File:Ibara HUD.png

Original file (960 × 1,280 pixels, file size: 223 KB, MIME type: image/png)
Summary
The game screen and HUD of Ibara, with callouts and overlays indicating various elements. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Overlays created in Adobe Photoshop and Illustrator.
A | Player 1 Life Stock |
B | Player 1 Score |
C | Player 1 Full Bomb Stock |
D | Player 1 Bomb Fragment Stock |
E | Current Stage name |
F | Highest score on the score table* |
G | Player 2 Score |
H | Player 2 Life Stock |
I | Player 2 Bomb Fragment Stock |
J | Player 2 Full Bomb Stock |
*On the PCB, Ibara's score table can be configured to save scores indefinitely or reset them every time the game is powered off. Without knowing the machine configuration, it is impossible to know whether the TOP score represents an all-time high score for this machine, or simply the highest score that has been achieved this power cycle.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 04:06, 27 July 2020 | ![]() | 960 × 1,280 (223 KB) | Softdrink (talk | contribs) | Adjusted colors slightly to improve visibility. |
22:45, 26 July 2020 | ![]() | 960 × 1,280 (229 KB) | Softdrink (talk | contribs) | The game screen and HUD of Ibara, with callouts and overlays indicating various elements. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Overlays created in Adobe Photoshop and Illustrator. |
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