Difference between revisions of "Jamestown/Enemies"
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AlvaLynsis (talk | contribs) (→Chapter V: The Lost Temple of Croatoa: 3/9 enemies) |
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| rowspan="3" style="width : 10%"| | | rowspan="3" style="width : 10%"| | ||
[[File:JamestownDestroyableBlock.png|150px]] | [[File:JamestownDestroyableBlock.png|150px]] | ||
− | |'''Behavior:''' | + | |'''Behavior:''' Destroyable terrain in Croatoa. Every destroyable block looks like this but not every block with this appearance is destroyable. |
|- | |- | ||
|'''Special:''' no Special condition | |'''Special:''' no Special condition | ||
|- | |- | ||
|'''Stats:''' | |'''Stats:''' | ||
− | *health: | + | *health: 12HP |
− | *point values: | + | *point values: 300pts |
− | * | + | *no item drops |
|- | |- | ||
|} | |} | ||
Line 529: | Line 529: | ||
| rowspan="3" style="width : 10%"| | | rowspan="3" style="width : 10%"| | ||
[[File:JamestownAttachedTurrets.png|150px]] | [[File:JamestownAttachedTurrets.png|150px]] | ||
− | |'''Behavior:''' | + | |'''Behavior:''' Turrets attached to blocks in Croatoa. It's possible to hug the wall a turret is attached to without any risk of getting hit by its bullets. |
|- | |- | ||
|'''Special:''' no Special condition | |'''Special:''' no Special condition | ||
|- | |- | ||
|'''Stats:''' | |'''Stats:''' | ||
− | *health: | + | *health: 20HP |
− | *point values: | + | *point values: 100pts |
− | * | + | *no item drops |
|- | |- | ||
|} | |} | ||
Line 546: | Line 546: | ||
| rowspan="3" style="width : 10%"| | | rowspan="3" style="width : 10%"| | ||
[[File:JamestownNestEnemySmall.png|150px]] | [[File:JamestownNestEnemySmall.png|150px]] | ||
− | |'''Behavior:''' | + | |'''Behavior:''' Small enemy spawned by nests in Croatoa. There are two versions of this enemy that only differ at their patterns. The regular version fires a series of aimed bullets at its target and in Judgement it may choose to fire green rings at random (1 out of 3 chance). The lite version fires singular aimed bullets at its target but in Judgement it will fire revenge bullets upon getting destroyed. |
|- | |- | ||
|'''Special:''' no Special condition | |'''Special:''' no Special condition | ||
|- | |- | ||
|'''Stats:''' | |'''Stats:''' | ||
− | *health: | + | *health: 5HP |
− | *point values: | + | *point values: 200pts |
− | * | + | *item drops: 2 small cogs (20pts, 5% Vaunt charge) |
|- | |- | ||
|} | |} |
Revision as of 22:19, 24 October 2022
Contents
Chapter I: War upon the East Frontier
Frontier Tank | |
---|---|
Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
Special: no Special condition | |
Stats:
|
Frontier Hopper | |
---|---|
Behavior: Small enemies that drill out of the ground and jump along fixed routes. | |
Special: The enemy is destroyed mid-air. | |
Stats:
|
Frontier Saucer | |
---|---|
Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed. | |
Special: no special condition | |
Stats:
|
Frontier Rhino | |
---|---|
Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}. | |
Special: The enemy is destroyed after its three turrets have been destroyed. | |
Stats:
|
Tentacle Alien (escort) | |
---|---|
Behavior: Smaller tentacle aliens usually following a greater tentacle alien in groups. | |
Special: no special condition | |
Stats:
|
Tentacle Alien (treat) | |
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Behavior: Medium sized tentacle alien. | |
Special: no special condition | |
Stats:
|
Tentacle Alien (dangerous) | |
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Behavior: Large sized tentacle alien. | |
Special: no special condition | |
Stats:
|
Chapter II: Journey through the Dark Sector
Small Striker | |
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Behavior: Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | |
Special: no special condition | |
Stats:
|
Big Striker | |
---|---|
Behavior: Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | |
Special: no special condition | |
Stats:
|
Dog Fighter | |
---|---|
Behavior: Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn. | |
Special: The enemy is destroyed as it attempts to escape again. | |
Stats:
|
Lightning Bug | |
---|---|
Behavior: Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged. | |
Special: no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition. | |
Stats:
|
Lightning Bug Leader | |
---|---|
Behavior: Big lightning bug followed around by its subjects. It slowly follows its target along the x axis. | |
Special: The enemy is destroyed after its followers. | |
Stats:
|
Green Sprout | |
---|---|
Behavior: Plants that grow and shoot at their target. | |
Special: no special condition | |
Stats:
|
Orange Sprout | |
---|---|
Behavior: Plants that grow and explode. | |
Special: The enemy is destroyed while it's about to explode. | |
Stats:
|
Water Tower | |
---|---|
Behavior: Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets. | |
Special: no special condition | |
Stats:
|
Chapter III: Prisoner of the Badlands
Badlands Tank | |
---|---|
Behavior: Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
Special: no special condition | |
Stats:
|
Badlands Hopper | |
---|---|
Behavior: Small enemies that emerge from underground and jump along fixed routes. | |
Special: The enemy is destroyed mid-air. | |
Stats:
|
Badlands Saucer | |
---|---|
Behavior: Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies. | |
Special: no special condition | |
Stats:
|
Manatee | |
---|---|
Behavior: An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker. | |
Special: no special condition | |
Stats:
|
Badlands Rhino | |
---|---|
Behavior: Tanky machine with 4 turrets (2 on each shoulder). The turrets don't drop their items until the rhino itself is destroyed. | |
Special: The rhino is destroyed after its four turrets. | |
Stats:
|
Time Bomb | |
---|---|
Behavior: Time bombs that start fusing when the stage scrolls past set points. | |
Special: The enemy is destroyed while it's about to explode. | |
Stats:
|
Avenger | |
---|---|
Behavior: Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face. | |
Special: The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health. | |
Stats:
|
Chapter IV: Secret Mines of New Madrid
Pile Driver | |
---|---|
Behavior: Destructible machine that shoots no bullets. | |
Special: no Special condition | |
Stats:
|
Shack | |
---|---|
Behavior: Destructible building that shoots no bullets. | |
Special: no Special condition | |
Stats:
|
Container | |
---|---|
Behavior: There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug. | |
Special: no Special condition | |
Stats:
|
Jack in the Box | |
---|---|
Behavior: Flying enemies. Hitting them reveals their arm with their weak spot. Only the weak spot takes regular damage while the machine itself only takes 1/10th of the shot's damage. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
Special: The enemy is destroyed by a shot to its weak spot. | |
Stats:
|
Barge | |
---|---|
Behavior: Large enemy that comes in three different sizes and either 4, 8 or 12 turrets. Destroying their front will uncover all their turrets. Destroying all turrets destroys the entire Barge. | |
Special: The green turret gets destroyed last. | |
Stats:
|
Train | |
---|---|
Behavior: Trains consisting of multiple train cars and one train engine at the front. Destroying all train cars, including the engine, will cause all parts of the train to explode. The cars containing small turrets (red orbs) will shoot singular bullets at their target player while the cars containing big turrets will shoot lines aimed above their target player. The train engine fires a static pattern exclusively in Judgement. | |
Special: The train engine gets destroyed last. | |
Stats:
|
Chapter V: The Lost Temple of Croatoa
Destroyable Block | |
---|---|
Behavior: Destroyable terrain in Croatoa. Every destroyable block looks like this but not every block with this appearance is destroyable. | |
Special: no Special condition | |
Stats:
|
Attached Turrets | |
---|---|
Behavior: Turrets attached to blocks in Croatoa. It's possible to hug the wall a turret is attached to without any risk of getting hit by its bullets. | |
Special: no Special condition | |
Stats:
|
Nest Enemy (small) | |
---|---|
Behavior: Small enemy spawned by nests in Croatoa. There are two versions of this enemy that only differ at their patterns. The regular version fires a series of aimed bullets at its target and in Judgement it may choose to fire green rings at random (1 out of 3 chance). The lite version fires singular aimed bullets at its target but in Judgement it will fire revenge bullets upon getting destroyed. | |
Special: no Special condition | |
Stats:
|
Nest Enemy (medium) | |
---|---|
Behavior: [...] | |
Special: no Special condition | |
Stats:
|
Nest | |
---|---|
Behavior: [...] | |
Special: no Special condition | |
Stats:
|
Croatoa Rhino | |
---|---|
Behavior: [...] | |
Special: no Special condition | |
Stats:
|
Sentry Statue | |
---|---|
Behavior: [...] | |
Special: no Special condition | |
Stats:
|
Final Rhino | |
---|---|
Behavior: [...] | |
Special: no Special condition | |
Stats:
|
Croatoa Avenger | |
---|---|
Behavior: [...] | |
Special: no Special condition | |
Stats:
|