Difference between revisions of "User:1ccsDontMatter/test2"
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* '''<span style="color:#BA55D3">Bomb:</span>''' Throws a big destructive sphere ahead of Gain | * '''<span style="color:#BA55D3">Bomb:</span>''' Throws a big destructive sphere ahead of Gain | ||
<hr/> | <hr/> | ||
− | '''Strengths:''' | + | <small>'''Strengths:''' |
− | * | + | * Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board. |
− | * | + | * Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation. |
− | * | + | * Homing can hit behind Gain and to the sides with decent damage. |
− | + | * Forward is one of the few weapons which can pierce walls. | |
+ | * His weak weapons do not hinder him terribly during score runs where the bump glitch is heavily relied upon. | ||
+ | '''Weaknesses:''' | ||
+ | * The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Forward is extremely narrow, and not very powerful, especially against horizontally thin enemies. | ||
+ | * He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes. | ||
+ | * Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level. | ||
+ | * He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.</small> | ||
}} | }} |