Difference between revisions of "Cotton: Fantastic Night Dreams"

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| Teacups || [[File:Cotton Dark Teacup Item.png|center|28px]] [[File:Cotton Light Teacup Item.png|center|28px]] || Award [[#Scoring|points]].
 
| Teacups || [[File:Cotton Dark Teacup Item.png|center|28px]] [[File:Cotton Light Teacup Item.png|center|28px]] || Award [[#Scoring|points]].
 
|-
 
|-
| Acorn ||  || Dropped when a [[#Fairies|fairy]] is freed. Awards 300 points.
+
| Acorn ||  || Dropped when a [[#Fairies|fairy]] is freed. Awards 3000 points.
 
|}
 
|}
  

Revision as of 14:15, 14 February 2021

Cotton Fantastic Night Dreams Logo.png



Cotton: Fantastic Night Dreams
Cotton Title Screen.png

Title screen

Developer: Success
Music: Person A
Program: Person B
Art: Person C
Release date: March 1991
Next game: Next game in a series

Cotton: Fantastic Night Dreams (also referred to as Fantastic Night Dreams: Cotton), the first game in the Cotton series and the first game developed by Success, was released for the arcade in March 1991.


Gameplay Overview

Coming soon...

Controls


Cotton has two button controls with multiple actions per button.

Joystick (Two Buttons).png
  • A (Press): Fire Shot
  • B (Press): Drop Bomb
  • A (Hold, Release): Use Magic
  • B (Hold, Release): Launch Fairy
  • A+B (Hold, Release): Combination Magic

Ships


You play the witch called Cotton, 'who doesn't care such a thing and just loves "Willows"!'.

Hitbox

...

TBC?

Weapons


Cotton utilises a forward facing shot and downward angled bombs. She starts the game with one fairy and four magic (two fire, two lightning).

Main Shot Level and EXP

Cotton EXP Bar .png

The main shot increases in power by filling the EXP bar. The EXP bar is increased by shooting enemies and collecting yellow and orange crystals. Bigger enemies grant more EXP. The small yellow crystals give a similar amount of EXP to killing a medium-size enemy, which is equivalent to killing multiple small enemies.

The higher your shot level, the larger the EXP bar gets, and the more EXP you must collect to reach the next level. You will have to survive several stages without dying to reach the maximum shot level.

The diamonds next to the EXP bar indicate your current shot level. You start with one small diamond, which will grow to a medium size when you level up, then large size, then a new small diamond is added. The final power level, after three large diamonds, is indicated by one extra-large diamond. This makes ten total levels.

Bombs and Bomb Power-Ups

Bombs are dropped down and foward to hit enemies below (or very close to) Cotton.

Bomb Power-Up icons add new properties to your bomb.

1 Power-Up: 2 Power-Ups: 3 Power-Ups: ...

Fairies

The sleeping urn-face monsters will leave the screen whens hot and return with a frozen fariy for you to shoot at and release.

Fairies will follow Cotton in a trailing line (similar to Gradius options) and fire fowards at enemies. Fairies can be thrown at enemies by holding and releaseing B. The fairy will latch onto any non-boss enemy and deal damage until it is dead.

You can have a maximum of four fairies. The number of fairies you have also affects some of your spells.

Magic

Cotton Magic Icons.png

There are two types of magic: fire (red) and lightning (blue), gained by collecting the corresponding colour of crystal.

Four magic items can be held in stock, after which if another is collected one in the stock is removed (starting with the earliest collected).? 1,000 points are awarded when this happens.

By expending her magic, Cotton can cast four spells.

Spells

Spell Image Description
Flame Dragon Example Example
Lightning Example Example
Flaming Faires Example Example
Shield Example Example

Effect of Death on Weapons

  • Bullet level is halved
  • Bomb power is returned to weakest level
  • A fairy is expended in a screen clearing explosion (unless you have only 1 fairy)

Items


Crystals

A crystal may be dropped (seemingly at random?) when an enemy is destroyed.

When a crystal is shot, it may change colour. They can also be destroyed if they take a lot of damage.

Colour Small Large Effect
(Small/Large)
Yellow
Cotton Crystal Yellow.png
Small EXP
Orange
Cotton Small Crystal Orange.png
Large EXP
Red
Cotton Small Crystal Red.png
Fire Spell / Fire Spell x2
Blue
Cotton Small Crystal Blue.png
Lightning Spell / Lightning Spell x2

Other Items

Item Image Effect
Bomb Power-Ups
Cotton Bomb Powerup Animated.gif
Add new properties to your bomb.
Teacups
Cotton Dark Teacup Item.png
Cotton Light Teacup Item.png
Award points.
Acorn Dropped when a fairy is freed. Awards 3000 points.

Rank


TB?

Loops


After completing stage 7, the player proceeds to a second loop. Should they complete this, they are awarded with a different ending.?

Extra Lives

Scoring extends are awarded at 100,000 points and...?

Scoring


The Cotton end-of-level scoring screen
Action Image Points Description
Damaging Enemies Example 10 points/damage? Example
Destroying Enemies Example Enemy point values start at 100. The first boss and midboss are worth 3000.
Crystals Example Example Example
Magic Example Example Example
Collecting Light Teacups 100 points/cup
(at end of level)
These fall at the end of a level.
Collecting Dark Teacup 500 points/cup
(immediate)
These fall with at the end of a level.
Special Bonus Example 20,000 points If you avoid the whole end-of-level curtain-fire of teacups instead of collecting any, you will be awarded this bonus.
Example Example Example Example
Example Example Example Example

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.



Story

Coming soon...


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

Cotton has had multiple ports, some notable for various reasons.

  • The PC Engine port, released on February 12, 1993[1], has been praised for its remixed, CD-quality soundtrack.
  • The Sharp X68000 port, released on September 24, 1993 [2], featured redrawn, high-resolution graphics and fine-tuned gameplay, and is sometimes considered the definitive version.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Cotton Story Edit Transparency.png

References & Contributors

  1. https://gamefaqs.gamespot.com/turbocd/589251-cotton-fantastic-night-dreams/faqs/55168
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.


  • http://www.pcengine.co.uk/HTML_Games/Cotton-Fantastic_Night_Dreams.htm
  • https://www.mobygames.com/game/sharp-x68000/fantastic-night-dreams-cotton/release-info