Difference between revisions of "Espgaluda"
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* '''D:''' Auto-fire for the standard shot | * '''D:''' Auto-fire for the standard shot | ||
− | Gameplay revolves around picking up gems which are dropped by enemies, then using the characters' psychic powers to enter [[#Kakusei_Mode|Kakusei Mode]], which consumes gems and slows down all onscreen bullets, and causes all bullets shot by an enemy to be destroyed when the enemy is destroyed - known as a [[bullet cancel]] | + | Gameplay revolves around picking up gems which are dropped by enemies, then using the characters' psychic powers to enter [[#Kakusei_Mode|Kakusei Mode]], which consumes gems and slows down all onscreen bullets, and causes all bullets shot by an enemy to be destroyed when the enemy is destroyed - known as a [[bullet cancel]]. Points are awarded per destroyed bullet, with more points awarded for more bullets destroyed. This results in a gameplay loop of collecting gems, entering Kakusei mode and destroying as many bullets as possible, exiting the mode and repeating the process. |
=== Characters=== | === Characters=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | [[File:Espgaluda Ageha.png|center|100px]] || '''Ageha''' <br>The older sibling. Has a narrow shot which will also swivel in the direction of the player's movement, similar to the Type-B ship in the [[:Category:DonPachi series|''DonPachi'' Series]], and a faster movement speed | + | | [[File:Espgaluda Ageha.png|center|100px]] || '''Ageha''' <br>The older sibling. Has a narrow shot which will also swivel in the direction of the player's movement, similar to the Type-B ship in the [[:Category:DonPachi series|''DonPachi'' Series]], and a faster movement speed. |
|- | |- | ||
− | | [[File:Espgaluda Tateha.png|center|100px]] || '''Tateha''' <br>The younger sibling. Has a wide shot that covers a large area and a slower movement speed | + | | [[File:Espgaluda Tateha.png|center|100px]] || '''Tateha''' <br>The younger sibling. Has a wide shot that covers a large area and a slower movement speed. |
|} | |} | ||
− | |||
− | |||
=== Mechanics === | === Mechanics === | ||
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Instead of a strict bomb counter, ''Espgaluda'' barrier attacks use a meter. Pressing the C button will activate a barrier attack and consume a quarter of the meter, but C can also be held to charge up a larger barrier attack. Charged barrier attacks will do more damage and grant additional invincibility during the chargeup time, but will consume barrier meter during the charge. Additionally, getting hit while in Kakusei mode will activate a barrier attack automatically, consuming half of the barrier meter and preventing the player from losing a life. Picking up an energy item will restore 50% of the barrier meter, and losing a life will restore the barrier meter to full. | Instead of a strict bomb counter, ''Espgaluda'' barrier attacks use a meter. Pressing the C button will activate a barrier attack and consume a quarter of the meter, but C can also be held to charge up a larger barrier attack. Charged barrier attacks will do more damage and grant additional invincibility during the chargeup time, but will consume barrier meter during the charge. Additionally, getting hit while in Kakusei mode will activate a barrier attack automatically, consuming half of the barrier meter and preventing the player from losing a life. Picking up an energy item will restore 50% of the barrier meter, and losing a life will restore the barrier meter to full. | ||
+ | |||
+ | [[File:Espgaluda Kakusei.png|200px|thumb|right|During Kakusei Mode, enemy bullets turn pink and slow down significantly]] | ||
=====Kakusei Mode===== | =====Kakusei Mode===== | ||
---- | ---- | ||
− | ( | + | Pressing the B button causes the player to enter ''Kakusei Mode''. In Kakusei mode, '''getting hit will result in an automatic barrier attack''', consuming 50% of the barrier meter and preventing the player from losing a life. |
+ | |||
+ | There are two types of Kakusei mode: one in which the player has gems, and one in which the player has no gems, called ''Kakusei Overmode''. Regular Kakusei mode causes the following additional effects: | ||
+ | |||
+ | * All onscreen bullets turn pink and slow down significantly | ||
+ | * Certain enemies will shoot more bullets | ||
+ | * Destroying enemies will cause a bullet cancel - depleting the player's gem count, destroying the bullets they shot, awarding points, and converting the destroyed bullets into gold ingot items ''(for more details, see [[#Scoring|Scoring]])'' | ||
+ | |||
+ | Using the bullet slowdown and destruction features of Kakusei mode is a recommended strategy when playing for survival, as slower bullets become easier to dodge, and the automatic barrier will protect the player in case they get hit. | ||
+ | |||
+ | [[File:Kakusei Overmode.png|200px|thumb|right|In ''Kakusei Overmode'', all bullets turn red and increase in speed. The Kakusei Overmode Level increases as shown by the circular gauge around the player]] | ||
+ | |||
+ | =====Kakusei Overmode===== | ||
+ | ---- | ||
+ | |||
+ | Kakusei Overmode is activated when the player enters Kakusei mode with no gems, or runs out of gems during regular Kakusei mode. Kakusei Overmode causes the following effects: | ||
+ | |||
+ | * All onscreen bullets turn red, and speed up instead of slowing down | ||
+ | * Destroying enemies no longer causes bullet cancels | ||
+ | * Enemies drop gold ingots instead of green gems | ||
+ | * Points are awarded continuously over time | ||
+ | |||
+ | Kakusei Overmode can be dangerous due to the increased bullet speed, but it also grants rewards. When in Kakusei Overmode, the player will constantly accumulate small amounts of points. The points accumulated are based on the player's ''Kakusei Overmode Level'', which is indicated by a circular meter around the player, increases constantly during Kakusei Overmode, and maxing out at level four, after which the player will acquire a blue "ghost" effect on their sprite. | ||
+ | |||
+ | Kakusei Overmode Level increases faster when not shooting. A higher level causes bullets to move even faster during overmode, and the level will reset back to 1 when the player is hit. | ||
+ | |||
+ | Lastly, a higher Kakusei Overmode Level will increase the number of gems dropped by enemies when not in overmode. More gems allows the opportunity for more usage of regular Kakusei mode, which players can use for both survival and scoring purposes. | ||
+ | |||
+ | Playing the game while entirely in Kakusei Overmode is a popular challenge for the thrill-seeking player. | ||
=== Items === | === Items === | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | [[File:Espgaluda Gem.png|center]] || '''Gem''' <br>Increases your gem count for Kakusei mode and awards a small number of points | + | | [[File:Espgaluda Gem.png|center]] || '''Gem''' <br>Increases your gem count for Kakusei mode and awards a small number of points. Destroying small enemies quickly and levelling up [[#Kakusei Overmode|Kakusei Overmode]] will grant marginally more gems. The player can carry a maximum of 500 gems, before enemies begin to drop gold ingots instead. |
|- | |- | ||
− | | [[File:Espgaluda Gold.png|center]] || '''Gold Ingot (various sizes)''' <br>Awards points. | + | | [[File:Espgaluda Gold.png|center]] || '''Gold Ingot (various sizes)''' <br>Awards points. The more gold ingots are collected, the more points are granted for bullet cancels, up to 1000 ingots. |
|- | |- | ||
− | | [[File:Espgaluda Power.png|center]] || '''Power Up''' <br>Increases your shot power | + | | [[File:Espgaluda Power.png|center]] || '''Power Up''' <br>Increases your shot power. |
|- | |- | ||
− | | [[File:Espgaluda Energy.png|center]] || '''Energy''' <br>Increases your barrier meter by 50% | + | | [[File:Espgaluda Energy.png|center]] || '''Energy''' <br>Increases your barrier meter by 50%. |
|- | |- | ||
− | | [[File:Espgaluda Maxpower.png|center]] || '''Maximum Power''' <br>Grants maximum shot power - dropped | + | | [[File:Espgaluda Maxpower.png|center]] || '''Maximum Power''' <br>Grants maximum shot power - dropped from the player upon losing their last life. |
|} | |} | ||
+ | |||
+ | [[File:Espgaluda bullet cancel.png|thumb|right|250px|The aftermath of a bullet cancel - cancelled bullets are multiplied up to 100 times]] | ||
=== Scoring === | === Scoring === |
Revision as of 20:42, 23 July 2020
Title screen
Developer: | CAVE |
---|---|
Music: | Toshiaki Tomizawa Neptune Reeb T-FORCE |
Program: | Tsuneki Ikeda Takashi Ichimura |
Art: | Akira Wakabayashi Hiroyuki Tanaka Hideki Nomura Kengo Arai |
Release date: | Arcade: October 2003 PS2: 2004 |
Previous game: | Ketsui: Kizuna Jigoku Tachi |
Next game: | Mushihimesama |
Espgaluda (エスプガルーダ) is a vertical shoot-em-up released by CAVE in 2003, and the spiritual successor to ESP Ra.De. A departure from the military style present in most shooting games, Espgaluda is notable for its steampunk, fairy tale setting, along with the player's ability to slow down enemy bullets, which allows for survival as well as an open-ended, bullet cancel-based scoring system. Due to its easy-to-learn, hard-to-master mechanics and lower difficulty than most other CAVE titles, it's often considered a good entry point into the company's games, as well as into playing shoot-em-ups for score.
Espgaluda was ported to the Playstation 2 in 2004, and a sequal titled Espgaluda II was released in 2006.
Contents
Gameplay Overview
Espgaluda is a four-button game with five stages, no loops, and two playable characters, the siblings Ageha and Tateha.
Controls
- A (Press): Fires standard shots
- A (Hold): Fires a focused laser shot, and slows the player down
- B: Activates and deactivates Kakusei Mode, allowing the player to change the speed of and cancel enemy bullets
- C (Press): Fires a limited-use barrier attack similar to a bomb, dealing high damage and granting invincibility
- C (Hold and release): Charges up and releases a more powerful barrier attack
- D: Auto-fire for the standard shot
Gameplay revolves around picking up gems which are dropped by enemies, then using the characters' psychic powers to enter Kakusei Mode, which consumes gems and slows down all onscreen bullets, and causes all bullets shot by an enemy to be destroyed when the enemy is destroyed - known as a bullet cancel. Points are awarded per destroyed bullet, with more points awarded for more bullets destroyed. This results in a gameplay loop of collecting gems, entering Kakusei mode and destroying as many bullets as possible, exiting the mode and repeating the process.
Characters
Ageha The older sibling. Has a narrow shot which will also swivel in the direction of the player's movement, similar to the Type-B ship in the DonPachi Series, and a faster movement speed. | |
Tateha The younger sibling. Has a wide shot that covers a large area and a slower movement speed. |
Mechanics
Barrier Attacks
Instead of a strict bomb counter, Espgaluda barrier attacks use a meter. Pressing the C button will activate a barrier attack and consume a quarter of the meter, but C can also be held to charge up a larger barrier attack. Charged barrier attacks will do more damage and grant additional invincibility during the chargeup time, but will consume barrier meter during the charge. Additionally, getting hit while in Kakusei mode will activate a barrier attack automatically, consuming half of the barrier meter and preventing the player from losing a life. Picking up an energy item will restore 50% of the barrier meter, and losing a life will restore the barrier meter to full.
Kakusei Mode
Pressing the B button causes the player to enter Kakusei Mode. In Kakusei mode, getting hit will result in an automatic barrier attack, consuming 50% of the barrier meter and preventing the player from losing a life.
There are two types of Kakusei mode: one in which the player has gems, and one in which the player has no gems, called Kakusei Overmode. Regular Kakusei mode causes the following additional effects:
- All onscreen bullets turn pink and slow down significantly
- Certain enemies will shoot more bullets
- Destroying enemies will cause a bullet cancel - depleting the player's gem count, destroying the bullets they shot, awarding points, and converting the destroyed bullets into gold ingot items (for more details, see Scoring)
Using the bullet slowdown and destruction features of Kakusei mode is a recommended strategy when playing for survival, as slower bullets become easier to dodge, and the automatic barrier will protect the player in case they get hit.
Kakusei Overmode
Kakusei Overmode is activated when the player enters Kakusei mode with no gems, or runs out of gems during regular Kakusei mode. Kakusei Overmode causes the following effects:
- All onscreen bullets turn red, and speed up instead of slowing down
- Destroying enemies no longer causes bullet cancels
- Enemies drop gold ingots instead of green gems
- Points are awarded continuously over time
Kakusei Overmode can be dangerous due to the increased bullet speed, but it also grants rewards. When in Kakusei Overmode, the player will constantly accumulate small amounts of points. The points accumulated are based on the player's Kakusei Overmode Level, which is indicated by a circular meter around the player, increases constantly during Kakusei Overmode, and maxing out at level four, after which the player will acquire a blue "ghost" effect on their sprite.
Kakusei Overmode Level increases faster when not shooting. A higher level causes bullets to move even faster during overmode, and the level will reset back to 1 when the player is hit.
Lastly, a higher Kakusei Overmode Level will increase the number of gems dropped by enemies when not in overmode. More gems allows the opportunity for more usage of regular Kakusei mode, which players can use for both survival and scoring purposes.
Playing the game while entirely in Kakusei Overmode is a popular challenge for the thrill-seeking player.
Items
Gem Increases your gem count for Kakusei mode and awards a small number of points. Destroying small enemies quickly and levelling up Kakusei Overmode will grant marginally more gems. The player can carry a maximum of 500 gems, before enemies begin to drop gold ingots instead. | |
Gold Ingot (various sizes) Awards points. The more gold ingots are collected, the more points are granted for bullet cancels, up to 1000 ingots. | |
Power Up Increases your shot power. | |
Energy Increases your barrier meter by 50%. | |
Maximum Power Grants maximum shot power - dropped from the player upon losing their last life. |
Scoring
(tbd, here's how gold, stage end points, etc actually work)
Strategy
See Espgaluda/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
(tbd your dad isn't a good guy)
Version Differences
(tbd, ps2 version has arrange mode and fixes 2p score advantage)
Gallery
(tbd)
References & Contributors
- Shmups Forum Espgaluda strategy thread: https://shmups.system11.org/viewtopic.php?t=134
- Initial article written by SLRmercury