Ibara/Scoring

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Revision as of 00:23, 31 July 2020 by Softdrink (talk | contribs) (Created Ibara/Scoring subpage to provide detailed explanations of scoring mechanics)
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See Ibara for the main page.

Overview

Scoring in Ibara can be broadly divided into five main categories. In approximate order of importance (in other words, order of how much they contribute to the final score), these categories are as follows:

  • Item Collection - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores.
  • Boss Milking - Several Bosses and Midbosses can be milked for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score.
  • Boss Destruction - The Bosses and Midbosses of Ibara have multiple 'parts' that can be separately destroyed. As each component of the Boss is worth points, it is optimal to completely destroy every Boss Part individually when fighting Bosses.
  • Damage Optimization - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1.
  • Minor Optimizations - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are likely not worth optimizing for except at the very highest levels of play, and even then, should be low-priority.

(ED: Section very much under construction; just basic framing for now)

Item Collection

Medaling

Option Surplus Bonuses

Boss Milking

Major Milks

Stage 2 Boss: Midi Rose

Stage 3 Boss: Kasumi Rose

Stage 6 Boss: Teresa Rose

Minor Milks

Stage 4 Midboss

Stage 4 Boss: Shasta Rose

Boss Destruction

Damage Optimization

Minor Optimizations

Shot and Bomb Surplus Bonuses

Bullet Grazing

Bullet Canceling