Difference between revisions of "Cotton: Fantastic Night Dreams"
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=== Controls === | === Controls === | ||
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+ | Cotton has two button controls with multiple actions per button. | ||
[[File:Joystick (Two Buttons).png|frameless|none|upright]] | [[File:Joystick (Two Buttons).png|frameless|none|upright]] | ||
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* '''A (Press):''' Fire Shot | * '''A (Press):''' Fire Shot |
Revision as of 21:15, 1 February 2021
Title screen
Developer: | Success |
---|---|
Music: | Person A |
Program: | Person B |
Art: | Person C |
Release date: | Release Date |
Next game: | Next game in a series |
Cotton: Fantastic Night Dreams (also referred to as Fantastic Night Dreams: Cotton), the first game in the Cotton series and the fist game developed by Success, was released for the arcade in March 1991.
Contents
Gameplay Overview
Coming soon...
Controls
Cotton has two button controls with multiple actions per button.
- A (Press): Fire Shot
- B (Press): Drop Bomb
- A (Hold, Release): Use Magic
- B (Hold, Release): Launch Fairy
- A+B (Hold, Release): Combination Magic
Ships
You play the witch called Cotton, 'who doesn't care such a thing and just loves "Willows"!'.
Hitbox
...
TBC?
Weapons
Cotton utilises a forward facing shot,
Main Shot and Bullet Level
The EXP bar is increased by shooting enemies and collecting yellow and orange crystals. When the bar is full, your shot power increases.
The icons next to the EXP bar indicate your current bullet level.
Bombs and Bomb Power Level
Fairies
Magic
Combination Magic
Effect of Death on Weapons
- Bullet level is halved
- Bomb power is returned to weakest level
- A fairy is expended in a screen clearing explosion (unless you have 1 or fewer fairies)
Items
Crystals
Colour | Small | Large | Effect (Small/Large) |
---|---|---|---|
Yellow | Small EXP | ||
Orange | Large EXP | ||
Red | Fire Spell / Fire Spell x2 | ||
Blue | Lightning Spell / Lightning Spell x2 |
Other Items
Header text | Header text | Header text |
---|---|---|
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Rank
TB?
Loops
After completing stage 7, the player proceeds to a second loop. Should they complete this, they are awarded with a different ending.?
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
Coming soon...
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
Cotton has had multiple ports, some notable for various reasons.
- The PC Engine port, released on February 12, 1993[1], has been praised for its remixed, CD-quality soundtrack.
- The Sharp X68000 port, released on September 24, 1993 [2], featured redrawn, high-resolution graphics and fine-tuned gameplay, and is sometimes considered the definitive version.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
References & Contributors
- https://gamefaqs.gamespot.com/turbocd/589251-cotton-fantastic-night-dreams/faqs/55168
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.