Difference between revisions of "Jikkyou Oshaberi Parodius"
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=== Controls === | === Controls === | ||
| − | + | ||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |- | ||
| + | ! !! Super Famicom !! Sega Saturn !! PlayStation | ||
| + | |- | ||
| + | | Power Up || Y || A || Square | ||
| + | |- | ||
| + | | Shot || B || B || Cross | ||
| + | |- | ||
| + | | Missile || B || B || Cross | ||
| + | |- | ||
| + | | Bell Power || A || C || Cicle | ||
| + | |} | ||
| + | |||
| + | Jikkyou Oshaberi Parodius is a 3 button game by default with Shot and Missile mapped to the same button. Each action below can be remapped to single or multiple buttons. | ||
| + | |||
| + | '''Power Up:''' Activities the highlighted power up on the Power Meter. | ||
| + | <br>'''Shot:''' Fire your primary shot. | ||
| + | <br>'''Missile:''' Fire your equipped missiles. | ||
| + | <br>'''Bell Power:''' Activities the highlighted Bell power up on the Power Meter.</br> | ||
=== Unlockable Secrets === | === Unlockable Secrets === | ||
Latest revision as of 23:27, 2 October 2026
Jikkyou Oshaberi Parodius (Japanese: 実況おしゃべりパロディウス "Jikkyō Oshaberi Parodiusu") is a shmup developed and published by Konami in 1995 for the Super Famicom. It is the fourth installment in the Parodius series succeeding Gokujou Parodius. Alongside Parodius for MSX, Jikkyou Oshaberi Parodius never saw an arcade release and was developed strictly for the home market.
Ports for the PlayStation and Sega Saturn were released in 1996, titled Jikkyou Oshaberi Parodius ~Forever With Me~ (Japanese: 実況おしゃべりパロディウス ~フォーエバー・ウィズ・ミー~ "Jikkyō Oshaberi Parodiusu ~fōebā uizu mī~"). Both versions provide improved graphics, audio, performance and additional content over the Super Famicom release with specific stages and bosses altered.
The PlayStation release was ported to Parodius Portable for the PlayStation Portable in 2007.
Title screen
| Developer: | Konami |
|---|---|
| Music: | Kazuhiko Uehara, Masanari Iwata, Tomoya Tomita, Saiko Miki, Takahito Uenishi, Nobuyuki Akena |
| Program: | Nobuhiro Matsuoka, Masatsugu Nagata, Koji Yoshida, Kenji Masakane |
| Art: | Lovely Monami, Kentaro Hisai, Kazutomo Terada, Kumiko Kimoto |
| Release date: | Super Famicom: December 15, 1995 Sega Saturn: December 13, 1996 PlayStation: December 20, 1996 PlayStation Portable: Jan 25, 2007 |
| Previous game: | TwinBee Yahho! |
| Next game: | Salamander 2 |
Contents
Gameplay Overview
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Controls
| Super Famicom | Sega Saturn | PlayStation | |
|---|---|---|---|
| Power Up | Y | A | Square |
| Shot | B | B | Cross |
| Missile | B | B | Cross |
| Bell Power | A | C | Cicle |
Jikkyou Oshaberi Parodius is a 3 button game by default with Shot and Missile mapped to the same button. Each action below can be remapped to single or multiple buttons.
Power Up: Activities the highlighted power up on the Power Meter.
Shot: Fire your primary shot.
Missile: Fire your equipped missiles.
Bell Power: Activities the highlighted Bell power up on the Power Meter.
Unlockable Secrets
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Characters / Ships / Styles
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Weapons
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Items
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Rank
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Loops
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Scoring
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Strategy
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Story
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Development History
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Version Differences
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Trivia
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Gallery
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Other
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References & Contributors
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Categories
Page was written by KVLKCL.
