Difference between revisions of "Mahou Daisakusen"
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* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen. | * '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen. | ||
{{clear}} | {{clear}} | ||
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== Items == | == Items == | ||
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* Upon death all held Magic Books will fly across the screen with the opportunity to recollect them on respawn and your shot level will be decreased. | * Upon death all held Magic Books will fly across the screen with the opportunity to recollect them on respawn and your shot level will be decreased. | ||
* The shot levels on death decrease in this manner: Level 6 > 4 > 3 > 2 > 1. Shot level 5 is skipped in the death sequence. | * The shot levels on death decrease in this manner: Level 6 > 4 > 3 > 2 > 1. Shot level 5 is skipped in the death sequence. | ||
+ | |||
+ | == Characters / Ships == | ||
+ | * '''Gain the Warrior:''' | ||
+ | * '''Chitta the Witch:''' | ||
+ | * '''Miyamoto the Samurai Dragon:''' | ||
+ | * '''Bornman the Necromancer:''' | ||
== Stage Strats == | == Stage Strats == | ||
== Loop 2 == | == Loop 2 == |
Revision as of 02:47, 24 October 2020
Mahou Daisakusen
Title screen
Developer: | Raizing |
---|---|
Official site: | M2 Shot Triggers |
Music: | Atsuhiro_Motoyama |
Program: | Yuichi Toyama |
Art: | Kenichi Yokoo |
Release date: | JP/EU: May 1993 |
Next game: | Shippu Mahou Daisakusen |
Controls
- A (Press): Fires standard shots from the ship at a semi auto rate.
- B: Activates a bomb. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.
Items
- Coin Bag/Coins: Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.
- Bomb Icon: Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.
Magic Books
- Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.
- H-Book: Homing Shot Type
- F-Book: Forward Shot Type
- W-Book: Wide Shot Type
Game Play
- Upon death all held Magic Books will fly across the screen with the opportunity to recollect them on respawn and your shot level will be decreased.
- The shot levels on death decrease in this manner: Level 6 > 4 > 3 > 2 > 1. Shot level 5 is skipped in the death sequence.
Characters / Ships
- Gain the Warrior:
- Chitta the Witch:
- Miyamoto the Samurai Dragon:
- Bornman the Necromancer: