Difference between revisions of "Raiden IV"

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The arcade release had only one playable ship ('''Fighting Thunder ME-02''').
 
The arcade release had only one playable ship ('''Fighting Thunder ME-02''').
  
For the Xbox 360 release, two additional characters were made available as DLC. '''Raiden MK-II''' is the ship from Raiden II; '''Fairy''' is a point-scoring item first seen in the original Raiden, turned into a playable character.  
+
For the Xbox 360 release, two additional characters were made available as DLC. '''Raiden MK-II''' is the ship from Raiden II; '''Fairy''' was first seen in the original Raiden as a point-scoring item first, now turned into a playable character.  
  
 
Later releases, for PS3 and PC, made all three ships available in the base game.  
 
Later releases, for PS3 and PC, made all three ships available in the base game.  
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| Fairy || Example || Example
 
| Fairy || Example || Example
 
|}
 
|}
 
  
 
=== Weapons ===
 
=== Weapons ===

Revision as of 21:11, 26 January 2021

Raiden IV Logo.png
Raiden IV Overkill Logo Medium.png

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: Template:GameInfobox


Raiden IV
Raiden IV Title Screen.png

Title screen

Developer: MOSS
Music: Go Sato
Program: Person B
Art: Person C
Release date: June 7, 2007
Next game: Raiden V



Gameplay Overview

Controls


Joystick (Two Buttons).png

Raiden IV has two-button controls with autofire by default.

  • A: Fire
  • B: Bomb

Sub Weapon Charge Shot: After a sub weapon (ie. missile) has been obtained, releasing the fire button will charge your ship. Firing after a few seconds will release a larger barrage of your missiles. Each missile that hits will score additional points.

Ships


The arcade release had only one playable ship (Fighting Thunder ME-02).

For the Xbox 360 release, two additional characters were made available as DLC. Raiden MK-II is the ship from Raiden II; Fairy was first seen in the original Raiden as a point-scoring item first, now turned into a playable character.

Later releases, for PS3 and PC, made all three ships available in the base game.

Ship Name Image Description
Fighting Thunder ME-02 Example Example
Raiden MK-II Example Example
Fairy Example Example

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

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    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.