Difference between revisions of "Psikyo"
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− | '''Psikyo''' (Japanese: ''Saikyō'' / '''彩京''') was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on [[Rabio Lepus]]<ref name="lepus">"[https://www.mobygames.com/game/rabbit-punch | Rabbit Punch]" at Mobygames. Retrieved 14.09.20.</ref>, [[Turbo Force]]<ref name="turbo">"[http://shmuplations.com/turboforce/ | Turbo Force 1997 Developer Interview]", Shmuplations.com, trans. "blackoak". Retrieved 14.09.20.</ref> and the first game of the [[Aero Fighters]] series.<ref name="aero">"[https://www.mobygames.com/game/aero-fighters | Aero Fighters]" at Mobygames.com. Retrieved 14.09.20.</ref><ref name="shmuplations">"[http://shmuplations.com/psikyo/ | Two 1997 Developer Interviews]", Shmuplations.com, trans. "blackoak". Retrieved 14.09.20.</ref> In 2002 they were | + | '''Psikyo''' (Japanese: ''Saikyō'' / '''彩京''') was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on [[Rabio Lepus]]<ref name="lepus">"[https://www.mobygames.com/game/rabbit-punch | Rabbit Punch]" at Mobygames. Retrieved 14.09.20.</ref>, [[Turbo Force]]<ref name="turbo">"[http://shmuplations.com/turboforce/ | Turbo Force 1997 Developer Interview]", Shmuplations.com, trans. "blackoak". Retrieved 14.09.20.</ref> and the first game of the [[Aero Fighters]] series.<ref name="aero">"[https://www.mobygames.com/game/aero-fighters | Aero Fighters]" at Mobygames.com. Retrieved 14.09.20.</ref><ref name="shmuplations">"[http://shmuplations.com/psikyo/ | Two 1997 Developer Interviews]", Shmuplations.com, trans. "blackoak". Retrieved 14.09.20.</ref> In 2002 they were acquired by X-Nauts and stopped developing games in-house. X-Nauts.Psikyo shut down in 2005 and ZeroDiv, an [https://en.wikipedia.org/wiki/Systems_engineering SES company] formed the same year by former Psikyo developer Takayuki Harakami<ref name="zerodiv">"[https://www.4gamer.net/games/999/G999905/20190329056/ |「彩京」コンテンツを扱うゼロディブがシティコネクションの完全子会社に。ゼロディブ代表の原神敬幸氏はシティコネクションの執行役員に就任]", 4gamer.net 2019. Retrieved 14.09.20.</ref>, became the Japanese liaison for the Psikyo property rights. |
+ | <!-- | ||
+ | NOTE TO EDITORS: There is substantial misinformation around the Psikyo property rights, intentionally created by certain parties to exert undue influence. I (trap15) will eventually get around to setting the record straight here. | ||
+ | OLD INFORMATION: ZeroDiv primarily licensed the rights to mobile developers<ref name="gamesindustry">"[https://www.gamesindustry.biz/articles/strikers-1945-plus-iphone-version-of-neo-geo--ps2-and-psp-shooter-launched-on-the-app-store | Strikers 1945 Plus]", Gamesindustry.biz 2009. Retrieved 14.09.20.</ref><ref name="silicone">"[https://www.siliconera.com/psikyo-defunct-but-their-game-library-lives-on/ | Psikyo Defunct, But Their Game Library Lives On]", Siliconera.com 2009. Retrieved 14.09.20.</ref> until they were acquired by City Connection in 2019.<ref name="zerodiv"/> | ||
+ | --> | ||
Psikyo games are noted for their fast enemy bullet patterns, highly challenging second loops, and random elements. | Psikyo games are noted for their fast enemy bullet patterns, highly challenging second loops, and random elements. | ||
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! Game !! Year | ! Game !! Year | ||
|- | |- | ||
− | | ''[[Sengoku Ace]] | + | | ''[[Sengoku Ace]] (Samurai Aces)'' || 1993 |
|- | |- | ||
| ''[[Gunbird]]'' || 1994 | | ''[[Gunbird]]'' || 1994 | ||
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| ''[[Strikers 1945]]'' || 1995 | | ''[[Strikers 1945]]'' || 1995 | ||
|- | |- | ||
− | | ''[[Sengoku Blade]] | + | | ''[[Sengoku Blade]] (Tengai)'' || 1996 |
|- | |- | ||
| ''[[Sol Divide]]'' || 1997 | | ''[[Sol Divide]]'' || 1997 | ||
Line 27: | Line 31: | ||
| ''[[Gunbird 2]]'' || 1998 | | ''[[Gunbird 2]]'' || 1998 | ||
|- | |- | ||
− | | ''[[ | + | | ''[[Pilot Kids]]'' || 1998 |
|- | |- | ||
− | | ''[[ | + | | ''[[Space Bomber]]'' || 1998 |
+ | |- | ||
+ | | ''[[Strikers 1999]] (Strikers 1945 III)'' || 1999 | ||
+ | |- | ||
+ | | ''[[Strikers 1945 Plus]]'' || 1999 | ||
|- | |- | ||
| ''[[Dragon Blaze]]'' || 2000 | | ''[[Dragon Blaze]]'' || 2000 | ||
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==References== | ==References== | ||
+ | |||
+ | [[Category:Psikyo]] |
Latest revision as of 05:48, 16 July 2025
Psikyo (Japanese: Saikyō / 彩京) was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-Video System staff who had previously worked on Rabio Lepus[1], Turbo Force[2] and the first game of the Aero Fighters series.[3][4] In 2002 they were acquired by X-Nauts and stopped developing games in-house. X-Nauts.Psikyo shut down in 2005 and ZeroDiv, an SES company formed the same year by former Psikyo developer Takayuki Harakami[5], became the Japanese liaison for the Psikyo property rights.
Psikyo games are noted for their fast enemy bullet patterns, highly challenging second loops, and random elements.
Shooting games developed by Psikyo
Game | Year |
---|---|
Sengoku Ace (Samurai Aces) | 1993 |
Gunbird | 1994 |
Strikers 1945 | 1995 |
Sengoku Blade (Tengai) | 1996 |
Sol Divide | 1997 |
Strikers 1945 II | 1997 |
Zero Gunner | 1997 |
Gunbird 2 | 1998 |
Pilot Kids | 1998 |
Space Bomber | 1998 |
Strikers 1999 (Strikers 1945 III) | 1999 |
Strikers 1945 Plus | 1999 |
Dragon Blaze | 2000 |
Zero Gunner 2 | 2001 |
Cho Aniki: Seinaru Protein Densetsu | 2003 |
References
- ↑ "| Rabbit Punch" at Mobygames. Retrieved 14.09.20.
- ↑ "| Turbo Force 1997 Developer Interview", Shmuplations.com, trans. "blackoak". Retrieved 14.09.20.
- ↑ "| Aero Fighters" at Mobygames.com. Retrieved 14.09.20.
- ↑ "| Two 1997 Developer Interviews", Shmuplations.com, trans. "blackoak". Retrieved 14.09.20.
- ↑ "|「彩京」コンテンツを扱うゼロディブがシティコネクションの完全子会社に。ゼロディブ代表の原神敬幸氏はシティコネクションの執行役員に就任", 4gamer.net 2019. Retrieved 14.09.20.