue Revolver Hyper Laser Mae.png

A slow-charging, wide and powerful laser. Eats through ammo quickly.

Firing produces a small "anticipation bullet" anchored to the player for 38 frames, after which the laser fires. This anticipation period consumes no ammo.

Firing uses 6 ammo per second at first, which becomes 18 ammo per second 55 frames after firing.

  • Due to the odd ammo consumption mechanics, Mae's Hyper Laser can be surprisingly efficient and viable for scoring if fired in short bursts.
  • The laser gains no additional damage or properties from the increased ammo consumption.
  • The anticipation bullet has a very small hitbox but can deal damage (about half the damage of the actual laser) and counts as a special projectile.

Blue Revolver Vortex Barrier.png

A defensive weapon that produces multiple bullet-blocking orbiting projectiles around the player. On release, the projectiles are launched upwards with considerable power and pierce enemies.

Produces 13 projectiles over time at 3 ammo per projectile. Holding a full barrier costs 4.6 ammo per second. Releasing costs no ammo.

  • The projectiles deal damage while functioning as a barrier, though the damage is fairly weak until they are launched.
  • Due to the piercing nature of the projectiles, they are most effective against big targets.
  • Projectiles are always produced to the top-left of the player.
  • Designed for players struggling against bosses.
  • A few projectiles can be produced and released for an offensive capability. Roughly on par with the Plasma Lancer in terms of damage, though much less flexible.

Blue Revolver Cluster Missile Mae.png

A slow-firing finesse weapon which produces a lasting explosion on impact. Tremendous scoring potential, but punishing on miss.

Firing uses 10 ammo per shot, at a fire rate of 1 missile per second.

  • Launches behind the player before accelerating up the screen - the player can use this to their advantage by deploying the missile while above enemies, in effect "bombing" them.
  • Has a very limited piercing capability (4 frames) before exploding to ensure good effect on target.
  • The "particles" produced by the explosion deal no damage to bosses. The explosion sprite alone deals damage. Despite this, it is a very capable boss nuker in many cases.