Ibara/Scoring
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See Ibara for the main page.
Contents
Overview
Scoring in Ibara can be broadly divided into five main categories. In approximate order of importance (in other words, order of how much they contribute to the final score), these categories are as follows:
- Item Collection - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores.
- Boss Milking - Several Bosses and Midbosses can be milked for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score.
- Boss Destruction - The Bosses and Midbosses of Ibara have multiple 'parts' that can be separately destroyed. As each component of the Boss is worth points, it is optimal to completely destroy every Boss Part individually when fighting Bosses.
- Damage Optimization - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1.
- Minor Optimizations - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are likely not worth optimizing for except at the very highest levels of play, and even then, should be low-priority.
(ED: Section very much under construction; just basic framing for now)