Choujikuu Yousai Macross II/Strategy

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search

This page is a work in progress. Please wait warmly.

Beginner Course

Stage 1


Stage 2


Stage 3


Medium Course

Stage 1


Stage 2


Stage 3


Expert Course

Stage 1: Disorder


Ignoring tick points, the maximum score you can get on this stage (up to and including wave 63) is 567,300 points without the bomb bonus, or 607,300 points with the bomb bonus.

Wave-based Enemies

Wave Enemy Drop Notes
1 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
2 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
3 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
4 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
5 Reddish-orange power up ship Power up item showing a blue F
6 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
7 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
8 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
9 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
10 Reddish-orange power up ship Power up item showing an orange G
11 Blue mech Missile item showing a green M Appears from above
12 Blue mech Missile item showing a red H Appears from below
13 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
14 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
15 Reddish-orange power up ship Power up item showing a blue F
16 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
17 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
18 Reddish-orange power up ship Power up item showing an orange G
19 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
20 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
21 Purple humanoid mech in a standing position BONUS: Destroy after it transforms (30,000 points)
22 Purple humanoid mech in a standing position BONUS: Destroy after it transforms (30,000 points)
23 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
24 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
25 Purple mech variant with two thrusters Green large coin
26 Purple mech variant with two thrusters Green large coin
27 Reddish-orange power up ship Power up item showing a blue F
28 Yellow zako x7 Orange medium coin Drops item only when the whole group is defeated
29 Yellow zako x7 Orange medium coin Drops item only when the whole group is defeated
30 Blue mech Missile item showing a green M Appears from above
31 Blue mech Missile item showing a red H Appears from below
32 Yellow zako x14 Orange medium coin x2 Split into two groups
Drops item for each group defeated
33 Reddish-orange power up ship Power up item showing an orange G
34 Yellow zako x8 Orange medium coin Appears from above
Drops item only when the whole group is defeated
35 Yellow zako x8 Orange medium coin Appears from below
Drops item only when the whole group is defeated
36 Yellow zako x16 Orange medium coin x2 Appears from above and below
Split into two groups
Drops item for each group defeated
37 Purple mech variant with one thruster Green large coin Appears from the left side
38 Purple mech variant with one thruster Green large coin Appears from the left side
39 Blue zako x12 Blue small coin x12
40 Purple zako x12 Blue small coin x12
41 Purple zako x8 Blue small coin x8 Appears from above
42 Purple zako x8 Blue small coin x8 Appears from below
43 Purple zako x16 Blue small coin x16 Appears from above and below
44 Yellow zako x8
45 Yellow zako x8
46 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
47 Yellow zako x8
48 Yellow zako x8
49 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
50 Yellow zako x16
51 Blue mech Missile item showing a green M Appears from above
52 Blue mech Missile item showing a red H Appears from below
53 Yellow zako x8 Appears from the left side
54 Yellow zako x8 Appears from the left side
55 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
56 Yellow zako x16 Appears from the left side
57 Purple mech variant with one thruster Green large coin Appears from the left side
58 Purple mech variant with one thruster Green large coin Appears from the left side
59 Yellow zako x8
60 Yellow zako x8
61 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
62 Yellow zako x16
63 Purple mech variant with one thruster x2 Green large coin x2 Appears from the left side

Time-based Events

Time Enemy Item Notes
1:46 Emblem x8 Hidden at where the explosion happens
1:36 Door scrolls onto the screen Small medal x4

Big medal x2

Medals are hidden around the door frame
1:32 Door opens Emblem x2

Minmay item x2

Emblems are hidden at where the doors were
Minmays are hidden behind the doors, at the top and bottom
1:30 - 1:16 Green humanoid mech x6

Purple humanoid mech x3

Green large coin x9

Big medal x8

Coins are dropped by the enemies
Medals are hidden at the top
1:09 Door scrolls onto the screen Small medal x4

Big medal x2

Medals are hidden around the door frame
1:04 Door opens Emblem x2

Minmay item x2

Emblems are hidden at where the doors were
Minmays are hidden behind the doors, at the top and bottom
0:51 - 0:47 Red ship x4 BONUS: Destroy (20,000 points each)
0:42 Boss in ship form

Boss in mech form

Green large coin x8 Boss itself is worth 50,000 points
0:29 Power up item showing a blue F Missile item showing a red H
0:15 Power up item showing an orange G Missile item showing a green M

Stage 2: Ishtar


As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.

Time-based Events

Time Enemy Item Notes
1:56 Minmay item x2 Minmays are hidden at the top and bottom, before entering the passageway
1:53 - 1:48 Reddish-orange power up ship

Yellow zako x15

Power up item showing a blue F

Blue small coin x15

1:48 Emblem x6
1:47 - 1:43 Reddish-orange power up ship

Yellow zako x10

Power up item showing a blue F

Blue small coin x10

Upper path
1:47 - 1:43 Reddish-orange power up ship Power up item showing a blue F

Small medal x23

Lower path
1:43 Emblem x3
1:42 - 1:38 Reddish-orange power up ship Power up item showing a blue F

Small medal x20

Upper path
1:42 - 1:38 Reddish-orange power up ship

Yellow zako x12

Power up item showing a blue F

Blue small coin x12

Lower path
1:38 Emblem x3

Minmay item x2

One Minmay on each path, already revealed
1:37 Emblem x3
1:37 - 1:34 Green humanoid mech x16 Green large coin x16 Upper path
1:37 - 1:34 Reddish-orange power up ship Power up item showing a blue F

Small medal x17

Lower path
1:34 - 1:32 Small medal x4

Big medal x2

Emblem x2

Upper path
Big medals and emblems are hidden on the topmost path
1:34 - 1:32 Small medal x4 Lower path

Wave-based Enemies

Wave Enemy Drop Notes

Stage 3: Feff


All Courses

Stage 4: Ingues