Trizeal
Title screen
Developer: | Triangle Service Games |
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Music: | [1] |
Program: | T.Fujino |
Art: | H.Toki |
Release date: | Arcade: 2004 Sega Dreamcast: 2005 Playstation 2 2006, Xbox 360 (as part of Shooting Love 200X): 2009 PC (Via Steam) 2016 |
Previous game: | XII Stag (Also known as XIIZeal) |
Next game: | Shooting Love 2007 (EXZEAL / Shmups Skills Test |
Trizeal is a vertically scrolling shoot'em up game developed by Triangle Service Games and published by Taito in 2004 for Arcades, by SEGA for the SEGA Dreamcast in 2005, by DATAM Polystar in 2006 for the PS2 and lastly by Degica Games for PC in 2016. It's well known for being part of "Triangle's SOS call", calling people to help buying the game in order to save the company, which ended up being successful, making the game having a re-realese on the Dreamcast and later ports.
The game on the SEGA Naomi, SEGA Dreamcast and PS2 are all similar (with some really small and expected differences, particularly the PS2 port), and later called "REMIX" ever since it joined the Shooting Love 200X port (Which seems to be remade inside the "EXZEAL" engine).
As a little easter egg, it is possible to play as the "XII Stag/XII Zeal" ship by inputing a secret code, the mechanics of XII are still the same with some differences to make better balance in its potential scoring.
Contents
Controls
Trizeal uses 3 buttons, Both ships (Antares and XII) use them for different purposes as explained above.
- A: Fires the ship's main shot.
- B: This button does different things according which ship are you currently using.
|Antares: "B" is called "Trans", as every time you press it, you will switch between Wide, Missile and then laser (In that order). |XII: "B" activates the black hole bomb.
- C: Just as "B", "C" will make different things according to what ship are you currently using.
|Antares: "C" will deploy a screen clearing bomb, a pretty powerful one too, most enemies (large or small) will often die with a single bomb, alongside clearing bullets. |XII: "C" will use an autofire 15hz Button.
Weapons
Weapons for Antares are presented each with one color, "WIDE" as red, "MISSILE" as green and "LASER" as blue, each can be swapped out at any given time, it will also transform the shape of your ship, differences exist between 1P and 2P Antares ships Weapons for XII is a bit more straight-forward, XII only has a WIDE shoot that will increase up to 5, but XII has access to a backthruster and a side attack, XII also can get faster fire rates when combining "even" and "odd" frame AutoFire buttons (Just like in XII Stag/XII Zeal).
WIDE
MISSILE
Each ship has a unique special weapon, deployed by pressing the B button. The special weapons are the closest analogue to traditional smart bombs in Battle Garegga, but have subtle differences. The special weapon can be used to destroy enemy bullets and background scenery in addition to damaging enemies, but does not clear the screen of all obstacles as in other shmups. When a special weapon is triggered, the player will get a brief period of invincibility and the special weapon will then be deployed. All ships have different properties when it comes to special weapon deployment time and invincibility frames.
Activating a special weapon requires ammunition which may be gathered by collecting weapon fragments that drop from grounded enemies such as tanks or turrets. Picking up 40 small weapon fragments gives the player one full weapon stock, whereas a large weapon fragment will award a full weapon stock. Up to five weapons may be stocked at once. Activating a special weapon consumes one weapon stock. If the player does not have a full weapon stock available, the weapon will use the stocked weapon fragments to activate at reduced power.
LASER
Each ship can collect option power ups to gain miniature drones that fly in formation around the player ship. These options shoot when the main shot is fired and their formation may be manually cycled through five preset formations with the C button.