Difference between revisions of "Cotton: Fantastic Night Dreams"
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− | === Loops === | + | === Stages and Loops === |
---- | ---- | ||
− | After completing stage 7, the player | + | |
+ | There are 6 full-length stages and a final stage comprising only of a boss fight. | ||
+ | |||
+ | Not including cutscenes, the playtime of the first loop of stages is approximately 29 minutes. | ||
+ | |||
+ | After completing stage 7, the player is asked if they want to "Go Extra" and can proceed to a second loop. | ||
+ | |||
+ | If the 2nd loop is completed, a different ending is played.{{unconfirmed}} | ||
=== Extra Lives === | === Extra Lives === |
Revision as of 14:51, 14 February 2021
Title screen
Developer: | Success |
---|---|
Music: | Person A |
Program: | Person B |
Art: | Person C |
Release date: | March 1991 |
Next game: | Next game in a series |
Cotton: Fantastic Night Dreams (also referred to as Fantastic Night Dreams: Cotton), the first game in the Cotton series and the first game developed by Success, was released for the arcade in March 1991.
Contents
Gameplay Overview
Coming soon...
Controls
Cotton has two button controls with multiple actions per button.
- A (Press): Fire Shot
- B (Press): Drop Bomb
- A (Hold, Release): Use Magic
- B (Hold, Release): Launch Fairy
- A+B (Hold, Release): Combination Magic
Ships
You play the witch called Cotton, 'who doesn't care such a thing and just loves "Willows"!'.
Hitbox
...
TBC?
Weapons
Cotton utilises a forward facing shot and downward angled bombs. She starts the game with one fairy and four magic (two fire, two lightning).
Main Shot Level and EXP
The main shot increases in power by filling the EXP bar. The EXP bar is increased by shooting enemies and collecting yellow and orange crystals. Bigger enemies grant more EXP. The small yellow crystals give a similar amount of EXP to killing a medium-size enemy, which is equivalent to killing multiple small enemies.
The higher your shot level, the larger the EXP bar gets, and the more EXP you must collect to reach the next level. You will have to survive several stages without dying to reach the maximum shot level.
The diamonds next to the EXP bar indicate your current shot level. You start with one small diamond, which will grow to a medium size when you level up, then large size, then a new small diamond is added. The final power level, after three large diamonds, is indicated by one extra-large diamond. This makes ten total levels.
Bombs and Bomb Power-Ups
Bombs are dropped down and foward to hit enemies below (or very close to) Cotton.
Bomb Power-Up icons add new properties to your bomb.
1 Power-Up: 2 Power-Ups: 3 Power-Ups: ...
Fairies
Faries are freed from certain urn-face monsters. Whens shot, these monsters will leave the screen return with a frozen fariy for you to shoot at and release.
Fairies will follow Cotton in a trailing line (similar to Gradius options) and fire fowards at enemies. When they touch to a non-boss enemy they will latch onto it and deal damage until the enemy is dead.
All fairies can be bunched together and thrown by holding and releaseing B. Faries that hit an enemy in this way will latch onto it as above.
The number of fairies you have also affects some of your spells.
Magic
There are two types of magic: fire (red) and lightning (blue), gained by collecting the corresponding colour of crystal.
Four magic items can be held in stock, after which if another is collected one in the stock is removed (starting with the earliest collected).? 1,000 points are awarded when this happens.
By expending her magic, Cotton can cast four spells.
Spells
Spell | Image | Description |
---|---|---|
Flame Dragon | Example | Example |
Lightning | Example | Example |
Flaming Faires | Example | Example |
Shield | Example | Example |
Effect of Death on Weapons
- Bullet level is halved
- Bomb power is returned to weakest level
- A fairy is expended in a screen clearing explosion (unless you have only 1 fairy)
Items
Crystals
A crystal may be dropped (seemingly at random?) when an enemy is destroyed.
When a crystal is shot, it may change colour. They can also be destroyed if they take a lot of damage.
Colour | Small | Large | Effect (Small/Large) |
---|---|---|---|
Yellow | Small EXP | ||
Orange | Large EXP | ||
Red | Fire Spell / Fire Spell x2 | ||
Blue | Lightning Spell / Lightning Spell x2 |
Other Items
Item | Image | Effect |
---|---|---|
Bomb Power-Ups | Add new properties to your bomb. | |
Teacups | Award points. | |
Acorn | Dropped when a fairy is freed. Awards 3000 points. |
Rank
TB?
Stages and Loops
There are 6 full-length stages and a final stage comprising only of a boss fight.
Not including cutscenes, the playtime of the first loop of stages is approximately 29 minutes.
After completing stage 7, the player is asked if they want to "Go Extra" and can proceed to a second loop.
If the 2nd loop is completed, a different ending is played.?
Extra Lives
Scoring extends are awarded at 100,000 points, 200,000 points and...?
Scoring
Action | Image | Points | Description |
---|---|---|---|
Damaging Enemies | Example | 10 points/damage? | Example |
Destroying Enemies | Example | Enemy point values start at 100. The first boss and midboss are worth 3000. | |
Crystals | Example | Example | Example |
Magic | Example | Example | Example |
Collecting Light Teacups | 100 points/cup (at end of level) |
These fall at the end of a level. | |
Collecting Dark Teacup | 500 points/cup (immediate) |
These fall with at the end of a level. | |
Special Bonus | Example | 20,000 points | If you avoid the whole end-of-level curtain-fire of teacups instead of collecting any, you will be awarded this bonus. |
Example | Example | Example | Example |
Example | Example | Example | Example |
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
Coming soon...
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
Cotton has had multiple ports, some notable for various reasons.
- The PC Engine port, released on February 12, 1993[1], has been praised for its remixed, CD-quality soundtrack.
- The Sharp X68000 port, released on September 24, 1993 [2], featured redrawn, high-resolution graphics and fine-tuned gameplay, and is sometimes considered the definitive version.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
References & Contributors
- https://gamefaqs.gamespot.com/turbocd/589251-cotton-fantastic-night-dreams/faqs/55168
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.