Difference between revisions of "Salamander 2"
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+ | [[File: Salamander2_logo.png|700px|center]] | ||
+ | ---- | ||
+ | {{GameInfobox | ||
+ | |title = Salamander 2 | ||
+ | | bordercolor = black | ||
+ | | background = #f8f8f8 | ||
+ | | image = Salamander2_title.png | ||
+ | | width = 256px; | ||
+ | | imagecaption = Title screen | ||
+ | | imagescalepx = 200px | ||
+ | | developer = [[Konami]] | ||
+ | | music = Yuichi Takamine<br/>Naoki Maeda | ||
+ | | program = Qchan<br/>Yamamoso Type2<br/>Takeaki Hasegawa | ||
+ | | art = Satonyan<br/>Masato Hijima<br/>Sonshi SDR<br/>Kaori Nishimura<br/>Yas<br/>Motohisa Ando | ||
+ | | releasedate = '''Arcade :''' January 24, 1996<br/>'''Sega Saturn/PS1:''' June 19, 1997 / July 6, 1997<br/>'''PSP:''' January 24, 2007 | ||
+ | | previousgame = [[TwinBee Yahhoo!]] | ||
+ | | nextgame = [[Jikkyou Oshaberi Parodius]] | ||
+ | }} | ||
+ | '''Salamander 2''' is a horizontal-scrolling shoot-em-up developed and published by [[Konami]] in 1996. It is the sequel to [[Salamander]]. | ||
+ | The game recieved ports on PlayStation, Sega Saturn and PlayStation Portable. | ||
+ | |||
+ | __TOC__ | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | ==Gameplay Overview== | ||
+ | ===Controls=== | ||
+ | |||
+ | ''Salamander 2'' is a 2-button shooter There are 6 stages, after completing all of them the game enters loop 2. | ||
+ | *'''A button:''' Fires the player's main weapon and missiles. | ||
+ | *'''B button:''' Launches the player's options. | ||
+ | |||
+ | === Weapons === | ||
+ | |||
+ | Instead of capsules, enemies drop icons that activate automatically. Icons of the same weapon type can be picked up for a 2nd temporary level of power lasting around 11 seconds (an extra 7 seconds can be stacked if a icon is picked up while active). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Module !! Effect | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_speed.png|65px]]<small><br>'''Speed Up'''</div></small> || Increases movement speed. Can be stacked up to 5 times. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_missile.png|65px]]<small><br>'''Missile'''</div></small> || Fired downwards and travels across terrain. ''Twin Missile'' adds a upward missile but can't travel across terrain. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_ripple.png|65px]]<small><br>'''Ripple'''</div></small> || Energy ring that becomes wider as it travels. ''Buster Ripple'' increases speed and width. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_laser.png|65px]]<small><br>'''Laser'''</div></small> || Piercing laser that increases with length when holding down the button. ''Hyper Ray'' increases length and width. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_twin.png|65px]]<small><br>'''Twin Laser'''</div></small> || Set of 2 lasers that becomes smaller as it travels. ''Spear Laser'' increases speed and width. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_option.png|65px]]<small><br>'''Option'''</div></small> || Orb that mimics weapons and movement, homes onto enemies when launched. Can be equipped up to 4 times. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_seed.png|65px]]<small><br>'''Option Seed'''</div></small> || Small orb that circles around the ship and fires automatically, forms a barrier when launched. Turns into a full option if a second seed is picked up. | ||
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Sala2_forcefield.png|65px]]<small><br>'''Force Field'''</div></small> || Grants protection from all sides, can withstand up to 7 hits. | ||
+ | |} | ||
+ | |||
+ | === Extra Lives === | ||
+ | ---- | ||
+ | On default settings, there are two extra lives, one at 200,000 and the other at 500,000. | ||
+ | |||
+ | |||
+ | ===Loops=== | ||
+ | ---- | ||
+ | ''Salamander 2'' ends after the 2nd loop. Some stages add remixes from [[Salamander]]. | ||
+ | |||
+ | == Strategy == | ||
+ | WIP | ||
+ | |||
+ | == Video References == | ||
+ | |||
+ | [[Salamander 2/Video Index|Video index for Salamander 2]] | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | [[Category:Horizontal orientation]] | ||
+ | [[Category:Option_mechanic]] | ||
+ | [[Category:Vertical_orientation]] | ||
+ | [[Category:Environmental_hazard_mechanic]] |
Revision as of 21:31, 26 October 2023
Salamander 2
Title screen
Developer: | Konami |
---|---|
Music: | Yuichi Takamine Naoki Maeda |
Program: | Qchan Yamamoso Type2 Takeaki Hasegawa |
Art: | Satonyan Masato Hijima Sonshi SDR Kaori Nishimura Yas Motohisa Ando |
Release date: | Arcade : January 24, 1996 Sega Saturn/PS1: June 19, 1997 / July 6, 1997 PSP: January 24, 2007 |
Previous game: | TwinBee Yahhoo! |
Next game: | Jikkyou Oshaberi Parodius |
Salamander 2 is a horizontal-scrolling shoot-em-up developed and published by Konami in 1996. It is the sequel to Salamander.
The game recieved ports on PlayStation, Sega Saturn and PlayStation Portable.
Contents
Gameplay Overview
Controls
Salamander 2 is a 2-button shooter There are 6 stages, after completing all of them the game enters loop 2.
- A button: Fires the player's main weapon and missiles.
- B button: Launches the player's options.
Weapons
Instead of capsules, enemies drop icons that activate automatically. Icons of the same weapon type can be picked up for a 2nd temporary level of power lasting around 11 seconds (an extra 7 seconds can be stacked if a icon is picked up while active).
Module | Effect |
---|---|
Increases movement speed. Can be stacked up to 5 times. | |
Fired downwards and travels across terrain. Twin Missile adds a upward missile but can't travel across terrain. | |
Energy ring that becomes wider as it travels. Buster Ripple increases speed and width. | |
Piercing laser that increases with length when holding down the button. Hyper Ray increases length and width. | |
Set of 2 lasers that becomes smaller as it travels. Spear Laser increases speed and width. | |
Orb that mimics weapons and movement, homes onto enemies when launched. Can be equipped up to 4 times. | |
Small orb that circles around the ship and fires automatically, forms a barrier when launched. Turns into a full option if a second seed is picked up. | |
Grants protection from all sides, can withstand up to 7 hits. |
Extra Lives
On default settings, there are two extra lives, one at 200,000 and the other at 500,000.
Loops
Salamander 2 ends after the 2nd loop. Some stages add remixes from Salamander.
Strategy
WIP