Choujikuu Yousai Macross II
Title screen
Developer: | NMK |
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Planning: | Morio Kishimoto "Mug" |
Music: | Hideya Kazunori Akira Hirokami Manabu Namiki Ryu Takami |
Program: | Youichi Koyama Tamio Nakasato |
Art: | Gaku Arita Akemi Tsunoda Hiromi Seki Eisaku Origami Kenji Yokoyama "Midori" |
Release date: | JP: 1993 |
Previous game: | Gunnail |
Next game: | Thunder Dragon 2 |
Choujikuu Yousai Macross II (超時空要塞マクロスII, Super Dimensional Fortress Macross II) is an arcade game developed by NMK and published by Banpresto in 1993. It is based on the OVA and movie compilation of Super Dimensional Fortress Macross II: Lovers Again. It is notable for having Japanese gaming magazine Gamest involved in its creation, as well as for being one of the last caravan-style shmups released in Japanese arcades and for being one of the few horizontally-scrolling caravan shmups.
Contents
Story
Gameplay Overview
Controls
- A: Shot
- B: Bomb
Characters / Ships / Styles
- Player 1: Silvie Gena (translated as Serbee in-game)
- Player 2: Nexx Gilbert (translated as Necks in-game)
The only difference between them is the movement speed; Necks is a little faster than Serbee.
Weapons
The player's ship has 2 modes. Power ups allow the player to change between these modes.
The player does not start with any missiles, but they can be acquired by picking up a missile item. Similarly, missile items also allow the player to switch between missile types. Both missile types follow the progression below:
- Missile level 0: no missiles
- Missile level 1: 1 missile, below the ship
- Missile level 2: 2 missiles, one above and the other below the ship
The player also starts with 3 UN-bombs. These bombs do damage to the entire screen and makes the player invulnerable for the duration of the bomb. Bomb items spawn whenever 3 Minmays are collected.
Items
Courses
There are 3 courses: Beginner, Medium and Expert. Each course is 4 stages long, but they only differ in the first 3 stages. Stage 4 is the same, no matter which course is chosen. Despite the names of the courses, there is no significant difference in difficulty between the courses.
Being a caravan shmup, each stage has a par score. Failing to reach the par score results in a game over. The par scores are listed below:
Scoring
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Development History
Version Differences
Trivia
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
Other
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