Difference between revisions of "OutZone"

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== ( OutZone ) ==
 
== ( OutZone ) ==
OutZone (アウトゾーン) is a vertical freely scrolling shmup developed by Toaplan in 1990. It was published by Tecmo in Japan, Romstar in North America, and Toaplan in Europe.  
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OutZone (アウトゾーン) is a vertical freely scrolling shmup developed by Toaplan in 1990. It was published by Tecmo in Japan, Romstar in North America, and Toaplan in Europe.  
  
 
It was the 10th shmup developed by Toaplan.
 
It was the 10th shmup developed by Toaplan.

Revision as of 10:17, 25 December 2020

General remarks

Outzonelogo.jpg
OutZone
Outzoneflyer.jpg

Title screen

Developer: Toaplan
Music: Tatsuya Uemura
Program: Person B
Art: Person C
Release date: 1990
Next game: Vimana

( OutZone )

OutZone (アウトゾーン) is a vertical freely scrolling shmup developed by Toaplan in 1990. It was published by Tecmo in Japan, Romstar in North America, and Toaplan in Europe.

It was the 10th shmup developed by Toaplan.

OutZone never received any home console ports. M2's ShotTriggers division announced in April 2020 that they were developing a new port of OutZone for modern consoles.


Gameplay Overview

OutZone is a vertical freely scrolling shmup with 8-way movement, a shot button and a bomb button.

Controls


  • A: Description
  • A (Press, both main weapons): Fires a shot.
  • A (Hold, 8 way main weapon): Auto fires at a fast rate.
  • A (Hold, fixed main weapon): Auto fires but the shots do not repeat very fast.
  • B: Launches a bomb. The bombs in this game generate fire that affects the entire area of the screen. The bombs are screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets.

Unlockable Secrets


If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.

Characters / Ships / Styles


This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Weapons


You have access to two normal weapons and two special weapons. You can switch between the normal weapons by picking up the C items. - The 8-directional laser fires in whatever direction you're moving, and creates a sweep of bullets as you change direction. - The 3-way wide shot always shoots forward. The two main weapons can be upgraded by picking up two "P" items.

Items


Certain enemies can drop different colored "SP" items. These have different effects depending on the color:

  • Yellow - Super Burner, a directional, limited range weapon. Penalty weapon.
  • Pink - Super Ball, an energy ball that circles around the player and can be shot upwards, piercing walls.
  • Pale Pink - Shield - Resembles the color for the super ball a lot. Gives you a 1-hit shield but getting hit doesn't give you any invincibility frames.
  • Blue - Speed up - Makes you move faster.
  • Green - Energy Extend - Increases the length of you energy meter.
  • Red - 1UP - Very rare extend.

Rank


Rank is tied to survival and maxes out in loop 3.

Loops


The game will loop indefinitely.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

In an advanced space era, humanity encountered, traded and formed alliances with many alien races to ensure security. Humanity had been subject to past invasions from hostile outside forces but the alliances Earth forged granted victories in the past. However in the year 2095, Earth had been subjected a to new invasion launched by the alien military force of planet Owagira, with overwhelmingly powerful and sophisticated weaponry than anything Earth's alliance could counter. With the threat of annihilation looming over, Earth's United Nations receive a message from an alien elder within their alliances about the existence of an ultra-elite mercenary unit named "Out Zone" at a remote region of the Milky Way galaxy. Known as "Space Entrepreneurs" and renowned for their fighting skills by other alien alliances, Out Zone takes sides with no one and are willing to fight any wars for the proper price. Under desperation and as a last-ditch effort to counterattack Owagira's military force, the UN requests Out Zone's service, guaranting Earth's entire budget as payment. With negotiations complete, two very powerful cyborg mercenaries belonging to Out Zone volunteer for the mission to fight for Earth. Having ties to Earth and realizing that their homeworld is in great peril, the two warriors rise up to save it from doom and destroy the Owagira Forces.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.