Difference between revisions of "Mahou Daisakusen"

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'''Mahou Daisakusen''' (JP:''魔法大作戦'') is the first game developed by [[Raizing]] in the year 1993. It is the start of the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]]. The game features a fantasy steampunk setting with four playable characters, each with their own motivations and individual endings. It was released in the same year in the west with the title ''Sorcer Striker''.
+
'''Mahou Daisakusen''' (JP:''魔法大作戦'', known as '''Sorcer Striker''' outside of Japan) is the first game developed by [[Raizing]] in the year 1993. It is the start of the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]]. The game features a fantasy steampunk setting with four playable characters, each with their own motivations and individual endings.
  
 
''Mahou Daisakusen'' had somewhat obscure ports for the X68000 and FM Towns PCs shortly after the Arcade version came out, before being released for PlayStation 4 as part of the M2 ShotTriggers lineup.
 
''Mahou Daisakusen'' had somewhat obscure ports for the X68000 and FM Towns PCs shortly after the Arcade version came out, before being released for PlayStation 4 as part of the M2 ShotTriggers lineup.
Line 45: Line 45:
 
''Mahou Daisakusen'' is a 2 buttons game. The game has 6 stages and a final stage that is simply a boss fight (referred to as "stage 6.5" by some sources) before moving on to the second loop.
 
''Mahou Daisakusen'' is a 2 buttons game. The game has 6 stages and a final stage that is simply a boss fight (referred to as "stage 6.5" by some sources) before moving on to the second loop.
  
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]
+
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb|right|Gain fighting against Breath Dragon.]]
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]
 
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]
 
  
 
=== Controls ===
 
=== Controls ===
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* '''B button:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the screen. If any of the listed are touched by a bomb, it will go off immediately. I-frames from the bomb are only active for as long as the bomb explosion is on screen.
 
* '''B button:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the screen. If any of the listed are touched by a bomb, it will go off immediately. I-frames from the bomb are only active for as long as the bomb explosion is on screen.
  
=== Characters / Ships ===
+
{{clear}}
  
{| class="wikitable"
+
===Items===
 +
 
 +
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb|Example of a Homing Shot weapon.]]
 +
 
 +
{| class="wikitable" style="background-color:#FFFFFF"
 +
|- style
 +
! Icon || Description
 +
|-
 +
| [[File:MD_coin.png|center|26px]] <center>'''Coin'''</center> || These power-up the main shot up to Level 6. The higher the level the more coins needed.
 +
|-
 +
| [[File:MD_H_shot.png|center|44px]] <center>'''Homing Shot'''</center> || Adds two options focused on tracking enemies.
 
|-
 
|-
! !! Gain <br><small> the Warrior </small> !! Chitta <br><small> the Witch</small> !! Miyamoto <br><small> the Samurai Dragon </small> !! Bornnam <br><small> the Necromancer </small>
+
| [[File:MD_W_shot.png|center|44px]] <center>'''Wide Shot'''</center> || Adds two options focused on wide area coverage.
 
|-
 
|-
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]
+
| [[File:MD_F_shot.png|center|44px]] <center>'''Frontal Shot'''</center> || Adds two options focused on forward damage, usually the strongest out of the 3 sub-weapons.
 
|-
 
|-
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow
+
| [[File:MD_bomb.png|center|64px]] <center>'''Bomb'''</center> || Grants invincibility and heavily damages enemies when used. The player has 3 per life.
 
|}
 
|}
  
*
+
{{clear}}
*
 
*
 
*
 
  
=== Weapons/Magic Books ===
+
=== Extra Lives ===
  
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.
+
Extends are awarded every '''300,000 points''' during the first loop. There are no 1UP items or other ways to gain extra lives.
  
*'''H-Book:''' Homing Shot Type
+
==Characters==
*'''F-Book:''' Forward Shot Type
 
*'''W-Book:''' Wide Shot Type
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Book !! Gain !! Chitta !! Miyamoto !! Bornnam
+
! !! Gain <br><small> the Warrior </small> !! Chitta <br><small> the Witch</small> !! Miyamoto <br><small> the Samurai Dragon </small> !! Bornnam <br><small> the Necromancer </small>
 
|-
 
|-
| H || Description/Image || Description/Image || Description/Image || Description/Image
+
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]
 
|-
 
|-
| F || Description/Image || Description/Image || Description/Image || Description/Image
+
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow
|-
 
| W || Description/Image || Description/Image || Description/Image || Description/Image
 
 
|}
 
|}
 
=== Items ===
 
 
 
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.
 
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.
 
 
=== Extra Lives ===
 
 
 
Extends are awarded every 300,000 points ''in the first loop only''.
 
 
There are no 1up items or other ways to gain extra lives.
 
  
 
== Rank ==
 
== Rank ==
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The maximum rank value is 63.
 
The maximum rank value is 63.
  
==Stages==
+
==Loops==
  
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes.  
+
The second loop features considerable higher rank and is much harder as a result. The player can no longer earn extends and won't release any sub-weapon items after dying. Due to the increased rank, enemy HP and aggressiveness are drastically increased. Some enemies have different behavior, such as the stage 1/5 wizards' bullets gaining slight homing capabilities.
  
=== Loops ===
+
==Scoring==
  
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered. Due to the increased rank, enemies have much more HP and are more aggressive.
+
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.
 
 
== Scoring ==
 
  
=== Summary ===
+
===Milking===
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.
 
  
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss. These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.
+
Many enemies will fire projectiles in some way or leave minions when left alive for long enough. However, the highest scoring sections opportunities for milking are the bosses. Destroying Breath Dragon's side heads will make it release several goblins for as long as the fight lasts. Violent Slime's destructible bullets can also be milked for points. The most important boss in this regard is Bashinet Special and his spinning pods as each one of them is worth '''5,800 points'''. Unfortunately, because the boss patterns are selected at random, whether the player earns a considerable amount of score or very little is heavily reliant on luck.
  
=== Points ===
+
===Enemy destruction===
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Action !! Points
 
! Action !! Points
 
|-
 
|-
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''
+
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles. || Multiples of '''10 points'''.
 +
|-
 +
|Popcorn and other small enemies. || Multiples of '''100 points'''.
 +
|-
 +
|Large enemies. || Multiples of '''1,000 points'''.
 +
|-
 +
|Boss or boss parts (including the inactive boss ships at the end of stage 5). || Multiples of '''10,000 points''' (up to 120,000 for the final boss).
 +
|-
 +
|}
 +
 
 +
===Surplus items===
 +
 
 +
Power-ups will grant points once the player has maxed out their shot and sub-weapons respectively. This does not apply to bombs as they never cap, though the graphic stops updating after reaching 9 bombs.
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! Power-up !! Value
 
|-
 
|-
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''
+
| [[File:MD_coin.png|center|26px]] '''Coin''' || '''100 points'''
 
|-
 
|-
|Large enemies destroyed ||Multiples of '''1,000 points'''
+
| [[File:MD_H_shot.png|center|44px]] '''Homing Shot''' || '''1,000 points'''
 
|-
 
|-
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)
+
| [[File:MD_W_shot.png|center|44px]] '''Wide Shot''' || '''1,000 points'''
 
|-
 
|-
|Collecting coins when shot is at full power ||'''100 points''' per coin
+
| [[File:MD_F_shot.png|center|44px]] '''Frontal Shot''' || '''1,000 points'''
 
|}
 
|}
  
There are no points awarded for the completion of a stage or completion of a loop.
+
Due to the random trajectory of coins a good strategy is to fly on top of the flying sacks as they appear before firing, but this isn't always possible.
  
 
===  Example Scores ===
 
===  Example Scores ===
  
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.
+
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG_Hall_of_Records/M#Mahou_Daisakusen|STG Hall of Records]] for more scores.
  
 
== Strategy ==
 
== Strategy ==
Line 351: Line 351:
 
<gallery>
 
<gallery>
 
Mahou Daisakusen poster .jpg|Japanese poster
 
Mahou Daisakusen poster .jpg|Japanese poster
 +
Mahou Daisakusen Screenshot Stage 5 0149.png
 
</gallery>
 
</gallery>
 
== References & Contributors ==
 
== References & Contributors ==

Revision as of 01:36, 4 May 2023

Logo@2x.png

Mahou Daisakusen
Mahou title.png

Title screen

Developer: Raizing
Official site: 8ing Museum
Planning: Kazuyuki Nakashima
Music: Atsuhiro Motoyama
Program: Yasunari Watanabe
Yuuichi Toyama [1]
Art: Kenichi Yokoo
Kazuyuki Nakashima [2]
Release date: 1993
Next game: Shippu Mahou Daisakusen

Mahou Daisakusen (JP:魔法大作戦, known as Sorcer Striker outside of Japan) is the first game developed by Raizing in the year 1993. It is the start of the Mahou Daisakusen series. The game features a fantasy steampunk setting with four playable characters, each with their own motivations and individual endings.

Mahou Daisakusen had somewhat obscure ports for the X68000 and FM Towns PCs shortly after the Arcade version came out, before being released for PlayStation 4 as part of the M2 ShotTriggers lineup.

Story

Mahou Daisakusen Intro Screen 0002.png


No one knows when it began. The mobilization of the Goblins gradually expanded, until they at last succeeded in establishing a single Empire of their own.

All this weighed heavy on the brow of King Codwenna. He gathered all the loyal knights at hand and launched an attack on the Goblin Empire, but it was a total disaster. All he managed to learn was that the Goblins were ruled by a single charismatic leader—a human no less—and that the development and mass production of magical weapons was well underway.

The King was shocked. Magical weapons, which used mana to operate, were known to exist. But no one had ever succeeded in reproducing them, and their full operation was limited and not well understood. What could the Goblins be plotting…?

The King foresaw the approaching doom of his kingdom. But the Order of Knights themselves had failed! After much internal debate, the King decided to place a tremendous bounty on the Gobligan King’s head.

Now he could only wait for a hero to arrive and save them all…[3]

Gameplay Overview

Mahou Daisakusen is a 2 buttons game. The game has 6 stages and a final stage that is simply a boss fight (referred to as "stage 6.5" by some sources) before moving on to the second loop.

Gain fighting against Breath Dragon.

Controls

Joystick (Two Buttons).png
  • A button: Fires standard shots from the ship at a semi-automatic rate.
  • B button: Activates a bomb. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the screen. If any of the listed are touched by a bomb, it will go off immediately. I-frames from the bomb are only active for as long as the bomb explosion is on screen.

Items

Example of a Homing Shot weapon.
Icon Description
MD coin.png
Coin
These power-up the main shot up to Level 6. The higher the level the more coins needed.
MD H shot.png
Homing Shot
Adds two options focused on tracking enemies.
MD W shot.png
Wide Shot
Adds two options focused on wide area coverage.
MD F shot.png
Frontal Shot
Adds two options focused on forward damage, usually the strongest out of the 3 sub-weapons.
MD bomb.png
Bomb
Grants invincibility and heavily damages enemies when used. The player has 3 per life.

Extra Lives

Extends are awarded every 300,000 points during the first loop. There are no 1UP items or other ways to gain extra lives.

Characters

Gain
the Warrior
Chitta
the Witch
Miyamoto
the Samurai Dragon
Bornnam
the Necromancer
Portrait Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png Portrait Chitta Mahou.png Portrait Miyamoto Mahou.png Portrait Bornnam Mahou.png
Speed Medium-Fast Medium-Slow Fast Slow

Rank

Rank in Mahou Daisakusen is a composite of several contributing elements. It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.

Region Difficulty
Easy Medium Hard Harder
Japan +0 +8 +16 +24
World +0 +4 +8 +16
Korea +0 +8 +16 +24
Region Loop
1 2
Japan +0 +24
World +0 +16
Korea +0 +32
Region Stage
1 2 3 4 5 6
Japan +0 +2 +4 +8 +16 +24
World +0 +1 +2 +3 +4 +6
Korea +0 +2 +4 +10 +18 +28
Shot Power 0 1 2 3 4 5
+ 0 1 2 3 4 8
Character Sub-weapon Level
1 2 3
Gain F +4 +5 +7
W +2 +4 +6
H +2 +3 +5
Chitta F +5 +6 +8
W +3 +5 +6
H +2 +3 +4
Miyamoto F +1 +2 +4
W +1 +3 +5
H +3 +4 +6
Bornnam F +2 +3 +5
W +2 +3 +4
H +3 +4 +6

There is also a survival element that increments every 4096 frames. This resets to 0 upon death and at the beginning of each stage. The maximum rank value is 63.

Loops

The second loop features considerable higher rank and is much harder as a result. The player can no longer earn extends and won't release any sub-weapon items after dying. Due to the increased rank, enemy HP and aggressiveness are drastically increased. Some enemies have different behavior, such as the stage 1/5 wizards' bullets gaining slight homing capabilities.

Scoring

Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.

Milking

Many enemies will fire projectiles in some way or leave minions when left alive for long enough. However, the highest scoring sections opportunities for milking are the bosses. Destroying Breath Dragon's side heads will make it release several goblins for as long as the fight lasts. Violent Slime's destructible bullets can also be milked for points. The most important boss in this regard is Bashinet Special and his spinning pods as each one of them is worth 5,800 points. Unfortunately, because the boss patterns are selected at random, whether the player earns a considerable amount of score or very little is heavily reliant on luck.

Enemy destruction

Action Points
Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles. Multiples of 10 points.
Popcorn and other small enemies. Multiples of 100 points.
Large enemies. Multiples of 1,000 points.
Boss or boss parts (including the inactive boss ships at the end of stage 5). Multiples of 10,000 points (up to 120,000 for the final boss).

Surplus items

Power-ups will grant points once the player has maxed out their shot and sub-weapons respectively. This does not apply to bombs as they never cap, though the graphic stops updating after reaching 9 bombs.

Power-up Value
MD coin.png
Coin
100 points
MD H shot.png
Homing Shot
1,000 points
MD W shot.png
Wide Shot
1,000 points
MD F shot.png
Frontal Shot
1,000 points

Due to the random trajectory of coins a good strategy is to fly on top of the flying sacks as they appear before firing, but this isn't always possible.

Example Scores

A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be 1,500,000. Record scores at the end of the first loop exceed 1,900,000. See the STG Hall of Records for more scores.

Strategy

Development History

This is the first game developed by Raizing.

Version Differences

Sorcer Striker
Sorcer Striker Title Screen.png

Title screen

Release date: 1993

Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank. However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.

Gallery

References & Contributors