User:RudieRadioWaves/sandbox
Title screen
Developer: | Namco |
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Publisher: | Namco (JP), Atari (NA) |
Music: | Yuriko Keino |
Program: | Masanobu Endō (as Evezoo) |
Art: | Shigeki Toyama (?) |
Release date: | Arcade JP: March, 1982 US: February, 1983[1] |
Previous game: | Previous game of the developer |
Next game: | Next game of the developer |
Xevious is a vertical shooting game developed by Namco in 1983. It is one of the earliest examples of a vertically scrolling shoot 'em up, and is regarded as one of the most influential games in the genre. It was published by Namco in Japan, and by Atari in North America.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Xevious uses an eight-way jostick and two buttons, used to pilot the Solvalou, the player's ship.
The game is split into 16 areas that connect seamlessly. If the Solvalou is destroyed after reaching the 70% mark of the current area, the game will begin again from the start of the next one, otherwise it will restart from the beginning of the current one. Upon reaching the end of the 16th area, the game loops back from the 7th.
Enemies can be grounded or airborne, and must be destroyed with appropriate weapons: zapper missiles for the airborne ones, and blaster bombs for the grounded ones.
Controls
- Joystick: Moves the Solvalou and its crosshair in eight directions.
- ZAPPER: Fires the Solvalou's zapper missiles straight ahead. Only three missiles can be on screen at a time.
- BLASTER: Fires the Solvalou's blaster bombs. The bomb falls in an arc on the position highlighted by the on-screen crosshair. Only one bomb can be on screen at a time.
Enemies
[TBA]
Items
[TBA]
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
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Categories
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the Category_guidelines when creating and using the categories in the articles.