Hellsinker/Strategy
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Revision as of 21:04, 23 July 2020 by Yukkuritime (talk | contribs) (added scarlet queen info to the segment 2 lead section.)
See Hellsinker for the main page.
Contents
General Strategy
TBA
Segment Specific Strategy
Segment 1 Behind
- TBA
- Boss: Quiet Minstrel
Segment 2 Behind
- TBA
- Boss: Glorious Symbol
Segment 3 Behind
- TBA
- Boss: Sunken Bishop
Segment 1 Lead
- TBA
- Boss: Rex Cavalier (Aerial Form)
Segment 2 Lead
- TBA
- Boss: Scarlet Queen
- Scarlet Queen has a multitude of parts to dismantle, and which parts she has can dramatically change her attack pattern. They can be split up into talons, the two singular parts down below that fire blue energy blasts; wings, the multi-segmented side pieces that can be SEALed; and the Queen's Throne, the small knobby piece at the top that attempts to shoot you down when you get too close.
- The fight starts with Scarlet Queen swooping in from the top left down to the center bottom. She will be releasing bullets from the get-go so try to not let her push you into them. As long as all pieces are alive she will stay in this basic pattern, shooting a small number of bullets from her wings and attempting to wall you with her talons.
- Both talons destroyed, wings symmetrical (a piece is either alive or dead on both sides, no mismatches): Scarlet Queen will shoot many grazeable needle bullets from her wings. This pattern is static and worth a lot of FINELINE bonus so it's worth doing for score. Moving too high up the screen during this pattern will SEAL some of her wing pieces and reduce the number of needles shot. Stay near the bottom.
- Both talons destroyed, wings non-symmetrical:Her wings will perform two different attacks, depending on whether they are up or down. While up, they will shoot a stream of arrowhead bullets aimed at you. While down, it is instead small circular bullets aimed straight down. If you can remain above the boss and close enough to one wing to SEAL it entirely, this pattern is a simple dodge. Note that even if the wings are symmetrical, the above pattern will eventually end and lead to this one.
- One or both wings left with no SEALable feather pieces (talon status to get this pattern needs to be confirmed): The remains of Scarlet Queen's wing will start shooting homing missiles at you. Pretty mediocre attack.
- Queen's Throne: Anytime you approach the Queen's Throne it will attempt to shoot you with small circular bullets. This piece is quite hard to hit, but destroying it drops several Life Chips so it is worthwhile. Note that the Throne being alive or dead has no impact on any other attacks the boss has.
- All subparts destroyed (excluding Throne): Scarlet Queen will attempt to wall you with arrowheads while shooting small circulars inside the bullet corral. Reaching this pattern always causes a New Stella Relic to drop, in case you need to increase your rank. Destroying the main piece causes a bullet cancel so try to make it profitable.
- Boss destroyed, rank high (7 or 8, exact value needs testing): Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 16 seconds of consists of 4 attacks performed in rapid succession. Destroying the boss will cause another bullet cancel and a Revive token to drop (useful if you are not already life capped). As the boss's final pattern is the densest, it is worthwhile to delay killing it til the last second.
Segment 3 Lead
- TBA
Segment 4
- TBA
- Boss: Rusted Dragon
Segment 5
- TBA
- Boss: Perpetual Calendar
- Fate Control: In Perpetual Calendar's final attack, if you destroy all its turrets twice without killing the main core, you will unlock a secret attack. In this form Perpetual Calendar will instantly respawn when destroyed, and give you 2 Terra every time you destroy it. This will last until the fight times out and is a vital part of controlling your Terra level.
Segment 6
- TBA
- Boss: Apostles of the Seed (Dawn & Dusk)
Segment 7
- TBA
- Boss: Rex Cavalier (Land Form)
Segment 8
- TBA
- Boss: Unnamed 290/HellSinker
- The goal of this boss is to raise it's Satisfaction meter to level 3. Doing non-bomb damage to it raises it (fairly slowly) while not hitting it for awhile will cause it to fall (also slowly). Bombing will cause it to fall very rapidly and should be avoided.
- Each pattern during this phase is static. They can be practiced in Segment Location. Use this to your advantage.
- Whenever an attack during this phase ends (based solely on time), the boss will drop 6 Life Chips. This can be used to gain a couple extra lives/Immortality bonuses.
- Based on your Satisfaction level at the end of this boss, an extra boss will be spawned.
- Boss: GARLAND
- Requires Satisfaction level 3. This boss can potentially lead to the TLB and the true end.
- Your goal is to fill its health bar to max by dealing damage. This will unlock the TLB.
- Beyond this mechanic, GARLAND is invincible (but can still be shot for score).
- This phase will last 102 seconds.
- The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.
- In this part of the game only, enemy Misteltoe bullets can be cancelled. These bullets will cancel into Life Chips rather than Ingots. GARLAND will do this three times, at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of these bullets on the screen as possible to earn your last extends of the run.
- Boss: Lost Property 771
- The True Last Boss.
- Like GARLAND, completely invincible but worth shooting.
- This phase is pure survival, and lasts 74 seconds.
- Good luck.