File:Ibara Dead Zone Example.png

From Shmups Wiki -- The Digital Library of Shooting Games
Revision as of 03:22, 27 July 2020 by Softdrink (talk | contribs) (Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Original file(1,936 × 1,280 pixels, file size: 362 KB, MIME type: image/png)

Summary

Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items.

Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current03:22, 27 July 2020Thumbnail for version as of 03:22, 27 July 20201,936 × 1,280 (362 KB)Softdrink (talk | contribs)Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.

The following page uses this file: