X Multiply
X Multiply (Irem)
|
Score |
Player |
Source |
Comment
|
19,024,400 |
KDK-TAKEYUKI |
JHA (Dec 2018) |
used frame movement button
|
Show previous records
|
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|
Score |
Player |
Source |
Comment
|
18,752,100 |
KDK-TAKEYUKI |
JHA (Nov 2018) |
used frame movement button
|
18,543,200 |
KMBサンシャイン |
Arcadia (Aug 2011) |
|
18,390,100 |
BREM-佐藤キミヒコ |
Gamest (Feb 1990) |
|
17,819,800 |
さらし首の刑に処す! RVS-GUN人(E) |
Gamest (Jan 1990) |
autofire
|
16,528,800 |
金をかせげ!!アウトランだ F.LだMIU |
Gamest (Dec 1989) |
0L remaining
|
Xevious
Xevious (Namco)
|
Score |
Player |
Source
|
9,999,990 |
小林覚 |
Micom Basic (Jan 1984)
|
|
諸星あたる |
Micom Basic (Jan 1984)
|
|
もぎちゃん |
Micom Basic (Jan 1984)
|
|
伊達剛 |
Micom Basic (Jan 1984)
|
|
M.SHUNYA |
Micom Basic (Jan 1984)
|
|
青野 |
Micom Basic (Jan 1984)
|
|
梅本孝治 |
Micom Basic (Jan 1984)
|
|
松村健一 |
Micom Basic (Jan 1984)
|
|
山本新 |
Micom Basic (Jan 1984)
|
|
田中弘毅 |
Micom Basic (Jan 1984)
|
|
波田尚之 |
Micom Basic (Jan 1984)
|
Note: Scoreboard closed after the achievement of the counterstop at 9,999,990.
Xevious 3D/G
Xevious 3D/G (Namco)
|
Score |
Player |
Source |
Comment
|
7,371,110 |
KDK-TAKEYUKI |
Arcadia (Jul 2013) |
|
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|
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|
Score |
Player |
Source |
Comment
|
7,297,190 |
KU |
Gamest (Aug 1997) |
|
7,250,990 |
SPREAM-FKS |
Gamest (Mar 1997) |
autofire, S = 96, 0L remaining
|
7,241,000 |
ZKB-NUR(8) |
Gamest (Nov 1996) |
autofire
|
7,202,500 |
信条のパチプロ |
Gamest (Oct 1996) |
|
7,198,810 |
SPREAM-FKS |
Gamest (Sep 1996) |
|
6,805,650 |
凡用キャラの限界値? GDS-OOT |
Gamest (Aug 1996) |
autofire
|
5,178,480 |
GDS-OOT |
Gamest (Jul 1996) |
|
Xexex
Xexex (Konami)
|
Version |
Score |
Player |
Source |
Comment
|
Japan |
10,985,600 |
XUR |
Youtube (Nov 11, 2022) |
played on Wolfmame 0.225, autofire (20hz and 30hz)
|
|
10,745,100 |
みかにハラスメント。DBS |
Arcadia (Sep 2005) |
autofire
|
World |
10,000,000+α |
nari@ |
Played date: Nov 30, 2010 |
stage 7-2
|
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|
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|
Version |
Score |
Player |
Source |
Comment
|
Japan |
7,913,700 |
とっても! ミラクルあかねちゃん |
Arcadia (Mar 2004) |
|
|
4,208,400 |
SUR-小川範子(研)天罰(犯) |
Gamest (Mar 1993) |
|
|
4,176,400 |
HYAKU-京城屋 |
Gamest (Jul 1992) |
autofire
|
|
4,015,700 |
HYAKU-京城屋 |
Gamest (May 1992) |
autofire, 1Up x5
|
|
3,880,900 |
STRIDER |
Gamest (Apr 1992) |
1Up x4
|
|
3,595,400 |
HID-京城屋 |
Gamest (Mar 1992) |
autofire
|
|
3,422,800 |
EXL-ISH-RVS 茶色人-老人-群人 |
Gamest (Feb 1992) |
1L remaining
|
|
2,733,200 |
G.M.C. C-BOLT G塔 |
Gamest (Jan 1992) |
|
Note: Due to a major scoring bug in stage 1, the Japanese scoreboard was closed in Gamest issue June 1993 as players weren't able to replicate it. After having gained a thorough understanding on how to trigger the bug consistently, the scoreboard was re-opened in Arcadia issue March 2004. For details, see this video. Besides various aspects of gameplay, one key difference between the two versions is that the Japan Version only has 2 loops while the World Version loops infinitely.
XII Stag
XII Stag (Triangle Service / Oriental Soft)
|
Score |
Player |
Source |
Comment
|
14,327,060 |
R. |
Superplay DVD (Apr 20, 2006) Arcadia (Jun 2006) |
|
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|
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|
Score |
Player |
Source |
Comment
|
14,202,390 |
R. |
Arcadia (May 2006) |
alternating autofire of A and C (60hz)
|
13,626,410 |
R. |
Arcadia (Dec 2003) |
autofire
|
13,203,750 |
R. |
Arcadia (May 2003) |
|
12,966,530 |
R. |
Arcadia (Mar 2003) |
|
12,473,570 |
R. |
Arcadia (Feb 2003) |
|
10,125,210 |
TEN |
Arcadia (Jan 2003) |
autofire
|
9,115,720 |
東 千史郎@P.R.E |
Arcadia (Dec 2002) |
|
8,527,760 |
凪瀬きつね@初クリア記念 |
Arcadia (Nov 2002) |
|
XX Mission
XX Mission (UPL)
|
Score |
Player |
Source
|
10,000,000+α |
ECM-ペルシャ |
Micom Basic (Nov 1986)
|
Note: Japanese scoreboard closed after the achievement of the target score of 10,000,000.