Choujikuu Yousai Macross II
Title screen
Developer: | NMK |
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Planning: | Morio Kishimoto "Mug" |
Music: | Hideya Kazunori Akira Hirokami Manabu Namiki Ryu Takami |
Program: | Youichi Koyama Tamio Nakasato |
Art: | Gaku Arita Akemi Tsunoda Hiromi Seki Eisaku Origami Kenji Yokoyama "Midori" |
Release date: | JP: 1993 |
Previous game: | Gunnail |
Next game: | Thunder Dragon 2 |
Choujikuu Yousai Macross II (超時空要塞マクロスII, Super Dimensional Fortress Macross II) is an arcade game developed by NMK and published by Banpresto in 1993. It is based on the OVA and movie compilation of Super Dimensional Fortress Macross II: Lovers Again. It is notable for having Japanese gaming magazine Gamest involved in its creation, as well as for being one of the last caravan-style shmups released in Japanese arcades and for being one of the few horizontally-scrolling caravan shmups.
Contents
Story
Gameplay Overview
Controls
- A: Shot
- B: Bomb
Interface
WIP
Characters
- Player 1: Silvie Gena (translated as Serbee in-game)
- Player 2: Nexx Gilbert (translated as Necks in-game)
The only difference between them is the movement speed; Necks is a little faster than Serbee.
Weapons
Main Shot
The player's ship has 2 modes. Power ups allow the player to change between these modes.
When the player is hit, two different outcomes can happen based on their power level.
- At minimum power, the player is shot down. They will respawn on the left as Fighter, regardless of which mode they were in before they were hit. This takes about 80 frames before the player can act again.
- Above minimum power, the player staggers in place and remains on-screen. They will remain in the mode they were originally in (e.g. getting hit as Gerwalk still leaves you in Gerwalk). It takes about 70 frames before the player can act again.
Missiles
The player does not start with any missiles, but they can be acquired by picking up a missile item. Similarly, missile items also allow the player to switch between missile types. Both missile types follow the progression below:
- Missile level 0: no missiles
- Missile level 1: 1 missile, below the ship
- Missile level 2: 2 missiles, one above and the other below the ship
When the player is hit, they return to missile level 0.
Bomb
The player also starts with 3 UN-bombs. These bombs do damage to the entire screen and makes the player invulnerable for the duration of the bomb. Bomb items spawn whenever 3 Minmays are collected.
Items
Courses
There are 3 courses: Beginner, Medium and Expert. Each course is 4 stages long, but they only differ in the first 3 stages. Stage 4 is the same, no matter which course is chosen. Despite the names of the courses, there is no significant difference in difficulty between the courses.
Being a caravan shmup, each stage has a par score. Failing to reach the par score results in a game over. The par scores are listed below:
Scoring
Scoring in Macross II is relatively simple. Besides killing enemies and collecting items, the main source of score is a number of secret bonuses that are awarded for meeting certain conditions.
Bonus
The list of hidden bonuses can be found at Choujikuu Yousai Macross II/Strategy#Bonus.
Medals
As stated in the items section, there are several types of items that are worth a considerable amount of points. The most notable one is the wings medals, which can be worth up to 10,000 points each. While the player has unlimited lives, it is still ideal to avoid taking hits in order to preserve the value of the wings medals.
Bomb Bonus
At the end of every stage, 10,000 points are awarded for every remaining bomb in stock.
Strategy
See Choujikuu Yousai Macross II/Strategy for a list of bonuses, Minmay locations, and other scoring strategies.
Development History
Version Differences
Trivia
Gallery
See Choujikuu Yousai Macross II/Gallery for our collection of images and scans for the game.
Video References
See Choujikuu Yousai Macross II/Video Index for a list of replays.
References & Contributors
- Information of bonuses and Minmay locations acquired from replays by Jaimers, Kyper and various members of the Blazing APEs team in La Calice Cup 5.