Difference between revisions of "Karous"

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Karous ( カラス ), is a cel-shaded, vertical shmup from 2006 developed by [[Milestone|Milestone]].
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Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].
 +
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.
  
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{{VideoIndex}}
 
__TOC__
 
__TOC__
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{{clear}}
  
 
== Gallery ==
 
== Gallery ==
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''See [[Karous/Gallery]] for our collection of images and scans for the game.''
 
''See [[Karous/Gallery]] for our collection of images and scans for the game.''
 
</div>
 
</div>
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== Gameplay Overview ==
 +
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.
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The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.
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As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.
 +
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.
 +
The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.
 +
 +
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).
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=== Power-Up Items ===
 +
----
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* ''Light Blue'' (Shot)
 +
* ''Green'' (Sword)
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* ''Orange'' (Shield)
 +
* ''Red'' (Speed up)
 +
* ''Blue'' (Speed down
 +
 +
'''Item Cycle:''' light blue  → green → orange → red → blue → light blue
 +
 +
=== Game Modes ===
 +
----
 +
At the beginning of the game you can choose from three different difficulty-options:
 +
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets
 +
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets
 +
* ''Hard:'' All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets
 +
 +
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 & 2, Sword in Stage 3 and Shield in Stage 4 & 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.
 +
 +
=== Controls ===
 +
----
 +
* '''A:''' Shot
 +
* '''B:''' Sword
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* '''C:''' D.F.S.
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 +
The 2025 Ports also offer a rapid-fire option.
 +
 +
== Characters ==
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* ''Karous (カラス)'' – Player's ship pilot
 +
* ''Shigi (シギ)'' – Navigator
 +
* ''Akahara (アカハラ(赤原))''
 +
* ''Hakugan (ハクガン(剥眼))''
 +
 +
== Scoring/Strategy ==
 +
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.
 +
 +
Also try to make use of the score items as much as possible by "juggling" them and picking them up at their maximum worth.
 +
 +
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.
 +
 +
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.
 +
 +
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.
 +
 +
== Ports / Releases ==
 +
* ''Milestone Shooting Collection 2'' - 2010, Wii (JP)
 +
* ''Sakura Flamingo Archives'' - 2014, Xbox 360 (JP)
 +
* ''Karous - The Beast of Re:Eden'' - 2015, 3DS (JP/NA/EU)
 +
* ''Karous'' - 2025 by RS34, Steam (JP/NA/EU), Switch/PS5 (JP)
 +
 +
== References ==
 +
<small>
 +
# 1CC Log for Shmups (https://1cclog.blogspot.com/2015/09/karous-dreamcast.html)

Latest revision as of 19:44, 16 March 2026

Karous
Karous title.png

Title screen

Developer: Milestone
Release date: 2006
Previous game: Radirgy
Next game: Illmatic Envelope (Illvelo)

Karous (jap.: カラス, karasu) is a cel-shaded, vertical shmup from 2006 developed by Milestone. It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.


For replay videos, visit the Video Index.

Gallery

See Karous/Gallery for our collection of images and scans for the game.

Gameplay Overview

Karous is a vertical scrolling shmup with 5 Stages and a TLB. Each stage has boss, stage 3-5 also have midbosses. The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies. As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets. The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard. The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.

Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).

Power-Up Items


  • Light Blue (Shot)
  • Green (Sword)
  • Orange (Shield)
  • Red (Speed up)
  • Blue (Speed down

Item Cycle: light blue → green → orange → red → blue → light blue

Game Modes


At the beginning of the game you can choose from three different difficulty-options:

  • Easy: Only the first 3 Stages, enemies shoot only destroyable bullets
  • Normal: All 5 Stages, Enemies also shoot undestroyable bullets
  • Hard: All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets

Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 & 2, Sword in Stage 3 and Shield in Stage 4 & 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.

Controls


  • A: Shot
  • B: Sword
  • C: D.F.S.

The 2025 Ports also offer a rapid-fire option.

Characters

  • Karous (カラス) – Player's ship pilot
  • Shigi (シギ) – Navigator
  • Akahara (アカハラ(赤原))
  • Hakugan (ハクガン(剥眼))

Scoring/Strategy

The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.

Also try to make use of the score items as much as possible by "juggling" them and picking them up at their maximum worth.

Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.

You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.

This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.

Ports / Releases

  • Milestone Shooting Collection 2 - 2010, Wii (JP)
  • Sakura Flamingo Archives - 2014, Xbox 360 (JP)
  • Karous - The Beast of Re:Eden - 2015, 3DS (JP/NA/EU)
  • Karous - 2025 by RS34, Steam (JP/NA/EU), Switch/PS5 (JP)

References

  1. 1CC Log for Shmups (https://1cclog.blogspot.com/2015/09/karous-dreamcast.html)