Difference between revisions of "GanaBlade"
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* '''A''': Fires the main shot weapon. It can be held for auto-firing. | * '''A''': Fires the main shot weapon. It can be held for auto-firing. | ||
* '''B''': Activates the Ship's sub-weapon skill, it has different properties depending what main weapon is the player using. | * '''B''': Activates the Ship's sub-weapon skill, it has different properties depending what main weapon is the player using. | ||
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== Strategy == | == Strategy == |
Revision as of 01:40, 2 October 2023
GanaBlade
Cover Art (Steam)
Developer: | Liao Kai, LKKGAME |
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Music: | Liao Kai |
Program: | Liao Kai |
Art: | Liao Kai |
Release date: | Steam [1] 20 Aug 2023 |
Previous game: | N/A |
Next game: | N/A |
GanaBlade (加纳战刃 "Ghanaian War Blade") is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.
Contents
Gameplay Overview
GanaBlade is a two-button, 8-bit-styled vertical scrolling shooting game, heavily inspired by PC Engine and Compile games.
Controls
- A: Fires the main shot weapon. It can be held for auto-firing.
- B: Activates the Ship's sub-weapon skill, it has different properties depending what main weapon is the player using.
Strategy
Story
Development History
Version Differences
Trivia
Gallery
Video References
References
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