Difference between revisions of "Mahou Daisakusen"

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(merging content from Mahou Daisakusen and Mahou Daisakuken pages, with cleanup)
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== ( Mahou Daisakusen ) ==
 
 
[[Image:Logo@2x.png|center|]]
 
[[Image:Logo@2x.png|center|]]
 +
 
[[Image:Mahou_title.png|thumb|left|100px]]
 
[[Image:Mahou_title.png|thumb|left|100px]]
  
 +
{{clear}}
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
----
 
  
 
=== Controls ===
 
=== Controls ===
----
+
 
* '''A:''' Fires standard '''shots''' from the ship at a semiauto rate.
+
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.
 
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.
 
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.
{{clear}}
 
  
== Characters / Ships ==
+
=== Characters / Ships ===
* '''Gain the Warrior:'''
 
* '''Chitta the Witch:'''
 
* '''Miyamoto the Samurai Dragon:'''
 
* '''Bornman the Necromancer:'''
 
  
 +
* Gain the Warrior
 +
* Chitta the Witch
 +
* Miyamoto the Samurai Dragon
 +
* Bornman the Necromancer
  
 
=== Weapons/Magic Books ===
 
=== Weapons/Magic Books ===
----
+
 
* Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.
+
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.
  
 
*'''H-Book:''' Homing Shot Type
 
*'''H-Book:''' Homing Shot Type
 
 
*'''F-Book:''' Forward Shot Type
 
*'''F-Book:''' Forward Shot Type
 +
*'''W-Book:''' Wide Shot Type
  
*'''W-Book:''' Wide Shot Type
+
=== Items ===
  
== Items ==
 
 
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.
 
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.
 
 
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.
 
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.
  
 
=== Rank ===
 
=== Rank ===
----
 
  
 
=== Loops ===
 
=== Loops ===
----
+
 
* This game has 2 loops with the second being much harder. The second loop no longer rewards score extends, all power ups disappear on death, enemies have much more HP and are more aggressive.
+
This game has 2 loops with the second being much harder. The second loop no longer rewards score extends, all power ups disappear on death, enemies have much more HP and are more aggressive.
  
 
=== Scoring ===
 
=== Scoring ===
----
 
 
  
 
== Strategy ==
 
== Strategy ==
<div style='text-align: center;'>
 
  
</div>
+
''See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
----
 
  
 
== Story ==
 
== Story ==
 
  
 
== Development History ==
 
== Development History ==
* This is the first game developed by Raizing.
 
  
 +
This is the first game developed by Raizing.
  
 
== Version Differences ==
 
== Version Differences ==
* Western release, Sorcer Striker, is a much easier game in both loops.
 
 
  
 +
Western release, Sorcer Striker, is a much easier game in both loops.
  
 
== Gallery ==
 
== Gallery ==
<div style='text-align: center;'>
 
 
</div>
 
----
 
 
  
{| class="wikitable" style="float: right; margin-left: 10px;"
+
''See [[{{FULLPAGENAME}}/Gallery]] for our collection of images and scans for the game.''
|-
 
! [[(Template Page)]]
 
|-
 
| FatDragonHats
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==
<small>
 
Neo_Antwon
 

Revision as of 02:07, 7 November 2020

Logo@2x.png
Mahou title.png

Gameplay Overview

Controls

  • A: Fires standard shots from the ship at a semi-automatic rate.
  • B: Activates a bomb. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.

Characters / Ships

  • Gain the Warrior
  • Chitta the Witch
  • Miyamoto the Samurai Dragon
  • Bornman the Necromancer

Weapons/Magic Books

Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.

  • H-Book: Homing Shot Type
  • F-Book: Forward Shot Type
  • W-Book: Wide Shot Type

Items

  • Coin Bag/Coins: Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.
  • Bomb Icon: Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.

Rank

Loops

This game has 2 loops with the second being much harder. The second loop no longer rewards score extends, all power ups disappear on death, enemies have much more HP and are more aggressive.

Scoring

Strategy

See Mahou Daisakusen/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.

Story

Development History

This is the first game developed by Raizing.

Version Differences

Western release, Sorcer Striker, is a much easier game in both loops.

Gallery

See Mahou Daisakusen/Gallery for our collection of images and scans for the game.

References & Contributors