User:1ccsDontMatter/Dodging strategy
explain the theory behind avoiding bullets blah blah blah
Contents
Avoiding bullets
In general, the best way to avoid any type of danger, including bullets, is to know what will happen beforehand and to plan a safe route to avoid that danger.
Bullet patterns
Static bullet patterns
Static bullet patterns are the same each time. Static patterns are often solved safely by using Safe spots blah blah
Aimed bullet patterns
Aimed bullet patterns are patterns that are oriented towards or aimed directly at the enemy ship. These are the majority of patterns in older shmups.
Aimed evens
Also known as enclosing patterns, aimed bullet patterns with an even number of bullets contain two or more streams of bullets aimed away from the player. Usually the best way to survive evens is to not move and let the danger pass by. --> animation of tapping even pattern
Aimed odds
Odd bullet patterns contain one or more streams of bullets that are aimed directly at the player. Usually the best way to survive odds is to tap once into a safe place. --> animation of tapping odd pattern
Random bullet patterns
Random bullet patterns are patterns that are not aimed at the player and spawn with a random trajectory. Usually, random patterns are actually oriented in some way towards the player, and are actually aimed random patterns.
Homing attacks
Homing attacks are bullets or missiles that spawn with some initial trajectory but continue to curve towards the player for some amount of time. todo: explain how to avoid these based on their turn rate and timeout rate
Hybrid patterns
Aimed random patterns
Aimed patterns with elements of randomness added. They are the majority of bullet patterns in newer shmups. They usually cannot be avoided by memorizing when to tap/not tap like normal aimed bullets and instead must be reacted to.
Static aimed patterns
Combines elements of static and aimed patterns. explain luring the aimed bullets into the static threat zones to reduce danger, etc --> animation of strikers 1945 loop 2 russia boss part 2 would be the perfect example here
Overlapping patterns
The majority of situations, especially during stages, are likely to be different types of patterns overlapping. todo: explain how to use threat zones to analyze and come up with routes through overlapping patterns, blah blah blah