Difference between revisions of "Sky Force 2004"

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Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile devices for it`s 10th anniversary, and was very different compared to the 2004 release.
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Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Java and Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile devices for it`s 10th anniversary, and was very different compared to the 2004 release.
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
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The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost.
 
The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost.
  
Each stage has it`s own requirements, while the game also gives strategies to the player.
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Each stage has it`s own requirements.
  
 
=== Scoring ===
 
=== Scoring ===
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| [[File:SF2004-TwinShot.png|center]] ||'''Twin shot: ''' Adds two simultanous shots.
 
| [[File:SF2004-TwinShot.png|center]] ||'''Twin shot: ''' Adds two simultanous shots.
 
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| [[File:SF2004-Humans.png|center]] ||'''Human: ''' They`re stranded troughout different stages, and to rescue them, the player must touch them. In the 2004 Symbian version, if they`re shot, they`ll die. However, they don`t die in the 2011 PlayStation Minis version.
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| [[File:SF2004-Humans.png|center]] ||'''Human: ''' They`re stranded troughout different stages, and to rescue them, the player must touch them. In the 2004 Symbian version, if they`re shot, they`ll die. However, they don`t die in the 2011 PlayStation Minis version. They do not appear in the Java port.
 
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Latest revision as of 04:01, 3 April 2024

SF2004Logo.png
SF2004.jpg

Developer: Infinite Dreams
Release date: 2004

Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Java and Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile devices for it`s 10th anniversary, and was very different compared to the 2004 release.

Gameplay Overview

The player controls a ship, trying to kill as many enemies as possible while collecting stars and rescuing humans.

The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost.

Each stage has it`s own requirements.

Scoring


Scoring consist of killing enemies, collecting stars and rescuing humans. Killing an enemy group will award bonus points.

Each stage has a set amount of stars and humans needed to collect.

After a stage is cleared, values goes like this:

  • Amount of stars are multiplied by 50.
  • Accuracy percentage is multiplied by 200
  • Amount of humans rescued are multiplied by 500.
  • Percentage of objects destroyed are multiplied by 100.

After that, the total bonus will be formed and will add up to the player´s score.

Difficulties


  • Easy: For novice players. Enemies are less agressive and less destroy percentage is required.
  • Normal: For moderate players. The original game experience.
  • Hard: For veteran players. Enemies are more agressive and more destroy percentage is required.

Ships


There`s 3 ship types in the game. They all fire the same weapon, but each one has it`s own shield and speed values.

  • Type-R (Red):

The standard ship. Has moderate speed and shield.

  • Type-V (Violet):

The fastest ship with poor shield.

  • Type-Y (Yellow):

The slowest ship with good shield.


Items


SF2004-Star.png
Star: Spawns from killed enemies.
SF2004-Power.png
Power-up: Increases shot power.
SF2004-Shield.png
Shield: Recovers player`s shield.
SF2004-HommingMissiles.png
Homming missiles: Adds homming missiles equipment to the player.
SF2004-TwinShot.png
Twin shot: Adds two simultanous shots.
SF2004-Humans.png
Human: They`re stranded troughout different stages, and to rescue them, the player must touch them. In the 2004 Symbian version, if they`re shot, they`ll die. However, they don`t die in the 2011 PlayStation Minis version. They do not appear in the Java port.

Trivia

  • The game seems to be inspired in Toaplan shmups, along with it`s big hitbox formula. However, in this game, bullet density is quite low and bullets travel slowly.