Difference between revisions of "Ketsui: Kizuna Jigoku Tachi"
Jump to navigation
Jump to search
(Created page with "== Ketsui: Kizuna Jigoku Tachi == Ketsui: Kizuna Jigoku Tachi is a bullet hell shoot-em-up developed by CAVE in 2002. Its primary defining gameplay attr...") |
|||
Line 1: | Line 1: | ||
== Ketsui: Kizuna Jigoku Tachi == | == Ketsui: Kizuna Jigoku Tachi == | ||
− | Ketsui: Kizuna Jigoku Tachi is a bullet hell [[shooting game|shoot-em-up]] developed by [[CAVE]] in 2002. Its primary defining gameplay attributes are its '''highly complex bullet patterns''', its '''proximity-based chip scoring system''', and the '''lock-on focus shot''' utilized by the player ships, ''Tiger Sword'' and ''Panzer Jager''. It was developed alongside ''[[DoDonPachi Dai-Ou-Jou]]'' and runs on the same engine, as well as utilizing many of the same sound effects and explosion graphics. Both | + | Ketsui: Kizuna Jigoku Tachi is a bullet hell [[shooting game|shoot-em-up]] developed by [[CAVE]] in 2002. Its primary defining gameplay attributes are its '''highly complex bullet patterns''', its '''proximity-based chip scoring system''', and the '''lock-on focus shot''' utilized by the player ships, ''Tiger Sword'' and ''Panzer Jager''. It was developed alongside ''[[DoDonPachi Dai-Ou-Jou]]'' and runs on the same engine, as well as utilizing many of the same sound effects and explosion graphics. Both games are also notable for the switch to pre-rendered 3D models as sprites, giving the games a distinctive (and grittier) look compared to the studio's previous works, ''[[DonPachi]]'' and ''[[DoDonPachi]]''. |
Revision as of 11:04, 17 May 2020
Ketsui: Kizuna Jigoku Tachi
Ketsui: Kizuna Jigoku Tachi is a bullet hell shoot-em-up developed by CAVE in 2002. Its primary defining gameplay attributes are its highly complex bullet patterns, its proximity-based chip scoring system, and the lock-on focus shot utilized by the player ships, Tiger Sword and Panzer Jager. It was developed alongside DoDonPachi Dai-Ou-Jou and runs on the same engine, as well as utilizing many of the same sound effects and explosion graphics. Both games are also notable for the switch to pre-rendered 3D models as sprites, giving the games a distinctive (and grittier) look compared to the studio's previous works, DonPachi and DoDonPachi.