Difference between revisions of "Category:Melee attack mechanic"
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(Created page with "Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a sec...") |
(mention bullet cancel & absorb) |
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Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack. | Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack. | ||
− | The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, bullet | + | The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, [[Help:Glossary#Bullet_Cancel|bullet cancelling]]/absorption abilities, or other advantages over longer-range weaponry. |
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 13:38, 12 May 2021
Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack.
The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, bullet cancelling/absorption abilities, or other advantages over longer-range weaponry.
Pages in category "Melee attack mechanic"
The following 9 pages are in this category, out of 9 total.