Danmaku Unlimited 2

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Danmaku Unlimited 2

Gameplay Overview

Controls


Styles


Ship Upgrades


Items


Scoring


Scoring in Danmaku Unlimited 2 is exponential. The goal is to continuously build up the scoring factors from the start to the end of the run and prevent them from getting reset by getting hit or losing a ship for as far into the run as possible. This section will list all scoring factors and conclude with how to cash in on score efficiently.

  • Stage Multiplier: The stage multiplier multiplies any points obtained. After clearing a stage its value does not get directly get carried over to the next stage. Instead a fraction of its value will be added to the Trance multiplier (Easy: 1/20, Normal: 1/?, Hard: 1/?, Extreme: 1/4). The base value is increased by less than 0.1 (exact value TBD) with every square shaped object acquired. In Burst mode the multiplier will be multiplied by 4 during Trance. Getting hit while Trance is not active will half the stage multiplier. Losing a ship will reset its base value to 1.
  • Graze: The graze counter gets increased by one with every projectile grazed by the ship. However, once the ship gets hit the graze counter will be reset to 0.
  • Trance Multiplier: The Trance multiplier multiplies the point value during Trance. Its value gets increased at the end of a stage by a fraction of the end stage multiplier. Losing a ship will reset its value to 1.
  • Points: Points is the factor used for scoring which results out of the graze counter and the Trance multiplier. Its base value is Graze*16. During Trance the value will be multiplied by the Trance Multiplier. It caps at 9,999,999pts.

There are multiple ways to score in the game:

  • Destroying enemies: Apart from the stage multiplier and the points value, two additional factors determine the amount of score obtained by destroying enemies:
    • Base value: Every enemy has a base value. (WIP)
    • Proximity Multiplier: The proximity multiplier multiplies the score obtained by an enemy. This multiplier is bigger based on how close the ship is.
The formula for score obtained by an enemy is: (base enemy value + points value) * proximity multiplier * stage multiplier
  • Damaging enemies:
  • Collecting stars:

Strategy

References

  1. Scoring information (WIP) provided by AlvaLynsis