User:1ccsDontMatter/test2
Revision as of 08:38, 6 July 2020 by 1ccsDontMatter (talk | contribs)
Raw data | ||||||||
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Ship | Bomb Dmg. | Accel. per frame | Boost Accel. | Frames until boost | Back brake speed | Wall brake speed | Movement speed | Fragility |
Gain | 21 | 4 | 6 | 90 | -5 | -2 | 18 | 8 |
Chitta | 18 | 7 | 8 | 100 | -1 | -3 | 16 | 11 |
Miyamoto | 18 | 6 | 6 | 80 | -4 | -7 | 20 | 9 |
Bornham | 18 | 2 | 4 | 60 | -8 | -6 | 14 | 10 |
Nirvana | 6 | 8 | 8 | 70 | -2 | -8 | 21 | 12 |
K & L | 9 | 5 | 6 | 120 | -6 | -5 | 19 | 7 |
Honest John | 18 | 3 | 5 | 110 | -7 | -4 | 17 | 6 |
Bul-Gin | 21 | 1 | 4 | 151 | -3 | -1 | 15 | 5 |
- Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.