Difference between revisions of "Mahou Daisakusen"

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== Game Play ==
 
== Game Play ==

Revision as of 02:36, 24 October 2020

Logo@2x.png

Mahou Daisakusen
Mahou title.png

Title screen

Developer: Raizing
Official site: M2 Shot Triggers
Music: Atsuhiro_Motoyama
Program: Yuichi Toyama
Art: Kenichi Yokoo
Release date: JP/EU: May 1993
Next game: Shippu Mahou Daisakusen

Controls


  • A (Press): Fires standard shots from the ship at a semi auto rate.
  • B: Activates a bomb. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.

Characters / Ships

  • Gain the Warrior:
  • Chitta the Witch:
  • Miyamoto the Samurai Dragon:
  • Bornman the Necromancer:

Items

  • Coin Bag/Coins: Coin bags will contain 4 coins each. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining a level. Level 2: 1 coin Level 3: 2 coins, Level 4: 3 coins, Level 5:4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot level for your characters main shot.
  • Bomb Icon: Bomb icons are dropped by predetermined enemies in each stage. You can carry as many bombs as you can get a hold of but the bomb counter only displays 9.
  • H-Book:
  • F-Book:
  • W-Book:

Game Play

  • Upon death all held Magic Books will fly across the screen with the opportunity to recollect them on respawn and your shot level will decrease.
  • The shot levels on death decrease in this manner: Level 6 > 4 > 3 > 2 > 1. Shot level 5 is skipped in the death sequence.

Stage Strats

Loop 2