Difference between revisions of "1941: Counter Attack"
Jump to navigation
Jump to search
Frostyryker (talk | contribs) (Initial page) |
Frostyryker (talk | contribs) m |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | [[File:1941_logo.png| | + | [[File:1941_logo.png|400px|center]] |
---- | ---- | ||
{{GameInfobox | {{GameInfobox | ||
Line 22: | Line 22: | ||
The game recieved a faithful port on the SuperGrafx in 1991. | The game recieved a faithful port on the SuperGrafx in 1991. | ||
− | |||
__TOC__ | __TOC__ | ||
Latest revision as of 17:26, 28 April 2024
1941: Counter Attack
Title screen
Developer: | Capcom |
---|---|
Director: | Yoshiki Okamoto |
Music: | Hiromitsu Takaoka |
Program: | Yoshihiro Shindome |
Art: | Shinji Sakashita Yokota Yokozo Akemi Kurihara Akira Yasuda |
Release date: | Arcade: February 1990 SuperGrafx: August 23, 1991 |
Previous game: | Area 88 |
Next game: | U.S. Navy |
1941: Counter Attack (JP: 1941: カウンターアタック) is a vertically scrolling shoot em' up released by Capcom in 1990. It is the prequel to 1942.
The game recieved a faithful port on the SuperGrafx in 1991.
Gameplay Overview
Controls
1941 is a 2-button shooter. The game ends after all 6 stages are completed.
- A button: Press: fires the player's main shot/side fighters; Hold: releases the player's charge shot.
- B button (Press): Activates the Mega Crash.
Items
All weapons have a time limit (maximum 99 seconds).
Vitality Meter
1941's health system is based on bars of Vitality (starts at 3 bars, maximum of 6); using a Mega Crash or getting hit by a enemy removes 1 bar. The game ends when you get hit with no vitality.
Strategy
WIP