Difference between revisions of "Jamestown/Enemies"
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AlvaLynsis (talk | contribs) (→Chapter IV: Chapter IV: Secret Mines of New Madrid: 3/6 enemies) |
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| rowspan="3" style="width : 10%"| | | rowspan="3" style="width : 10%"| | ||
[[File:JamestownPileDriver.png|150px]] | [[File:JamestownPileDriver.png|150px]] | ||
− | |'''Behavior:''' Destructible | + | |'''Behavior:''' Destructible machine that shoots no bullets. |
|- | |- | ||
|'''Special:''' no Special condition | |'''Special:''' no Special condition | ||
Line 407: | Line 407: | ||
*point values: 1000pts | *point values: 1000pts | ||
*regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge) | *regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
+ | |- | ||
+ | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Shack</big> | ||
+ | |- | ||
+ | | rowspan="3" style="width : 10%"| | ||
+ | [[File:JamestownShack.png|150px]] | ||
+ | |'''Behavior:''' Destructible building that shoots no bullets. | ||
+ | |- | ||
+ | |'''Special:''' no Special condition | ||
+ | |- | ||
+ | |'''Stats:''' | ||
+ | *health: 25HP | ||
+ | *point values: 500pts | ||
+ | *regular item drops: 1 large cog (1000pts, 20% Vaunt charge) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
+ | |- | ||
+ | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Container</big> | ||
+ | |- | ||
+ | | rowspan="3" style="width : 10%"| | ||
+ | [[File:JamestownContainer.png|150px]] | ||
+ | |'''Behavior:''' There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot the walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug. | ||
+ | |- | ||
+ | |'''Special:''' no Special condition | ||
+ | |- | ||
+ | |'''Stats:''' | ||
+ | *health: 30HP (empty), 20HP (weak), 50HP (strong) | ||
+ | *point values: 0pts | ||
+ | *item drops (any type): 1 large cog (1000pts, 20% Vaunt charge) | ||
|- | |- | ||
|} | |} |
Revision as of 14:53, 5 October 2022
Contents
Chapter I: War upon the East Frontier
Frontier Tank | |
---|---|
Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
Special: no Special condition | |
Stats:
|
Frontier Hopper | |
---|---|
Behavior: Small enemies that drill out of the ground and jump along fixed routes. | |
Special: The enemy is destroyed mid-air. | |
Stats:
|
Frontier Saucer | |
---|---|
Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed. | |
Special: no special condition | |
Stats:
|
Frontier Rhino | |
---|---|
Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}. | |
Special: The enemy is destroyed after its three turrets have been destroyed. | |
Stats:
|
Tentacle Alien (escort) | |
---|---|
Behavior: Smaller tentacle aliens usually following a greater tentacle alien in groups. | |
Special: no special condition | |
Stats:
|
Tentacle Alien (treat) | |
---|---|
Behavior: Medium sized tentacle alien. | |
Special: no special condition | |
Stats:
|
Tentacle Alien (dangerous) | |
---|---|
Behavior: Large sized tentacle alien. | |
Special: no special condition | |
Stats:
|
Chapter II: Journey through the Dark Sector
Small Striker | |
---|---|
Behavior: Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | |
Special: no special condition | |
Stats:
|
Big Striker | |
---|---|
Behavior: Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | |
Special: no special condition | |
Stats:
|
Dog Fighter | |
---|---|
Behavior: Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn. | |
Special: The enemy is destroyed as it attempts to escape again. | |
Stats:
|
Lightning Bug | |
---|---|
Behavior: Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged. | |
Special: no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition. | |
Stats:
|
Lightning Bug Leader | |
---|---|
Behavior: Big lightning bug followed around by its subjects. It slowly follows its target along the x axis. | |
Special: The enemy is destroyed after its followers. | |
Stats:
|
Green Sprout | |
---|---|
Behavior: Plants that grow and shoot at their target. | |
Special: no special condition | |
Stats:
|
Orange Sprout | |
---|---|
Behavior: Plants that grow and explode. | |
Special: The enemy is destroyed while it's about to explode. | |
Stats:
|
Water Tower | |
---|---|
Behavior: Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets. | |
Special: no special condition | |
Stats:
|
Chapter III: Prisoner of the Badlands
Badlands Tank | |
---|---|
Behavior: Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
Special: no special condition | |
Stats:
|
Badlands Hopper | |
---|---|
Behavior: Small enemies that emerge from underground and jump along fixed routes. | |
Special: The enemy is destroyed mid-air. | |
Stats:
|
Badlands Saucer | |
---|---|
Behavior: Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies. | |
Special: no special condition | |
Stats:
|
Manatee | |
---|---|
Behavior: An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker. | |
Special: no special condition | |
Stats:
|
Badlands Rhino | |
---|---|
Behavior: Tanky machine with 2 turrets on each shoulder. The turrets don't drop their items until the rhino itself is destroyed. | |
Special: The rhino is destroyed after its four turrets. | |
Stats:
|
Time Bomb | |
---|---|
Behavior: Time bombs that start fusing when the stage scrolls past set points. | |
Special: The enemy is destroyed while it's about to explode. | |
Stats:
|
Avenger | |
---|---|
Behavior: Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face. | |
Special: The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health. | |
Stats:
|
Chapter IV: Chapter IV: Secret Mines of New Madrid
Pile Driver | |
---|---|
Behavior: Destructible machine that shoots no bullets. | |
Special: no Special condition | |
Stats:
|
Shack | |
---|---|
Behavior: Destructible building that shoots no bullets. | |
Special: no Special condition | |
Stats:
|
Container | |
---|---|
Behavior: There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot the walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug. | |
Special: no Special condition | |
Stats:
|