Difference between revisions of "Eden's Aegis"

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m (Formatting in various sections)
(Revised some terminology and scoring info (to my knowledge there's no hidden counter, it's just based on the item counter? feel free to undo this if I'm wrong lol. changed "Special" to the official in-game name in some parts since it seems to not be commonly known but not insistent on this change))
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Eden's Aegis is the 6th game by x.x Game Room, is [Free to Play|Free To Play] and the 2nd installment in the Eden's Edge series. Like the developer's other games, it is a 2D shmup with heavy inspiration from [[CAVE]]'s development and game design style. Eden's Aegis combines many ideas from a variety of games such as [[Mushihimesama]], [[Espgaluda]]/ [[ESP_Ra.De.]], and the Touhou series by [[ZUN]] (or a magical girl + fantasy sort of style in general). It is available for Windows PCs and is compatible with Windows 10.
 
Eden's Aegis is the 6th game by x.x Game Room, is [Free to Play|Free To Play] and the 2nd installment in the Eden's Edge series. Like the developer's other games, it is a 2D shmup with heavy inspiration from [[CAVE]]'s development and game design style. Eden's Aegis combines many ideas from a variety of games such as [[Mushihimesama]], [[Espgaluda]]/ [[ESP_Ra.De.]], and the Touhou series by [[ZUN]] (or a magical girl + fantasy sort of style in general). It is available for Windows PCs and is compatible with Windows 10.
  
The game has 3 difficulty modes and a total of 4 characters to choose from (2 needing to be unlocked via clearing the game multiple times), each with unique shot types and abilities. The key mechanic in Eden's Aegis is a special shot that each character has. By consuming a meter (that refills after a short time), the player can unleash an additional volley of bullets at enemies, dealing extra damage. However, defeating enemies under the effects of this special attack will cause all bullets shot from that enemy to cancel and award bonus score items. Utilizing ability skillfully is crucial to success.
+
The game has 4 difficulty modes and a total of 4 characters to choose from (2 needing to be unlocked via clearing the game multiple times), each with unique shot types and abilities. The key mechanic in Eden's Aegis is a special attack unique to each character known as the Edge Shot. By consuming a meter (that refills after a short time), the player can unleash an additional volley of bullets at enemies, dealing extra damage. Enemies hit by the Edge Shot will turn blue for a short time, and killing an enemy in this state will convert all bullets fired by it into score items. Utilizing this ability skillfully is crucial to success. Nanathy and Maple's Edge Shots can also be cancelled by pressing the button again while active, allowing the meter to start refilling before it empties fully.
  
 
The game was officially released to [https://itch.io itch.io] on January 6th, 2010, however development of the game dates back as far as June 30th, 2008, according to the update notes provided in the game's Read_Me.txt file. The current version of the game is version 1.11, having been updated some time after version 1.10, which is dated in the same file at May 5th, 2010 (ver.1.11 is not noted/dated in the changelog).
 
The game was officially released to [https://itch.io itch.io] on January 6th, 2010, however development of the game dates back as far as June 30th, 2008, according to the update notes provided in the game's Read_Me.txt file. The current version of the game is version 1.11, having been updated some time after version 1.10, which is dated in the same file at May 5th, 2010 (ver.1.11 is not noted/dated in the changelog).
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| X || Bomb
 
| X || Bomb
 
|-
 
|-
| C || Special
+
| C || Edge Shot
 
|-
 
|-
 
| A || Auto-Fire
 
| A || Auto-Fire
Line 61: Line 61:
 
<code>WIP</code>
 
<code>WIP</code>
 
{| class="wikitable"
 
{| class="wikitable"
! Character !! Shot Type !! Bomb !! Special
+
! Character !! Shot Type !! Bomb !! Edge Shot
 
|-
 
|-
 
! Nanathy  
 
! Nanathy  
Line 79: Line 79:
 
=== Scoring ===
 
=== Scoring ===
 
==== Items ====
 
==== Items ====
Scoring revolves around chaining, by defeating enemies and collecting score items.
+
Scoring revolves around chaining by collecting score items.
Defeating enemies as they are hit with your special shot will cause them to cancel all of their bullets on screen, converting the bullets into score items.  
+
Defeating enemies as they are hit with your special shot will cause them to cancel all of their bullets on screen, converting the bullets into score items. This will also cause all items dropped by the enemy to be collected automatically instead of them falling down the screen.
Score items increase in value as they are collected, however will decrease in value if not collected fast enough. Thus must be chained in sequence.
+
 
There is also a hidden chain that increases the value gained from defeating enemies. It is reset to zero, along with your item chain, upon losing a life. Thus a No Miss of the game is ideal for scoring as well.
+
Each score item collected will increase the Item Counter by 1 (regardless of size), but it will start to decrease if the too much time passes until the next item is collected.
Bombing also can hurt your score, as during a bomb you cannot use Special or Shot. As bombs also cancel all bullets on the screen, you canot convert bullets to item while one is active anyways. Similarly being hit with Auto-Guard will consume a bomb and also cancel bullets on the screen briefly. during the short recovery time, you also will not be able to fire, which can also lose out on some score or decrease your chain.
+
Triggering Auto-Guard (this game's version of autobombs) will reduce the counter to 2/3 of its current value and losing a life will reset it completely, so taking as few hits as possible is ideal for scoring.
 +
However, using a bomb manually will convert all onscreen bullets into small score items. Although no other score items will appear while the bomb is active, bombs may still be used to increase the counter more quickly - particularly late in the game.
  
 
----
 
----
 
== Strategy ==
 
== Strategy ==
 
=== Extends ===
 
=== Extends ===
 +
----
 
{| class="wikitable"
 
{| class="wikitable"
! colspan=2 | Score Extends
+
! colspan=2 | Heaven, Original, Hell || colspan=2 | Accel
 
|-
 
|-
! 1st !! 2nd
+
! 1st !! 2nd !! 1st !! 2nd
 
|-  
 
|-  
| 7,000,000 || 30,000,000  
+
| 7,000,000 || 30,000,000 || 5,000,000 || 10,000,000
 
|}
 
|}
  
Line 108: Line 110:
 
=== Scoring ===
 
=== Scoring ===
 
----
 
----
Scoring the game is a bit more complex, but your goal should be to create as many large bullet cancels as possible, without dropping your item chain too much.
+
Scoring the game is a bit more complex, but your goal should be to create as many large bullet cancels as possible, without dropping your item chain too much.
 
 
As noted in the Scoring section of this page, there are two counters to be aware of. For clarity, these will be referred to as Item Counter and Overall Counter.
 
  
'''''Item Counter'''''
+
'''''Score Items'''''
 
----
 
----
The Item Counter is the counter visible in the top left corner of the screen that counts up as you collect score items, and decreases rapidly when not collecting items after a short period of time (similar to [[DoDonPachi]]'s Hit Counter). Defeating enemies quickly with Special Shot (or just regular shot in a short window after they are hit by a Special Shot bullet, while their lifebar is blue) will also cancel all bullets from that enemy on the screen. This is usefulf or survival, but for scoring, delaying destroying enemies will actually allow you to collect much more items than if you were to defeat them normally. Additionally, any enemy defeated in this manner will also have their items auto-collect to you, from anywhere on the screen.
+
Score items come in two sizes in Eden's Aegis: small and large. Large items are dropped by killed enemies, and small items appear from bullets cancelled via bombing and killing enemies while they're blue (or killing them with the Edge Shot directly). Small items always magnet towards the player, but large ones will only do so if the enemy was killed while it was blue.
  
The higher the Item Counter, the more score is awarded per item pickup and per enemy destroyed, so maintaining your chain high is important.
+
Note that some large enemies will cancel all bullets onscreen when killed. If one of these is destroyed with the Edge Shot, ''all'' onscreen bullets will turn into score items and not just the ones fired by that enemy.
  
Additionally, defeating bosses quickly is important too, so utilizing your Shot and Special to deal extra damage quicker is vital. The Item Counter decreases slower during boss fights, but you still want to reach each phase transition as fast as possible, and collect a bullet cancel from those as well using Special.  
+
Small items award 100 points when collected, and large items award 300 points. Each item collected also increases the Item Counter by 1, which is the main scoring purpose of these items.
  
'''''Overall Counter'''''
+
'''''Item Counter'''''
 
----
 
----
The Overall Counter is a hidden counter not displayed to the player, besides the yellow numbers shown when defeating enemies that increases over time.  
+
The Item Counter is the counter visible in the top left corner of the screen that counts up as you collect score items, and decreases rapidly when not collecting items after a short period of time (similar to [[DoDonPachi]]'s Hit Counter). While killing enemies quickly is preferable for survival, for scoring, keeping enemies alive for longer and then killing them with the Edge Shot will actually allow you to collect much more items than if you were to defeat them normally. Additionally, any enemy defeated in this manner will also have their items auto-collect to you, from anywhere on the screen.
This counter is influenced by the Item Counter. Collecting items and defeating enemies increases this counter at the same rate, however unlike the Item Counter which resets at the end of each stage, the Overall Counter carries over into the next stage.  
 
  
Both counters will be reset to zero upon losing a life, thus survival is crucial to high scoring. However as the later stages have much more bullets and enemies, if you are to lose a life, it is better for it to happen early in the game, rather than later. Losing lives in the middle of the game, such as Stage 3, can greatly impact scoring due to the nature of the combo chaining system.
+
For every enemy killed, an additional score bonus is awarded (on top of the enemy's base value) based on the Item Counter:
 +
{| class="wikitable"
 +
|-
 +
! Enemy Type !! Score Bonus
 +
|-
 +
| Stage enemy (any) || Item Counter x 10
 +
|-
 +
| Midboss || Item Counter x 100
 +
|-
 +
| Boss (each phase) || Item Counter x 200
 +
|}
  
 +
Additionally, defeating bosses quickly is important too, so utilizing your Shot and Special to deal extra damage quicker is vital. The Item Counter decreases slower during boss fights, but you still want to reach each phase transition as fast as possible, and collect a bullet cancel from those as well using the Edge Shot.
  
 +
'''''Clear Bonus'''''
 
----
 
----
 +
At the end of each stage, several bonuses are awarded:
 +
Clear Bonus:
 +
(stage number) x 100,000
 +
 +
Shield Bonus:
 +
Starts at 50,000 + (stage number) x 50,000 each stage, reduced by 1/4 of its starting value for each hit taken in the current stage.
 +
Taking 4 hits or more will result in a Shield Bonus of 0.
 +
 +
Item Bonus: 300 x (number of large score items collected) + 100 x (number of small score items collected)
 +
Notably, the number of collected items only resets upon using a continue instead of losing a life.
 +
Additionally, 3 million points are awarded for every remaining life at the end of the game.
 +
 
== Gallery ==
 
== Gallery ==
  
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== Trivia/Other ==
 
== Trivia/Other ==
 +
* To instantly unlock every character and every stage in practice mode, create a blank text file in the game's directory and name it "yutori.txt".
  
 
== Development History ==
 
== Development History ==
Line 147: Line 171:
  
 
Contributors:<br>
 
Contributors:<br>
[[User:Xeirla|Xeirla]]
+
[[User:Xeirla|Xeirla]]<br>
 +
[[User:kobito|kobito]]

Revision as of 17:44, 15 May 2023

Eden's Aegis


Eden's Aegis
Eden's Aegis title.png

Start Screen

Developer: x.x
Official site: https://xxgameroom.itch.io/edens-aegis
Release date: PC Jan 6th, 2010
Previous game: Blue Wish Resurrection Plus
Next game: Blue Wish Desire

General Information

Eden's Aegis is the 6th game by x.x Game Room, is [Free to Play|Free To Play] and the 2nd installment in the Eden's Edge series. Like the developer's other games, it is a 2D shmup with heavy inspiration from CAVE's development and game design style. Eden's Aegis combines many ideas from a variety of games such as Mushihimesama, Espgaluda/ ESP_Ra.De., and the Touhou series by ZUN (or a magical girl + fantasy sort of style in general). It is available for Windows PCs and is compatible with Windows 10.

The game has 4 difficulty modes and a total of 4 characters to choose from (2 needing to be unlocked via clearing the game multiple times), each with unique shot types and abilities. The key mechanic in Eden's Aegis is a special attack unique to each character known as the Edge Shot. By consuming a meter (that refills after a short time), the player can unleash an additional volley of bullets at enemies, dealing extra damage. Enemies hit by the Edge Shot will turn blue for a short time, and killing an enemy in this state will convert all bullets fired by it into score items. Utilizing this ability skillfully is crucial to success. Nanathy and Maple's Edge Shots can also be cancelled by pressing the button again while active, allowing the meter to start refilling before it empties fully.

The game was officially released to itch.io on January 6th, 2010, however development of the game dates back as far as June 30th, 2008, according to the update notes provided in the game's Read_Me.txt file. The current version of the game is version 1.11, having been updated some time after version 1.10, which is dated in the same file at May 5th, 2010 (ver.1.11 is not noted/dated in the changelog).

Reviews of the game on its store page are positive, with players generally regarding it as a fun STG to play.


Gameplay Overview

Controls

Button Action
Arrow Keys Move
Z Shot
Hold Z Focused Shot
X Bomb
C Edge Shot
A Auto-Fire
S Pause
Escape Quit Game

Note: Pausing during a run at any point will disable high score and replay saving!


Characters/Shot Types

WIP

Character Shot Type Bomb Edge Shot
Nanathy Wide Shot with Medium damage Large Star Explosion AoE Homing Stars with Medium Damage
Maple Narrow Shot with High damage Radial Bullet Flurry AoE Narrow Blue Fireballs with Average Damage. Will slightly tilt to the side if holding a direction
Eve Wide Shot with Low Damage, but has options that follow the path of the player (and will move into a narrow shot formation for focused shot, but move back when released) Burst of fast, very wide bullets Very Wide Bullet Fan with Low Damage (High Damage if point blank)
Ridmie Narrow Pulsing Shot with Medium damage ???WIP Short Range Blade with Very High damage

Scoring

Items

Scoring revolves around chaining by collecting score items. Defeating enemies as they are hit with your special shot will cause them to cancel all of their bullets on screen, converting the bullets into score items. This will also cause all items dropped by the enemy to be collected automatically instead of them falling down the screen.

Each score item collected will increase the Item Counter by 1 (regardless of size), but it will start to decrease if the too much time passes until the next item is collected. Triggering Auto-Guard (this game's version of autobombs) will reduce the counter to 2/3 of its current value and losing a life will reset it completely, so taking as few hits as possible is ideal for scoring. However, using a bomb manually will convert all onscreen bullets into small score items. Although no other score items will appear while the bomb is active, bombs may still be used to increase the counter more quickly - particularly late in the game.


Strategy

Extends


Heaven, Original, Hell Accel
1st 2nd 1st 2nd
7,000,000 30,000,000 5,000,000 10,000,000

There is also an additional 1-UP item on Stage 4 during the mid-boss, on the right side of the screen. Attacking it with your special shot will release it.

Survival


The game is relatively beginner friendly for survival play! Using the settings Guard ON, Wait ON will help greatly with achieving an All Clear. Guard ON will allow you to take extra hits, at the cost of only 1 bomb each. This effectively quadruples your starting lives without having to worry about manually bombing preemptively when in danger. Likewise, Wait ON will cause slowdown to occur when there are many bullets on the screen, which can make dodging dense patterns easier as well.

Holding Shot + Special can ensure a stream of increased constant damage overall, which can also aid in survival play. Once comfortable with a stage layout, you can also time using your special shot on large enemies, or during particularly difficult sections, in order to also get bullet cancels to clear the screen. Most bullet patterns are either aimed or static, so tap dodging will get you far.

Likewise, focusing on lightly scoring and playing for No Miss during the early stages can ensure you reach both score extends, giving you additional resources to work with. With Auto-Guard, you should have plenty of resources to clear the game with. Using Bombs to deal with difficult stage sections or end boss patterns faster (instead of relying on multiple Auto-Guard protections) can also be helpful.

Scoring


Scoring the game is a bit more complex, but your goal should be to create as many large bullet cancels as possible, without dropping your item chain too much.

Score Items


Score items come in two sizes in Eden's Aegis: small and large. Large items are dropped by killed enemies, and small items appear from bullets cancelled via bombing and killing enemies while they're blue (or killing them with the Edge Shot directly). Small items always magnet towards the player, but large ones will only do so if the enemy was killed while it was blue.

Note that some large enemies will cancel all bullets onscreen when killed. If one of these is destroyed with the Edge Shot, all onscreen bullets will turn into score items and not just the ones fired by that enemy.

Small items award 100 points when collected, and large items award 300 points. Each item collected also increases the Item Counter by 1, which is the main scoring purpose of these items.

Item Counter


The Item Counter is the counter visible in the top left corner of the screen that counts up as you collect score items, and decreases rapidly when not collecting items after a short period of time (similar to DoDonPachi's Hit Counter). While killing enemies quickly is preferable for survival, for scoring, keeping enemies alive for longer and then killing them with the Edge Shot will actually allow you to collect much more items than if you were to defeat them normally. Additionally, any enemy defeated in this manner will also have their items auto-collect to you, from anywhere on the screen.

For every enemy killed, an additional score bonus is awarded (on top of the enemy's base value) based on the Item Counter:

Enemy Type Score Bonus
Stage enemy (any) Item Counter x 10
Midboss Item Counter x 100
Boss (each phase) Item Counter x 200

Additionally, defeating bosses quickly is important too, so utilizing your Shot and Special to deal extra damage quicker is vital. The Item Counter decreases slower during boss fights, but you still want to reach each phase transition as fast as possible, and collect a bullet cancel from those as well using the Edge Shot.

Clear Bonus


At the end of each stage, several bonuses are awarded:

Clear Bonus:
(stage number) x 100,000

Shield Bonus: 
Starts at 50,000 + (stage number) x 50,000 each stage, reduced by 1/4 of its starting value for each hit taken in the current stage.
Taking 4 hits or more will result in a Shield Bonus of 0.

Item Bonus: 300 x (number of large score items collected) + 100 x (number of small score items collected)
Notably, the number of collected items only resets upon using a continue instead of losing a life.

Additionally, 3 million points are awarded for every remaining life at the end of the game.

Gallery

Video Index

Trivia/Other

  • To instantly unlock every character and every stage in practice mode, create a blank text file in the game's directory and name it "yutori.txt".

Development History

Version Differences

References and Contributors

Eden's Aegis itch.io page:
https://xxgameroom.itch.io/edens-aegis

x.x GameRoom's (Developer's) itch.io Page of all their works:
https://xxgameroom.itch.io/

Contributors:
Xeirla
kobito