Difference between revisions of "Raiden IV/Strategy"

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==== Boss: Famel Ya ====
 
==== Boss: Famel Ya ====
  
[[File:Raiden IV Boss 3 Famel Ya 4.png|thumb|left|upright=1.2]]
+
[[File:Raiden IV Boss 3 Famel Ya 4.png|thumb|none|upright=1.2]]
  
 
=== Stage 4 ===
 
=== Stage 4 ===

Revision as of 16:05, 31 January 2021

This page looks at both survival and scoring strategies in Raiden IV.

Basic Strategy

  • Include some good "starter advice" for a player interested in playing this game.
  • It's probably not a bad idea to explain good "times" to take advantage of certain mechanics (such as, "leave lots of bullets on screen and then do a big cancel for big points").
  • Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc.

Advanced Strategy

  • This section would contain particularly advanced gameplay techniques and more scoring information.
  • Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.

Individual Stage Breakdown

Differences between game modes and between loop 1 and 2 will be noted within each stage section.

Stage 1


Stage 2


Boss

Stage 3


Boss: Famel Ya

Raiden IV Boss 3 Famel Ya 4.png

Stage 4


Boss

Stage 5


Boss

Stage 6


Boss

Stage 7


Boss

Weapon Tier List

This is a section that doesn't necessarily need to be included, depending on the game in question. This section should be used to list out all strengths and weaknesses with the weapons in the game, and to sort of evaluate their general strength and usefulness. Ideally, every weapon should include a positive ( + ) and a negative ( - ).


(X) Tier: Weapon Name


  • ( ~ ) Unique element of the weapon, nothing necessarily "better" or "worse" than any other weapon
  • ( + ) A positive aspect of the weapon that it does well, such as high damage, high refire, homing, etc.
  • ( - ) A negative aspect of the weapon, such as poor refire, low damage, weak homing, and the like.

Enemy Overview

In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!